webgl_interactive_lines.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, raycaster, renderer, parentTransform, sphereInter;
  22. var mouse = new THREE.Vector2();
  23. var radius = 100, theta = 0;
  24. var currentIntersected;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive lines';
  36. container.appendChild( info );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0xf0f0f0 );
  40. var geometry = new THREE.SphereBufferGeometry( 5 );
  41. var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
  42. sphereInter = new THREE.Mesh( geometry, material );
  43. sphereInter.visible = false;
  44. scene.add( sphereInter );
  45. var lineGeometry = new THREE.BufferGeometry();
  46. var points = [];
  47. var point = new THREE.Vector3();
  48. var direction = new THREE.Vector3();
  49. for ( var i = 0; i < 50; i ++ ) {
  50. direction.x += Math.random() - 0.5;
  51. direction.y += Math.random() - 0.5;
  52. direction.z += Math.random() - 0.5;
  53. direction.normalize().multiplyScalar( 10 );
  54. point.add( direction );
  55. points.push( point.x, point.y, point.z );
  56. }
  57. lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( points, 3 ) );
  58. parentTransform = new THREE.Object3D();
  59. parentTransform.position.x = Math.random() * 40 - 20;
  60. parentTransform.position.y = Math.random() * 40 - 20;
  61. parentTransform.position.z = Math.random() * 40 - 20;
  62. parentTransform.rotation.x = Math.random() * 2 * Math.PI;
  63. parentTransform.rotation.y = Math.random() * 2 * Math.PI;
  64. parentTransform.rotation.z = Math.random() * 2 * Math.PI;
  65. parentTransform.scale.x = Math.random() + 0.5;
  66. parentTransform.scale.y = Math.random() + 0.5;
  67. parentTransform.scale.z = Math.random() + 0.5;
  68. for ( var i = 0; i < 50; i ++ ) {
  69. var object;
  70. if ( Math.random() > 0.5 ) {
  71. object = new THREE.Line( lineGeometry );
  72. } else {
  73. object = new THREE.LineSegments( lineGeometry );
  74. }
  75. object.position.x = Math.random() * 400 - 200;
  76. object.position.y = Math.random() * 400 - 200;
  77. object.position.z = Math.random() * 400 - 200;
  78. object.rotation.x = Math.random() * 2 * Math.PI;
  79. object.rotation.y = Math.random() * 2 * Math.PI;
  80. object.rotation.z = Math.random() * 2 * Math.PI;
  81. object.scale.x = Math.random() + 0.5;
  82. object.scale.y = Math.random() + 0.5;
  83. object.scale.z = Math.random() + 0.5;
  84. parentTransform.add( object );
  85. }
  86. scene.add( parentTransform );
  87. raycaster = new THREE.Raycaster();
  88. raycaster.linePrecision = 3;
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. container.appendChild(renderer.domElement);
  93. stats = new Stats();
  94. container.appendChild( stats.dom );
  95. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function onDocumentMouseMove( event ) {
  105. event.preventDefault();
  106. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  107. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. stats.update();
  114. }
  115. function render() {
  116. theta += 0.1;
  117. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  118. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  119. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  120. camera.lookAt( scene.position );
  121. camera.updateMatrixWorld();
  122. // find intersections
  123. raycaster.setFromCamera( mouse, camera );
  124. var intersects = raycaster.intersectObjects( parentTransform.children, true);
  125. if ( intersects.length > 0 ) {
  126. if ( currentIntersected !== undefined ) {
  127. currentIntersected.material.linewidth = 1;
  128. }
  129. currentIntersected = intersects[ 0 ].object;
  130. currentIntersected.material.linewidth = 5;
  131. sphereInter.visible = true;
  132. sphereInter.position.copy( intersects[ 0 ].point );
  133. } else {
  134. if ( currentIntersected !== undefined ) {
  135. currentIntersected.material.linewidth = 1;
  136. }
  137. currentIntersected = undefined;
  138. sphereInter.visible = false;
  139. }
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>