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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - Fast subsurface scattering in Blinn-Phong shading demo</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
- <br/>Fast subsurface scattering in Blinn-Phong shading demo<br/>
- [Thanks for the art support from <a href="https://github.com/shaochun">Shaochun Lin</a>]
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/loaders/FBXLoader.js"></script>
- <script src="js/ShaderTranslucent.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, controls;
- var model;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
- camera.position.set( 0.0, 300, 400 * 4 );
- scene = new THREE.Scene();
- // Lights
- scene.add( new THREE.AmbientLight( 0x888888 ) );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.03 );
- directionalLight.position.set( 0.0, 0.5, 0.5 ).normalize();
- scene.add( directionalLight );
- var pointLight1 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888888 } ) );
- pointLight1.add( new THREE.PointLight( 0x888888, 7.0, 300 ) );
- scene.add( pointLight1 );
- pointLight1.position.x = 0;
- pointLight1.position.y = -50;
- pointLight1.position.z = 350;
- var pointLight2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888800 } ) );
- pointLight2.add( new THREE.PointLight( 0x888800, 1.0, 500 ) );
- scene.add( pointLight2 );
- pointLight2.position.x = -100;
- pointLight2.position.y = 20;
- pointLight2.position.z = -260;
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- controls = new THREE.OrbitControls( camera );
- window.addEventListener( 'resize', onWindowResize, false );
- initMaterial();
- }
- function initMaterial() {
- var loader = new THREE.TextureLoader();
- var imgTexture = loader.load( 'models/fbx/white.jpg' );
- var thicknessTexture = loader.load( 'models/fbx/bunny_thickness.jpg' );
- imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
- var shader = new THREE.TranslucentShader();
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ 'map' ].value = imgTexture;
- uniforms[ 'diffuse' ].value = new THREE.Vector3( 1.0, 0.2, 0.2 );
- uniforms[ 'shininess' ].value = 500;
- uniforms[ 'thicknessMap' ].value = thicknessTexture;
- uniforms[ 'thicknessColor' ].value = new THREE.Vector3( 0.5, 0.3, 0.0 );
- uniforms[ 'thicknessDistortion' ].value = 0.1;
- uniforms[ 'thicknessAmbient' ].value = 0.4;
- uniforms[ 'thicknessAttenuation' ].value = 0.8;
- uniforms[ 'thicknessPower' ].value = 2.0;
- uniforms[ 'thicknessScale' ].value = 16.0;
- var material = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- lights: true
- } );
- material.extensions.derivatives = true;
- // LOADER
- var loader = new THREE.FBXLoader();
- loader.load( 'models/fbx/stanford-bunny.fbx', function ( object ) {
- model = object.children[ 0 ];
- model.position.set( 0, 0, 10 );
- model.scale.setScalar( 1 );
- model.material = material;
- scene.add( model );
- } );
- initGUI(uniforms);
- }
- function initGUI(uniforms) {
- var gui = new dat.GUI();
- var ThicknessControls = function() {
- this.distoration = uniforms['thicknessDistortion'].value;
- this.ambient = uniforms['thicknessAmbient'].value;
- this.attenuation = uniforms['thicknessAttenuation'].value;
- this.power = uniforms['thicknessPower'].value;
- this.scale = uniforms['thicknessScale'].value;
- };
- var thicknessControls = new ThicknessControls();
- var thicknessFolder = gui.addFolder( 'Thickness Control' );
- thicknessFolder.add(thicknessControls, 'distoration' ).min(0.01).max(1).step(0.01).onChange(function() {
- uniforms['thicknessDistortion'].value = thicknessControls.distoration;
- });
- thicknessFolder.add(thicknessControls, 'ambient' ).min(0.01).max(5.0).step(0.05).onChange(function() {
- uniforms['thicknessAmbient'].value = thicknessControls.ambient;
- });
- thicknessFolder.add(thicknessControls, 'attenuation' ).min(0.01).max(5.0).step(0.05).onChange(function() {
- uniforms['thicknessAttenuation'].value = thicknessControls.attenuation;
- });
- thicknessFolder.add(thicknessControls, 'power' ).min(0.01).max(16.0).step(0.1).onChange(function() {
- uniforms['thicknessPower'].value = thicknessControls.power;
- });
- thicknessFolder.add(thicknessControls, 'scale' ).min(0.01).max(50.0).step(0.1).onChange(function() {
- uniforms['thicknessScale'].value = thicknessControls.scale;
- });
- thicknessFolder.open();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( model ) model.rotation.y = performance.now() / 5000;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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