webgl_loader_svg.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - svg loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family: Monospace;
  11. font-size: 13px;
  12. text-align: center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px;
  21. width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - SVGLoader
  33. </div>
  34. <script type="text/javascript" src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/SVGLoader.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. var renderer, stats, scene, camera;
  40. init();
  41. animate();
  42. //
  43. function init() {
  44. var container = document.getElementById( 'container' );
  45. //
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0xb0b0b0 );
  48. //
  49. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.set( 0, 0, 200 );
  51. //
  52. var helper = new THREE.GridHelper( 160, 10 );
  53. helper.rotation.x = Math.PI / 2;
  54. scene.add( helper );
  55. //
  56. var loader = new THREE.SVGLoader();
  57. loader.load( 'models/svg/tiger.svg', function ( paths ) {
  58. var group = new THREE.Group();
  59. group.scale.multiplyScalar( 0.1 );
  60. group.scale.y *= -1;
  61. for ( var i = 0; i < paths.length; i ++ ) {
  62. var path = paths[ i ];
  63. var material = new THREE.MeshBasicMaterial( {
  64. color: path.color,
  65. side: THREE.DoubleSide,
  66. depthWrite: false
  67. } );
  68. var shapes = path.toShapes( true );
  69. for ( var j = 0; j < shapes.length; j ++ ) {
  70. var shape = shapes[ j ];
  71. var geometry = new THREE.ShapeBufferGeometry( shape );
  72. var mesh = new THREE.Mesh( geometry, material );
  73. group.add( mesh );
  74. }
  75. }
  76. scene.add( group );
  77. } );
  78. //
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. //
  84. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  85. controls.screenSpacePanning = true;
  86. //
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function animate() {
  98. requestAnimationFrame( animate );
  99. render();
  100. stats.update();
  101. }
  102. function render() {
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>