misc_ubiquity_test.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - ubiquity - test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/CanvasRenderer.js"></script>
  19. <script src="js/renderers/SVGRenderer.js"></script>
  20. <script src="js/renderers/SoftwareRenderer.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script src="obj/Qrcode.js"></script>
  23. <script>
  24. var AMOUNT = 100;
  25. var stats;
  26. var camera, scene;
  27. var canvasRenderer, svgRenderer, softwareRenderer, webglRenderer;
  28. var mesh, group;
  29. init();
  30. animate();
  31. function init() {
  32. var width = window.innerWidth / 2;
  33. var height = window.innerHeight / 2;
  34. camera = new THREE.PerspectiveCamera( 75, width / height, 1, 10000 );
  35. camera.position.z = 500;
  36. scene = new THREE.Scene();
  37. scene.autoUpdate = false;
  38. scene.background = new THREE.Color( 0xf0f0f0 );
  39. // QRCODE
  40. mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  41. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  42. scene.add( mesh );
  43. // CUBES
  44. var cube = new THREE.BoxGeometry( 100, 100, 100 );
  45. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  46. mesh.position.x = 500;
  47. mesh.rotation.x = Math.random();
  48. mesh.rotation.y = Math.random();
  49. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  50. scene.add( mesh );
  51. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  52. mesh.position.x = 500;
  53. mesh.position.y = 500;
  54. mesh.rotation.x = Math.random();
  55. mesh.rotation.y = Math.random();
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  57. scene.add( mesh );
  58. // PLANE
  59. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  60. mesh.position.y = -500;
  61. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  62. scene.add( mesh );
  63. // CYLINDER
  64. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  65. mesh.position.x = -500;
  66. mesh.rotation.x = - Math.PI / 2;
  67. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  68. scene.add( mesh );
  69. // POLYFIELD
  70. var geometry = new THREE.Geometry();
  71. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  72. for ( var i = 0; i < 100; i ++ ) {
  73. var v = new THREE.Vector3(
  74. Math.random() * 1000 - 500,
  75. Math.random() * 1000 - 500,
  76. Math.random() * 1000 - 500
  77. );
  78. var v0 = new THREE.Vector3(
  79. Math.random() * 100 - 50,
  80. Math.random() * 100 - 50,
  81. Math.random() * 100 - 50
  82. );
  83. var v1 = new THREE.Vector3(
  84. Math.random() * 100 - 50,
  85. Math.random() * 100 - 50,
  86. Math.random() * 100 - 50
  87. );
  88. var v2 = new THREE.Vector3(
  89. Math.random() * 100 - 50,
  90. Math.random() * 100 - 50,
  91. Math.random() * 100 - 50
  92. );
  93. v0.add( v );
  94. v1.add( v );
  95. v2.add( v );
  96. var face = new THREE.Face3(
  97. geometry.vertices.push( v0 ) - 1,
  98. geometry.vertices.push( v1 ) - 1,
  99. geometry.vertices.push( v2 ) - 1,
  100. null,
  101. new THREE.Color( Math.random() * 0xffffff )
  102. );
  103. geometry.faces.push( face );
  104. }
  105. geometry.computeFaceNormals();
  106. group = new THREE.Mesh( geometry, material );
  107. group.scale.set( 2, 2, 2 );
  108. scene.add( group );
  109. // SPRITES
  110. var textureLoader = new THREE.TextureLoader();
  111. textureLoader.load( 'textures/sprite.png', function ( texture ) {
  112. var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
  113. for ( var i = 0; i < 50; i ++ ) {
  114. var sprite = new THREE.Sprite( material );
  115. sprite.position.x = Math.random() * 1000 - 500;
  116. sprite.position.y = Math.random() * 1000 - 500;
  117. sprite.position.z = Math.random() * 1000 - 500;
  118. sprite.scale.set( 64, 64, 1 );
  119. scene.add( sprite );
  120. }
  121. } );
  122. for ( var i = 0; i < 50; i ++ ) {
  123. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  124. var sprite = new THREE.Sprite( material );
  125. sprite.position.x = Math.random() * 1000 - 500;
  126. sprite.position.y = Math.random() * 1000 - 500;
  127. sprite.position.z = Math.random() * 1000 - 500;
  128. sprite.scale.set( 64, 64, 1 );
  129. scene.add( sprite );
  130. }
  131. // LIGHTS
  132. var ambient = new THREE.AmbientLight( 0x80ffff );
  133. scene.add( ambient );
  134. var directional = new THREE.DirectionalLight( 0xffff00 );
  135. directional.position.set( - 1, 0.5, 0 );
  136. scene.add( directional );
  137. canvasRenderer = new THREE.CanvasRenderer();
  138. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  139. canvasRenderer.setSize( width, height );
  140. document.body.appendChild( canvasRenderer.domElement );
  141. svgRenderer = new THREE.SVGRenderer();
  142. svgRenderer.setSize( width, height );
  143. svgRenderer.setQuality( 'low' );
  144. document.body.appendChild( svgRenderer.domElement );
  145. softwareRenderer = new THREE.SoftwareRenderer();
  146. softwareRenderer.setSize( width, height );
  147. document.body.appendChild( softwareRenderer.domElement );
  148. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  149. webglRenderer.setPixelRatio( window.devicePixelRatio );
  150. webglRenderer.setSize( width, height );
  151. document.body.appendChild( webglRenderer.domElement );
  152. stats = new Stats();
  153. document.body.appendChild( stats.dom );
  154. //
  155. window.addEventListener( 'resize', onWindowResize, false );
  156. }
  157. function onWindowResize() {
  158. var width = window.innerWidth / 2;
  159. var height = window.innerHeight / 2;
  160. camera.aspect = width / height;
  161. camera.updateProjectionMatrix();
  162. canvasRenderer.setSize( width, height );
  163. svgRenderer.setSize( width, height );
  164. softwareRenderer.setSize( width, height );
  165. webglRenderer.setSize( width, height );
  166. }
  167. //
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. render();
  171. stats.update();
  172. }
  173. function render() {
  174. var time = Date.now() * 0.0002;
  175. camera.position.x = Math.sin( time ) * 500;
  176. camera.position.z = Math.cos( time ) * 500;
  177. camera.lookAt( scene.position );
  178. group.rotation.x += 0.01;
  179. scene.updateMatrixWorld();
  180. canvasRenderer.render( scene, camera );
  181. svgRenderer.render( scene, camera );
  182. softwareRenderer.render( scene, camera );
  183. webglRenderer.render( scene, camera );
  184. }
  185. </script>
  186. </body>
  187. </html>