webvr_sandbox.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-07-25 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-07-25" content="AtW06hJFoVWUJTZf5gqymMIlrR60JJi5MsSe44qsHjrCmzDUNmvaTtAVg+K9O9jFpjJtn/W9jvG//hHHaq5HcQoAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzMjUyNjI5OH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-07-21 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-07-21" content="Anlf1R/bCOUxOEgGI/9TWuzHHNxBMfZSTUMDCN7cLwDj2gpLwgA1K0DPwOzO/O0Jwaur5bsHo7k9KXx+6g+82wIAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzMjE2NjIyNX0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-07-21 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-07-21" content="ArDsXbwATKHPmvQiPlEIWNCt4DlEjB7bLj9vOgoNmL8r38U+wQNYZyUvjQIqqzgACciUUuAnxluTIL7nNkI89gcAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTMyMTY2MjI1fQ==">
  13. <style>
  14. body {
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/objects/Lensflare.js"></script>
  23. <script src="js/objects/Reflector.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script>
  26. var camera, scene, renderer;
  27. var reflector;
  28. init();
  29. animate();
  30. function init() {
  31. var background = new THREE.CubeTextureLoader()
  32. .setPath( 'textures/cube/MilkyWay/' )
  33. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  34. background.format = THREE.RGBFormat;
  35. scene = new THREE.Scene();
  36. scene.background = background;
  37. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  38. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  39. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  40. var mesh = new THREE.Mesh( geometry, material );
  41. mesh.position.y = 0.75;
  42. mesh.position.z = - 2;
  43. mesh.castShadow = true;
  44. mesh.receiveShadow = true;
  45. scene.add( mesh );
  46. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  47. var material = new THREE.MeshPhongMaterial();
  48. var mesh = new THREE.Mesh( geometry, material );
  49. mesh.position.y = - 0.2;
  50. mesh.position.z = - 2;
  51. mesh.castShadow = true;
  52. mesh.receiveShadow = true;
  53. scene.add( mesh );
  54. var light = new THREE.DirectionalLight( 0x8800ff );
  55. light.position.set( - 1, 1.5, - 1.5 );
  56. light.castShadow = true;
  57. light.shadow.camera.zoom = 4;
  58. scene.add( light );
  59. light.target.position.set( 0, 0, - 2 );
  60. scene.add( light.target );
  61. var helper = new THREE.CameraHelper( light.shadow.camera );
  62. // scene.add( helper );
  63. var light = new THREE.DirectionalLight( 0xff0000 );
  64. light.position.set( 1, 1.5, - 2.5 );
  65. light.castShadow = true;
  66. light.shadow.camera.zoom = 4;
  67. scene.add( light );
  68. light.target.position.set( 0, 0, - 2 );
  69. scene.add( light.target );
  70. var helper = new THREE.CameraHelper( light.shadow.camera );
  71. // scene.add( helper );
  72. // lensflare
  73. var loader = new THREE.TextureLoader();
  74. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  75. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  76. var lensflare = new THREE.Lensflare();
  77. lensflare.position.set( 0, 5, -5 );
  78. lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
  79. lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
  80. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
  81. lensflare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
  82. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
  83. scene.add( lensflare );
  84. //
  85. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  86. reflector = new THREE.Reflector( geometry, {
  87. textureWidth: window.innerWidth * window.devicePixelRatio,
  88. textureHeight: window.innerHeight * window.devicePixelRatio
  89. } );
  90. reflector.position.x = 1;
  91. reflector.position.y = 0.5;
  92. reflector.position.z = -3;
  93. reflector.rotation.y = - Math.PI / 4;
  94. scene.add( reflector );
  95. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  96. var material = new THREE.MeshPhongMaterial();
  97. var mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.z = - 0.07;
  99. mesh.castShadow = true;
  100. mesh.receiveShadow = true;
  101. reflector.add( mesh );
  102. //
  103. renderer = new THREE.WebGLRenderer( { antialias: true } );
  104. renderer.autoClear = false;
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. renderer.shadowMap.enabled = true;
  108. renderer.vr.enabled = true;
  109. document.body.appendChild( renderer.domElement );
  110. document.body.appendChild( WEBVR.createButton( renderer ) );
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. renderer.setAnimationLoop( render );
  121. }
  122. function render() {
  123. var time = performance.now() * 0.0002;
  124. var mesh = scene.children[ 0 ];
  125. mesh.rotation.x = time * 2;
  126. mesh.rotation.y = time * 5;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>