canvas_performance.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var light;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0xf0f0f0 );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  33. camera.position.set( 0, 1000, 1000 );
  34. camera.lookAt( scene.position );
  35. // Grid
  36. var gridHelper = new THREE.GridHelper( 1000, 10 );
  37. scene.add( gridHelper );
  38. // Spheres
  39. var geometry = new THREE.SphereGeometry( 100, 26, 18 );
  40. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
  41. for ( var i = 0; i < 20; i ++ ) {
  42. var sphere = new THREE.Mesh( geometry, material );
  43. sphere.position.x = ( i % 5 ) * 200 - 400;
  44. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  45. scene.add( sphere );
  46. }
  47. // Lights
  48. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  49. scene.add( ambientLight );
  50. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  51. directionalLight.position.set( 0, 1, 0 );
  52. scene.add( directionalLight );
  53. light = new THREE.PointLight( 0xff0000, 1, 500 );
  54. scene.add( light );
  55. renderer = new THREE.CanvasRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. stats = new Stats();
  60. container.appendChild(stats.dom);
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. //
  70. function animate() {
  71. requestAnimationFrame( animate );
  72. render();
  73. stats.update();
  74. }
  75. function render() {
  76. var timer = Date.now() * 0.001;
  77. light.position.x = Math.cos( timer ) * 1000;
  78. light.position.y = 500;
  79. light.position.z = Math.sin( timer ) * 1000;
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>