webgl_interactive_voxelpainter.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ff0000;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  32. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var camera, scene, renderer;
  39. var plane, cube;
  40. var mouse, raycaster, isShiftDown = false;
  41. var rollOverMesh, rollOverMaterial;
  42. var cubeGeo, cubeMaterial;
  43. var objects = [];
  44. init();
  45. render();
  46. function init() {
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  48. camera.position.set( 500, 800, 1300 );
  49. camera.lookAt( new THREE.Vector3() );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0xf0f0f0 );
  52. // roll-over helpers
  53. var rollOverGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  54. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  55. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  56. scene.add( rollOverMesh );
  57. // cubes
  58. cubeGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  59. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( 'textures/square-outline-textured.png' ) } );
  60. // grid
  61. var gridHelper = new THREE.GridHelper( 1000, 20 );
  62. scene.add( gridHelper );
  63. //
  64. raycaster = new THREE.Raycaster();
  65. mouse = new THREE.Vector2();
  66. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  67. geometry.rotateX( - Math.PI / 2 );
  68. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  69. scene.add( plane );
  70. objects.push( plane );
  71. // lights
  72. var ambientLight = new THREE.AmbientLight( 0x606060 );
  73. scene.add( ambientLight );
  74. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  75. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  76. scene.add( directionalLight );
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. document.body.appendChild( renderer.domElement );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  83. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  84. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. event.preventDefault();
  95. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  96. raycaster.setFromCamera( mouse, camera );
  97. var intersects = raycaster.intersectObjects( objects );
  98. if ( intersects.length > 0 ) {
  99. var intersect = intersects[ 0 ];
  100. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  101. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  102. }
  103. render();
  104. }
  105. function onDocumentMouseDown( event ) {
  106. event.preventDefault();
  107. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  108. raycaster.setFromCamera( mouse, camera );
  109. var intersects = raycaster.intersectObjects( objects );
  110. if ( intersects.length > 0 ) {
  111. var intersect = intersects[ 0 ];
  112. // delete cube
  113. if ( isShiftDown ) {
  114. if ( intersect.object !== plane ) {
  115. scene.remove( intersect.object );
  116. objects.splice( objects.indexOf( intersect.object ), 1 );
  117. }
  118. // create cube
  119. } else {
  120. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  121. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  122. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  123. scene.add( voxel );
  124. objects.push( voxel );
  125. }
  126. render();
  127. }
  128. }
  129. function onDocumentKeyDown( event ) {
  130. switch( event.keyCode ) {
  131. case 16: isShiftDown = true; break;
  132. }
  133. }
  134. function onDocumentKeyUp( event ) {
  135. switch ( event.keyCode ) {
  136. case 16: isShiftDown = false; break;
  137. }
  138. }
  139. function render() {
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>