webgl_postprocessing_nodes.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/postprocessing/EffectComposer.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <!-- NodeLibrary -->
  40. <script src="js/nodes/GLNode.js"></script>
  41. <script src="js/nodes/RawNode.js"></script>
  42. <script src="js/nodes/TempNode.js"></script>
  43. <script src="js/nodes/InputNode.js"></script>
  44. <script src="js/nodes/ConstNode.js"></script>
  45. <script src="js/nodes/FunctionNode.js"></script>
  46. <script src="js/nodes/FunctionCallNode.js"></script>
  47. <script src="js/nodes/NodeUniform.js"></script>
  48. <script src="js/nodes/NodeBuilder.js"></script>
  49. <script src="js/nodes/NodeLib.js"></script>
  50. <script src="js/nodes/NodeFrame.js"></script>
  51. <script src="js/nodes/NodeMaterial.js"></script>
  52. <!-- Accessors -->
  53. <script src="js/nodes/accessors/PositionNode.js"></script>
  54. <script src="js/nodes/accessors/NormalNode.js"></script>
  55. <script src="js/nodes/accessors/UVNode.js"></script>
  56. <script src="js/nodes/accessors/ColorsNode.js"></script>
  57. <!-- Inputs -->
  58. <script src="js/nodes/inputs/IntNode.js"></script>
  59. <script src="js/nodes/inputs/FloatNode.js"></script>
  60. <script src="js/nodes/inputs/ColorNode.js"></script>
  61. <script src="js/nodes/inputs/Vector2Node.js"></script>
  62. <script src="js/nodes/inputs/Vector3Node.js"></script>
  63. <script src="js/nodes/inputs/Vector4Node.js"></script>
  64. <script src="js/nodes/inputs/TextureNode.js"></script>
  65. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  66. <script src="js/nodes/inputs/ScreenNode.js"></script>
  67. <!-- Math -->
  68. <script src="js/nodes/math/Math1Node.js"></script>
  69. <script src="js/nodes/math/Math2Node.js"></script>
  70. <script src="js/nodes/math/Math3Node.js"></script>
  71. <script src="js/nodes/math/OperatorNode.js"></script>
  72. <!-- Utils -->
  73. <script src="js/nodes/utils/SwitchNode.js"></script>
  74. <script src="js/nodes/utils/JoinNode.js"></script>
  75. <script src="js/nodes/utils/TimerNode.js"></script>
  76. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  77. <script src="js/nodes/utils/BlurNode.js"></script>
  78. <!-- Post-Processing -->
  79. <script src="js/nodes/postprocessing/NodePass.js"></script>
  80. <!-- NodeMaterial Loader -->
  81. <script src="js/loaders/NodeMaterialLoader.js"></script>
  82. <script>
  83. var camera, scene, renderer, composer;
  84. var object, light, nodepass;
  85. var gui, guiElements = [];
  86. var clock = new THREE.Clock();
  87. var frame = new THREE.NodeFrame();
  88. var param = { example: 'color-adjustment' };
  89. var textureLoader = new THREE.TextureLoader();
  90. var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  91. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  92. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  93. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  94. init();
  95. animate();
  96. function clearGui() {
  97. if ( gui ) gui.destroy();
  98. gui = new dat.GUI();
  99. var example = gui.add( param, 'example', {
  100. 'basic / color-adjustment': 'color-adjustment',
  101. 'basic / blends': 'blends',
  102. 'basic / fade': 'fade',
  103. 'basic / invert': 'invert',
  104. 'basic / blur': 'blur',
  105. 'adv / saturation': 'saturation',
  106. 'adv / refraction': 'refraction',
  107. 'adv / mosaic': 'mosaic'
  108. } ).onFinishChange( function () {
  109. updateMaterial();
  110. } );
  111. gui.open();
  112. }
  113. function addGui( name, value, callback, isColor, min, max ) {
  114. var node;
  115. param[ name ] = value;
  116. if ( isColor ) {
  117. node = gui.addColor( param, name ).onChange( function () {
  118. callback( param[ name ] );
  119. } );
  120. } else if ( typeof value == 'object' ) {
  121. param.blend = value[ Object.keys( value )[ 0 ] ];
  122. node = gui.add( param, name, value ).onChange( function () {
  123. callback( param[ name ] );
  124. } );
  125. } else {
  126. node = gui.add( param, name, min, max ).onChange( function () {
  127. callback( param[ name ] );
  128. } );
  129. }
  130. return node;
  131. }
  132. function updateMaterial() {
  133. var name = param.example;
  134. clearGui();
  135. switch ( name ) {
  136. case 'color-adjustment':
  137. var screen = new THREE.ScreenNode();
  138. var hue = new THREE.FloatNode();
  139. var sataturation = new THREE.FloatNode( 1 );
