webgl_tonemapping.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #ff2 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/loaders/RGBELoader.js"></script>
  34. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container, stats;
  45. var params = {
  46. opacity: 1.0,
  47. roughness: 1.0,
  48. bumpScale: 1.0,
  49. exposure: 3.0,
  50. whitePoint: 5.0,
  51. toneMapping: "Uncharted2",
  52. renderMode: "Renderer"
  53. };
  54. var toneMappingOptions = {
  55. None: THREE.NoToneMapping,
  56. Linear: THREE.LinearToneMapping,
  57. Reinhard: THREE.ReinhardToneMapping,
  58. Uncharted2: THREE.Uncharted2ToneMapping,
  59. Cineon: THREE.CineonToneMapping
  60. };
  61. var camera, scene, renderer, controls, group;
  62. var composer;
  63. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  70. camera.position.set( 0.0, 40, 40 * 3.5 );
  71. scene = new THREE.Scene();
  72. renderer = new THREE.WebGLRenderer();
  73. standardMaterial = new THREE.MeshStandardMaterial( {
  74. bumpScale: - 0.05,
  75. color: 0xffffff,
  76. metalness: 0.9,
  77. roughness: 0.8,
  78. premultipliedAlpha: true,
  79. transparent: true
  80. } );
  81. var textureLoader = new THREE.TextureLoader();
  82. textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
  83. map.wrapS = THREE.RepeatWrapping;
  84. map.wrapT = THREE.RepeatWrapping;
  85. map.anisotropy = 4;
  86. map.repeat.set( 9, 0.5 );
  87. standardMaterial.map = map;
  88. standardMaterial.needsUpdate = true;
  89. } );
  90. textureLoader.load( "textures/brick_bump.jpg", function( map ) {
  91. map.wrapS = THREE.RepeatWrapping;
  92. map.wrapT = THREE.RepeatWrapping;
  93. map.anisotropy = 4;
  94. map.repeat.set( 9, 0.5 );
  95. standardMaterial.bumpMap = map;
  96. standardMaterial.needsUpdate = true;
  97. } );
  98. textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
  99. map.wrapS = THREE.RepeatWrapping;
  100. map.wrapT = THREE.RepeatWrapping;
  101. map.anisotropy = 4;
  102. map.repeat.set( 9, 0.5 );
  103. standardMaterial.roughnessMap = map;
  104. standardMaterial.needsUpdate = true;
  105. } );
  106. group = new THREE.Group();
  107. scene.add( group );
  108. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  109. var mesh = new THREE.Mesh( geometry, standardMaterial );
  110. mesh.castShadow = true;
  111. mesh.receiveShadow = true;
  112. group.add( mesh );
  113. floorMaterial = new THREE.MeshStandardMaterial( {
  114. map: null,
  115. roughnessMap: null,
  116. color: 0x888888,
  117. metalness: 0.0,
  118. roughness: 1.0,
  119. side: THREE.BackSide
  120. } );
  121. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  122. var mesh = new THREE.Mesh( geometry, floorMaterial );
  123. mesh.position.y = 50;
  124. mesh.rotation.x = - Math.PI * 0.5;
  125. mesh.receiveShadow = true;
  126. scene.add( mesh );
  127. // Materials
  128. var hdrpath = "textures/cube/pisaHDR/";
  129. var hdrformat = '.hdr';
  130. var hdrurls = [
  131. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  132. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  133. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  134. ];
  135. var hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  136. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  137. pmremGenerator.update( renderer );
  138. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  139. pmremCubeUVPacker.update( renderer );
  140. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  141. standardMaterial.needsUpdate = true;
  142. } );
  143. // Lights
  144. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  145. var spotLight = new THREE.SpotLight( 0xffffff );
  146. spotLight.position.set( 50, 100, 50 );
  147. spotLight.angle = Math.PI / 7;
  148. spotLight.decay = 2;
  149. spotLight.distance = 300;
  150. spotLight.penumbra = 0.8;
  151. spotLight.castShadow = true;
  152. scene.add( spotLight );
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. renderer.shadowMap.enabled = true;
  156. container.appendChild( renderer.domElement );
  157. renderer.gammaInput = true;
  158. renderer.gammaOutput = true;
  159. composer = new THREE.EffectComposer( renderer );
  160. composer.setSize( window.innerWidth, window.innerHeight );
  161. var renderScene = new THREE.RenderPass( scene, camera );
  162. composer.addPass( renderScene );
  163. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  164. copyPass.renderToScreen = true;
  165. composer.addPass( copyPass );
  166. stats = new Stats();
  167. container.appendChild( stats.dom );
  168. controls = new THREE.OrbitControls( camera, renderer.domElement );
  169. window.addEventListener( 'resize', onWindowResize, false );
  170. var gui = new dat.GUI();
  171. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  172. gui.add( params, 'exposure', 0, 10 );
  173. gui.add( params, 'whitePoint', 0, 10 );
  174. gui.add( params, 'opacity', 0, 1 );
  175. gui.add( params, 'renderMode', [ 'Renderer', 'Composer'] );
  176. gui.open();
  177. }
  178. function onWindowResize() {
  179. var width = window.innerWidth;
  180. var height = window.innerHeight;
  181. camera.aspect = width / height;
  182. camera.updateProjectionMatrix();
  183. renderer.setSize( width, height );
  184. composer.setSize( width, height );
  185. }
  186. //
  187. function animate() {
  188. requestAnimationFrame( animate );
  189. stats.begin();
  190. render();
  191. stats.end();
  192. }
  193. function render() {
  194. if ( standardMaterial !== undefined ) {
  195. standardMaterial.roughness = params.roughness;
  196. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  197. standardMaterial.opacity = params.opacity;
  198. }
  199. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  200. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  201. if( standardMaterial ) standardMaterial.needsUpdate = true;
  202. if( floorMaterial ) floorMaterial.needsUpdate = true;
  203. }
  204. renderer.toneMappingExposure = params.exposure;
  205. renderer.toneMappingWhitePoint = params.whitePoint;
  206. var timer = Date.now() * 0.00025;
  207. camera.lookAt( scene.position );
  208. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  209. var object = group.children[ i ];
  210. object.rotation.y += 0.005;
  211. }
  212. if( params.renderMode === "Composer" ) {
  213. composer.render();
  214. }
  215. else {
  216. renderer.render( scene, camera );
  217. }
  218. }
  219. </script>
  220. </body>
  221. </html>