webgl_loader_texture_hdr.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - HDR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR (RGBE) texture loader example
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/RGBELoader.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var params = {
  38. exposure: 1.0
  39. };
  40. var renderer, scene, camera;
  41. init();
  42. function init() {
  43. renderer = new THREE.WebGLRenderer();
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. renderer.toneMapping = THREE.ReinhardToneMapping;
  48. renderer.toneMappingExposure = params.exposure;
  49. renderer.gammaOutput = true;
  50. scene = new THREE.Scene();
  51. var aspect = window.innerWidth / window.innerHeight;
  52. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  53. new THREE.RGBELoader().load( 'textures/miranda_uncropped.hdr', function( texture, textureData ) {
  54. //console.log( textureData );
  55. //console.log( texture );
  56. texture.encoding = THREE.RGBEEncoding;
  57. texture.minFilter = THREE.NearestFilter;
  58. texture.magFilter = THREE.NearestFilter;
  59. texture.flipY = true;
  60. var material = new THREE.MeshBasicMaterial( { map: texture } );
  61. var quad = new THREE.PlaneBufferGeometry( textureData.width / textureData.height, 1 );
  62. var mesh = new THREE.Mesh( quad, material );
  63. scene.add( mesh );
  64. render();
  65. } );
  66. //
  67. var gui = new dat.GUI();
  68. gui.add( params, 'exposure', 0, 2 ).onChange( render );
  69. gui.open();
  70. //
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function onWindowResize() {
  74. var aspect = window.innerWidth / window.innerHeight;
  75. var frustumHeight = camera.top - camera.bottom;
  76. camera.left = - frustumHeight * aspect / 2;
  77. camera.right = frustumHeight * aspect / 2;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. render();
  81. }
  82. //
  83. function render() {
  84. renderer.toneMappingExposure = params.exposure;
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>