Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ba17889ee3 r94 7 years ago
.github 0949e59f3a r94 7 years ago
build 0949e59f3a r94 7 years ago
docs a645c2d3f0 Merge pull request #14384 from rtpHarry/patch-3 7 years ago
editor a4e6fa2657 Global: Clean up 7 years ago
examples 64346d5663 SVGLoader: Fixed Zz case crash. 7 years ago
src 0949e59f3a r94 7 years ago
test 435031a119 Revert "AnimationMixer: Move validate/optimization call, allow opt-out." 7 years ago
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 years ago
.travis.yml 3f191c3999 Travis CI 7 years ago
LICENSE 5498e9ec31 Update LICENSE 7 years ago
README.md e1f9e8541a README: Added Travis badge 7 years ago
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 years ago
package.json 0949e59f3a r94 7 years ago
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases