Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9e7f094855 r88 7 years ago
.github fbe827183e r87 8 years ago
build c1afee8fea r88 7 years ago
docs 47a144acd7 Merge pull request #12512 from kchapelier/prwmloader-doc 7 years ago
editor 31bedc5f35 Editor: Added project title. 7 years ago
examples e3cbd3052b Fixed user height in webvr_vive examples. 7 years ago
src c1afee8fea r88 7 years ago
test d75c0585f1 Rebuild source unit tests 7 years ago
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 7 years ago
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md 582cc2c7e8 Improved README example 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json c1afee8fea r88 7 years ago
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 years ago

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases