misc_animation_groups.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - groups</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - groups
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var stats, clock;
  37. var scene, camera, renderer, mixer;
  38. init();
  39. animate();
  40. function init() {
  41. scene = new THREE.Scene();
  42. //
  43. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 50, 50, 100 );
  45. camera.lookAt( scene.position );
  46. // all objects of this animation group share a common animation state
  47. var animationGroup = new THREE.AnimationObjectGroup();
  48. //
  49. var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
  50. var material = new THREE.MeshBasicMaterial( { transparent: true } );
  51. //
  52. for ( var i = 0; i < 5; i ++ ) {
  53. for ( var j = 0; j < 5; j ++ ) {
  54. var mesh = new THREE.Mesh( geometry, material );
  55. mesh.position.x = 32 - ( 16 * i );
  56. mesh.position.y = 0;
  57. mesh.position.z = 32 - ( 16 * j );
  58. scene.add( mesh );
  59. animationGroup.add( mesh );
  60. }
  61. }
  62. // create some keyframe tracks
  63. var xAxis = new THREE.Vector3( 1, 0, 0 );
  64. var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  65. var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  66. var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  67. var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  68. var opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  69. // create clip
  70. var clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );
  71. // apply the animation group to the mixer as the root object
  72. mixer = new THREE.AnimationMixer( animationGroup );
  73. var clipAction = mixer.clipAction( clip );
  74. clipAction.play();
  75. //
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. document.body.appendChild( renderer.domElement );
  80. //
  81. stats = new Stats();
  82. document.body.appendChild( stats.dom );
  83. //
  84. clock = new THREE.Clock();
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. render();
  96. }
  97. function render() {
  98. var delta = clock.getDelta();
  99. if ( mixer ) {
  100. mixer.update( delta );
  101. }
  102. renderer.render( scene, camera );
  103. stats.update();
  104. }
  105. </script>
  106. </body>
  107. </html>