webgl_geometry_hierarchy2.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, stats;
  22. var geometry, root;
  23. var mouseX = 0, mouseY = 0;
  24. var windowHalfX = window.innerWidth / 2;
  25. var windowHalfY = window.innerHeight / 2;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
  30. camera.position.z = 500;
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0xffffff );
  33. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  34. var material = new THREE.MeshNormalMaterial();
  35. root = new THREE.Mesh( geometry, material );
  36. root.position.x = 1000;
  37. scene.add( root );
  38. var amount = 200, object, parent = root;
  39. for ( var i = 0; i < amount; i ++ ) {
  40. object = new THREE.Mesh( geometry, material );
  41. object.position.x = 100;
  42. parent.add( object );
  43. parent = object;
  44. }
  45. parent = root;
  46. for ( var i = 0; i < amount; i ++ ) {
  47. object = new THREE.Mesh( geometry, material );
  48. object.position.x = - 100;
  49. parent.add( object );
  50. parent = object;
  51. }
  52. parent = root;
  53. for ( var i = 0; i < amount; i ++ ) {
  54. object = new THREE.Mesh( geometry, material );
  55. object.position.y = - 100;
  56. parent.add( object );
  57. parent = object;
  58. }
  59. parent = root;
  60. for ( var i = 0; i < amount; i ++ ) {
  61. object = new THREE.Mesh( geometry, material );
  62. object.position.y = 100;
  63. parent.add( object );
  64. parent = object;
  65. }
  66. parent = root;
  67. for ( var i = 0; i < amount; i ++ ) {
  68. object = new THREE.Mesh( geometry, material );
  69. object.position.z = - 100;
  70. parent.add( object );
  71. parent = object;
  72. }
  73. parent = root;
  74. for ( var i = 0; i < amount; i ++ ) {
  75. object = new THREE.Mesh( geometry, material );
  76. object.position.z = 100;
  77. parent.add( object );
  78. parent = object;
  79. }
  80. //
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. document.body.appendChild( renderer.domElement );
  85. //
  86. stats = new Stats();
  87. document.body.appendChild( stats.dom );
  88. //
  89. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. windowHalfX = window.innerWidth / 2;
  95. windowHalfY = window.innerHeight / 2;
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function onDocumentMouseMove( event ) {
  101. mouseX = ( event.clientX - windowHalfX ) * 10;
  102. mouseY = ( event.clientY - windowHalfY ) * 10;
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. stats.update();
  109. }
  110. function render() {
  111. var time = Date.now() * 0.001;
  112. var rx = Math.sin( time * 0.7 ) * 0.2;
  113. var ry = Math.sin( time * 0.3 ) * 0.1;
  114. var rz = Math.sin( time * 0.2 ) * 0.1;
  115. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  116. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  117. camera.lookAt( scene.position );
  118. root.traverse( function ( object ) {
  119. object.rotation.x = rx;
  120. object.rotation.y = ry;
  121. object.rotation.z = rz;
  122. } );
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>