misc_controls_fly.html 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color: #eee;
  11. padding:0;
  12. margin:0;
  13. font-weight:bold;
  14. overflow:hidden;
  15. font-family:Monospace;
  16. font-size:13px;
  17. text-align:center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. a {
  26. color: #0080ff;
  27. }
  28. b { color:orange }
  29. </style>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FlyControls.js"></script>
  32. <script src="js/shaders/CopyShader.js"></script>
  33. <script src="js/shaders/FilmShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/FilmPass.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. </head>
  42. <body>
  43. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth [fly controls]<br/><br/>
  44. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  45. </div>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var radius = 6371;
  49. var tilt = 0.41;
  50. var rotationSpeed = 0.02;
  51. var cloudsScale = 1.005;
  52. var moonScale = 0.23;
  53. var MARGIN = 0;
  54. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  55. var SCREEN_WIDTH = window.innerWidth;
  56. var camera, controls, scene, renderer, stats;
  57. var geometry, meshPlanet, meshClouds, meshMoon;
  58. var dirLight, pointLight, ambientLight;
  59. var composer;
  60. var textureLoader = new THREE.TextureLoader();
  61. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  62. var clock = new THREE.Clock();
  63. init();
  64. animate();
  65. function init() {
  66. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  67. camera.position.z = radius * 5;
  68. scene = new THREE.Scene();
  69. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  70. dirLight = new THREE.DirectionalLight( 0xffffff );
  71. dirLight.position.set( -1, 0, 1 ).normalize();
  72. scene.add( dirLight );
  73. var materialNormalMap = new THREE.MeshPhongMaterial( {
  74. specular: 0x333333,
  75. shininess: 15,
  76. map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
  77. specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
  78. normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
  79. normalScale: new THREE.Vector2( 0.85, 0.85 )
  80. } );
  81. // planet
  82. geometry = new THREE.SphereBufferGeometry( radius, 100, 50 );
  83. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  84. meshPlanet.rotation.y = 0;
  85. meshPlanet.rotation.z = tilt;
  86. scene.add( meshPlanet );
  87. // clouds
  88. var materialClouds = new THREE.MeshLambertMaterial( {
  89. map: textureLoader.load( "textures/planets/earth_clouds_1024.png" ),
  90. transparent: true
  91. } );
  92. meshClouds = new THREE.Mesh( geometry, materialClouds );
  93. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  94. meshClouds.rotation.z = tilt;
  95. scene.add( meshClouds );
  96. // moon
  97. var materialMoon = new THREE.MeshPhongMaterial( {
  98. map: textureLoader.load( "textures/planets/moon_1024.jpg" )
  99. } );
  100. meshMoon = new THREE.Mesh( geometry, materialMoon );
  101. meshMoon.position.set( radius * 5, 0, 0 );
  102. meshMoon.scale.set( moonScale, moonScale, moonScale );
  103. scene.add( meshMoon );
  104. // stars
  105. var i, r = radius, starsGeometry = [ new THREE.BufferGeometry(), new THREE.BufferGeometry() ];
  106. var vertices1 = [];
  107. var vertices2 = [];
  108. var vertex = new THREE.Vector3();
  109. for ( i = 0; i < 250; i ++ ) {
  110. vertex.x = Math.random() * 2 - 1;
  111. vertex.y = Math.random() * 2 - 1;
  112. vertex.z = Math.random() * 2 - 1;
  113. vertex.multiplyScalar( r );
  114. vertices1.push( vertex.x, vertex.y, vertex.z );
  115. }
  116. for ( i = 0; i < 1500; i ++ ) {
  117. vertex.x = Math.random() * 2 - 1;
  118. vertex.y = Math.random() * 2 - 1;
  119. vertex.z = Math.random() * 2 - 1;
  120. vertex.multiplyScalar( r );
  121. vertices2.push( vertex.x, vertex.y, vertex.z );
  122. }
  123. starsGeometry[ 0 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices1, 3 ) );
  124. starsGeometry[ 1 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices2, 3 ) );
  125. var stars;
  126. var starsMaterials = [
  127. new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  128. new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  129. new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  130. new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  131. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  132. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  133. ];
  134. for ( i = 10; i < 30; i ++ ) {
  135. stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  136. stars.rotation.x = Math.random() * 6;
  137. stars.rotation.y = Math.random() * 6;
  138. stars.rotation.z = Math.random() * 6;
  139. stars.scale.setScalar( i * 10 );
  140. stars.matrixAutoUpdate = false;
  141. stars.updateMatrix();
  142. scene.add( stars );
  143. }
  144. renderer = new THREE.WebGLRenderer( { antialias: true } );
  145. renderer.setPixelRatio( window.devicePixelRatio );
  146. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  147. document.body.appendChild( renderer.domElement );
  148. //
  149. controls = new THREE.FlyControls( camera );
  150. controls.movementSpeed = 1000;
  151. controls.domElement = renderer.domElement;
  152. controls.rollSpeed = Math.PI / 24;
  153. controls.autoForward = false;
  154. controls.dragToLook = false;
  155. //
  156. stats = new Stats();
  157. document.body.appendChild( stats.dom );
  158. window.addEventListener( 'resize', onWindowResize, false );
  159. // postprocessing
  160. var renderModel = new THREE.RenderPass( scene, camera );
  161. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  162. effectFilm.renderToScreen = true;
  163. composer = new THREE.EffectComposer( renderer );
  164. composer.addPass( renderModel );
  165. composer.addPass( effectFilm );
  166. }
  167. function onWindowResize( event ) {
  168. SCREEN_HEIGHT = window.innerHeight;
  169. SCREEN_WIDTH = window.innerWidth;
  170. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  171. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  172. camera.updateProjectionMatrix();
  173. composer.reset();
  174. }
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. stats.update();
  179. }
  180. function render() {
  181. // rotate the planet and clouds
  182. var delta = clock.getDelta();
  183. meshPlanet.rotation.y += rotationSpeed * delta;
  184. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  185. // slow down as we approach the surface
  186. dPlanet = camera.position.length();
  187. dMoonVec.subVectors( camera.position, meshMoon.position );
  188. dMoon = dMoonVec.length();
  189. if ( dMoon < dPlanet ) {
  190. d = ( dMoon - radius * moonScale * 1.01 );
  191. } else {
  192. d = ( dPlanet - radius * 1.01 );
  193. }
  194. controls.movementSpeed = 0.33 * d;
  195. controls.update( delta );
  196. composer.render( delta );
  197. }
  198. </script>
  199. </body>
  200. </html>