canvas_interactive_voxelpainter.html 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script>
  21. var container;
  22. var camera, scene, renderer;
  23. var plane;
  24. var mouse, raycaster, isShiftDown = false;
  25. var cubeGeometry = new THREE.BoxGeometry( 50, 50, 50 );
  26. var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
  27. var objects = [];
  28. init();
  29. render();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <a href="javascript:save()">save .png</a>';
  39. container.appendChild( info );
  40. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  41. camera.position.set( 500, 800, 1300 );
  42. camera.lookAt( new THREE.Vector3() );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xf0f0f0 );
  45. // Grid
  46. var gridHelper = new THREE.GridHelper( 1000, 20 );
  47. scene.add( gridHelper );
  48. //
  49. raycaster = new THREE.Raycaster();
  50. mouse = new THREE.Vector2();
  51. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  52. geometry.rotateX( - Math.PI / 2 );
  53. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  54. scene.add( plane );
  55. objects.push( plane );
  56. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  57. // Lights
  58. var ambientLight = new THREE.AmbientLight( 0x606060 );
  59. scene.add( ambientLight );
  60. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  61. directionalLight.position.x = Math.random() - 0.5;
  62. directionalLight.position.y = Math.random() - 0.5;
  63. directionalLight.position.z = Math.random() - 0.5;
  64. directionalLight.position.normalize();
  65. scene.add( directionalLight );
  66. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  67. directionalLight.position.x = Math.random() - 0.5;
  68. directionalLight.position.y = Math.random() - 0.5;
  69. directionalLight.position.z = Math.random() - 0.5;
  70. directionalLight.position.normalize();
  71. scene.add( directionalLight );
  72. renderer = new THREE.CanvasRenderer();
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild(renderer.domElement);
  76. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  77. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  78. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. render();
  87. }
  88. function onDocumentMouseDown( event ) {
  89. event.preventDefault();
  90. mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
  91. mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
  92. raycaster.setFromCamera( mouse, camera );
  93. var intersects = raycaster.intersectObjects( objects );
  94. if ( intersects.length > 0 ) {
  95. var intersect = intersects[ 0 ];
  96. if ( isShiftDown ) {
  97. if ( intersect.object != plane ) {
  98. scene.remove( intersect.object );
  99. objects.splice( objects.indexOf( intersect.object ), 1 );
  100. }
  101. } else {
  102. var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
  103. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  104. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  105. scene.add( voxel );
  106. objects.push( voxel );
  107. }
  108. render();
  109. }
  110. }
  111. function onDocumentKeyDown( event ) {
  112. switch( event.keyCode ) {
  113. case 16: isShiftDown = true; break;
  114. }
  115. }
  116. function onDocumentKeyUp( event ) {
  117. switch( event.keyCode ) {
  118. case 16: isShiftDown = false; break;
  119. }
  120. }
  121. function save() {
  122. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  123. return false;
  124. }
  125. function render() {
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>