  140. var vibrance = new THREE.FloatNode();
  141. var brightness = new THREE.FloatNode( 0 );
  142. var contrast = new THREE.FloatNode( 1 );
  143. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  144. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  145. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  146. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  147. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  148. nodepass.value = contrastNode;
  149. // GUI
  150. addGui( 'hue', hue.value, function ( val ) {
  151. hue.value = val;
  152. }, false, 0, Math.PI * 2 );
  153. addGui( 'saturation', sataturation.value, function ( val ) {
  154. sataturation.value = val;
  155. }, false, 0, 2 );
  156. addGui( 'vibrance', vibrance.value, function ( val ) {
  157. vibrance.value = val;
  158. }, false, - 1, 1 );
  159. addGui( 'brightness', brightness.value, function ( val ) {
  160. brightness.value = val;
  161. }, false, 0, .5 );
  162. addGui( 'contrast', contrast.value, function ( val ) {
  163. contrast.value = val;
  164. }, false, 0, 2 );
  165. break;
  166. case 'fade':
  167. // PASS
  168. var color = new THREE.ColorNode( 0xFFFFFF );
  169. var percent = new THREE.FloatNode( .5 );
  170. var fade = new THREE.Math3Node(
  171. new THREE.ScreenNode(),
  172. color,
  173. percent,
  174. THREE.Math3Node.MIX
  175. );
  176. nodepass.value = fade;
  177. // GUI
  178. addGui( 'color', color.value.getHex(), function ( val ) {
  179. color.value.setHex( val );
  180. }, true );
  181. addGui( 'fade', percent.value, function ( val ) {
  182. percent.value = val;
  183. }, false, 0, 1 );
  184. break;
  185. case 'invert':
  186. // PASS
  187. var alpha = new THREE.FloatNode( 1 );
  188. var screen = new THREE.ScreenNode();
  189. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  190. var fade = new THREE.Math3Node(
  191. screen,
  192. inverted,
  193. alpha,
  194. THREE.Math3Node.MIX
  195. );
  196. nodepass.value = fade;
  197. // GUI
  198. addGui( 'alpha', alpha.value, function ( val ) {
  199. alpha.value = val;
  200. }, false, 0, 1 );
  201. break;
  202. case 'blends':
  203. // PASS
  204. var multiply = new THREE.OperatorNode(
  205. new THREE.ScreenNode(),
  206. new THREE.TextureNode( lensflare2 ),
  207. THREE.OperatorNode.ADD
  208. );
  209. nodepass.value = multiply;
  210. // GUI
  211. addGui( 'blend', {
  212. 'addition': THREE.OperatorNode.ADD,
  213. 'subtract': THREE.OperatorNode.SUB,
  214. 'multiply': THREE.OperatorNode.MUL,
  215. 'division': THREE.OperatorNode.DIV
  216. }, function ( val ) {
  217. multiply.op = val;
  218. nodepass.needsUpdate = true;
  219. } );
  220. break;
  221. case 'saturation':
  222. // PASS
  223. var screen = new THREE.ScreenNode();
  224. var sat = new THREE.FloatNode( 0 );
  225. var satrgb = new THREE.FunctionNode( [
  226. "vec3 satrgb(vec3 rgb, float adjustment) {",
  227. //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  228. " vec3 intensity = vec3(dot(rgb, LUMA));",
  229. " return mix(intensity, rgb, adjustment);",
  230. "}"
  231. ].join( "\n" ) );
  232. var saturation = new THREE.FunctionCallNode( satrgb );
  233. saturation.inputs.rgb = screen;
  234. saturation.inputs.adjustment = sat;
  235. nodepass.value = saturation;
  236. // GUI
  237. addGui( 'saturation', sat.value, function ( val ) {
  238. sat.value = val;
  239. }, false, 0, 2 );
  240. break;
  241. case 'refraction':
  242. // PASS
  243. var normal = new THREE.TextureNode( decalNormal );
  244. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  245. var scale = new THREE.FloatNode( .5 );
  246. var flip = new THREE.Vector2Node( - 1, 1 );
  247. var normalXYFlip = new THREE.Math1Node(
  248. normalXY,
  249. THREE.Math1Node.INVERT
  250. );
  251. var offsetNormal = new THREE.OperatorNode(
  252. normalXYFlip,
  253. new THREE.FloatNode( .5 ),
  254. THREE.OperatorNode.ADD
  255. );
  256. var scaleTexture = new THREE.OperatorNode(
  257. new THREE.SwitchNode( normal, 'z' ),
  258. offsetNormal,
  259. THREE.OperatorNode.MUL
  260. );
  261. var scaleNormal = new THREE.Math3Node(
  262. new THREE.FloatNode( 1 ),
  263. scaleTexture,
  264. scale,
  265. THREE.Math3Node.MIX
  266. );
  267. var offsetCoord = new THREE.OperatorNode(
  268. new THREE.UVNode(),
  269. scaleNormal,
  270. THREE.OperatorNode.MUL
  271. );
  272. var screen = new THREE.ScreenNode( offsetCoord );
