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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing - FXAA 3.11</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- /* background-color: #bfd1e5; */
- background-color: #ffffff;
- margin: 0px;
- }
- a { color: #a06851; }
- canvas {
- margin: 20px;
- margin-top: 40px;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <p><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FXAA example </p>
- <p>original image (left) - FXAA 3.11 post-processing antialiasing (right)</p>
- <p>Image source: <a href="https://github.com/mattdesl/glsl-fxaa" target="_blank" rel="noopener">glsl-fxaa by mattdesl</a></p>
- </div>
- <div id="container"></div>
- <script src="../build/three.js"></script>
- <script src="js/shaders/FXAAShader.js"></script>
- <script src="js/Detector.js"></script>
- <script>
- ( function closure() {
- 'use strict';
- if ( ! Detector.webgl ) {
- Detector.addGetWebGLMessage();
- }
- var loader = new THREE.TextureLoader();
- loader.load( "textures/fxaa_scene.png", function onLoad( texture ) {
- var image = texture.image;
- texture.minFilter = THREE.LinearFilter;
- texture.magFilter = THREE.LinearFilter;
- var fxaaMaterial = new THREE.ShaderMaterial( THREE.FXAAShader );
- fxaaMaterial.uniforms.tDiffuse.value = texture;
- fxaaMaterial.uniforms.resolution.value.x = 1 / image.naturalWidth;
- fxaaMaterial.uniforms.resolution.value.y = 1 / image.naturalHeight;
- var basicMaterial = new THREE.MeshBasicMaterial( { map: texture } );
- var plane = new THREE.PlaneBufferGeometry( 1, 1 );
- var quad1 = new THREE.Mesh( plane, basicMaterial );
- var quad2 = new THREE.Mesh( plane, fxaaMaterial );
- var scene1 = new THREE.Scene();
- var scene2 = new THREE.Scene();
- scene1.add( quad1 );
- scene2.add( quad2 );
- var camera = new THREE.OrthographicCamera( -0.5, 0.5, 0.5, -0.5, -0.5, 0.5 );
- var container = document.getElementById( 'container' );
- var renderer1 = new THREE.WebGLRenderer();
- renderer1.setPixelRatio( window.devicePixelRatio );
- renderer1.setSize( image.naturalWidth, image.naturalHeight );
- container.appendChild( renderer1.domElement );
- var renderer2 = new THREE.WebGLRenderer();
- renderer2.setPixelRatio( window.devicePixelRatio );
- renderer2.setSize( image.naturalWidth, image.naturalHeight );
- container.appendChild( renderer2.domElement );
- renderer1.render( scene1, camera );
- renderer2.render( scene2, camera );
- });
- })();
- </script>
- </body>
- </html>
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