  273. nodepass.value = screen;
  274. // GUI
  275. addGui( 'scale', scale.value, function ( val ) {
  276. scale.value = val;
  277. }, false, 0, 1 );
  278. addGui( 'invert', false, function ( val ) {
  279. offsetNormal.a = val ? normalXYFlip : normalXY;
  280. nodepass.needsUpdate = true;
  281. } );
  282. break;
  283. case 'mosaic':
  284. // PASS
  285. var scale = new THREE.FloatNode( 128 );
  286. var fade = new THREE.FloatNode( 1 );
  287. var uv = new THREE.UVNode();
  288. var blocks = new THREE.OperatorNode(
  289. uv,
  290. scale,
  291. THREE.OperatorNode.MUL
  292. );
  293. var blocksSize = new THREE.Math1Node(
  294. blocks,
  295. THREE.Math1Node.FLOOR
  296. );
  297. var coord = new THREE.OperatorNode(
  298. blocksSize,
  299. scale,
  300. THREE.OperatorNode.DIV
  301. );
  302. var fadeScreen = new THREE.Math3Node(
  303. uv,
  304. coord,
  305. fade,
  306. THREE.Math3Node.MIX
  307. );
  308. nodepass.value = new THREE.ScreenNode( fadeScreen );
  309. // GUI
  310. addGui( 'scale', scale.value, function ( val ) {
  311. scale.value = val;
  312. }, false, 16, 1024 );
  313. addGui( 'fade', fade.value, function ( val ) {
  314. fade.value = val;
  315. }, false, 0, 1 );
  316. addGui( 'mask', false, function ( val ) {
  317. fadeScreen.c = val ? new THREE.TextureNode( lensflare2 ) : fade;
  318. nodepass.needsUpdate = true;
  319. } );
  320. break;
  321. case 'blur':
  322. // PASS
  323. var size = renderer.getDrawingBufferSize();
  324. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  325. blurScreen.size = new THREE.Vector2( size.width, size.height );
  326. nodepass.value = blurScreen;
  327. // GUI
  328. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  329. blurScreen.radius.x = val;
  330. }, false, 0, 15 );
  331. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  332. blurScreen.radius.y = val;
  333. }, false, 0, 15 );
  334. break;
  335. }
  336. nodepass.needsUpdate = true;
  337. // test serialization
  338. /*
  339. var library = {};
  340. library[ lensflare2.uuid ] = lensflare2;
  341. library[ decalNormal.uuid ] = decalNormal;
  342. var json = nodepass.toJSON();
  343. nodepass.value = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  344. */
  345. }
  346. function init() {
  347. renderer = new THREE.WebGLRenderer();
  348. renderer.setPixelRatio( window.devicePixelRatio );
  349. renderer.setSize( window.innerWidth, window.innerHeight );
  350. document.body.appendChild( renderer.domElement );
  351. //
  352. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  353. camera.position.z = 400;
  354. scene = new THREE.Scene();
  355. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  356. object = new THREE.Object3D();
  357. scene.add( object );
  358. var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
  359. for ( var i = 0; i < 100; i ++ ) {
  360. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  361. var mesh = new THREE.Mesh( geometry, material );
  362. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  363. mesh.position.multiplyScalar( Math.random() * 400 );
  364. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  365. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  366. object.add( mesh );
  367. }
  368. scene.add( new THREE.AmbientLight( 0x999999 ) );
  369. light = new THREE.DirectionalLight( 0xffffff );
  370. light.position.set( 1, 1, 1 );
  371. scene.add( light );
  372. // postprocessing
  373. composer = new THREE.EffectComposer( renderer );
  374. composer.addPass( new THREE.RenderPass( scene, camera ) );
  375. nodepass = new THREE.NodePass();
  376. nodepass.renderToScreen = true;
  377. composer.addPass( nodepass );
  378. //
  379. updateMaterial();
  380. window.addEventListener( 'resize', onWindowResize, false );
  381. }
  382. function onWindowResize() {
  383. camera.aspect = window.innerWidth / window.innerHeight;
  384. camera.updateProjectionMatrix();
  385. renderer.setSize( window.innerWidth, window.innerHeight );
  386. composer.setSize( window.innerWidth, window.innerHeight );
  387. }
  388. function animate() {
  389. requestAnimationFrame( animate );
  390. var delta = clock.getDelta();
  391. object.rotation.x += 0.005;
  392. object.rotation.y += 0.01;
  393. frame.update( delta ).updateNode( nodepass.node );
  394. composer.render();
  395. }
  396. </script>
  397. </body>
  398. </html>