webgl_materials_lightmap.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - lightmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color:skyblue }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script src="js/WebGL.js"></script>
  23. <script src="js/libs/stats.min.js"></script>
  24. <script type="x-shader/x-vertex" id="vertexShader">
  25. varying vec3 vWorldPosition;
  26. void main() {
  27. vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
  28. vWorldPosition = worldPosition.xyz;
  29. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  30. }
  31. </script>
  32. <script type="x-shader/x-fragment" id="fragmentShader">
  33. uniform vec3 topColor;
  34. uniform vec3 bottomColor;
  35. uniform float offset;
  36. uniform float exponent;
  37. varying vec3 vWorldPosition;
  38. void main() {
  39. float h = normalize( vWorldPosition + offset ).y;
  40. gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h, 0.0 ), exponent ), 0.0 ) ), 1.0 );
  41. }
  42. </script>
  43. <script>
  44. var SCREEN_WIDTH = window.innerWidth;
  45. var SCREEN_HEIGHT = window.innerHeight;
  46. var container, stats;
  47. var camera, scene, renderer;
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. // CAMERA
  54. camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  55. camera.position.set( 700, 200, - 500 );
  56. // SCENE
  57. scene = new THREE.Scene();
  58. // CONTROLS
  59. var controls = new THREE.OrbitControls( camera );
  60. controls.maxPolarAngle = 0.9 * Math.PI / 2;
  61. controls.enableZoom = false;
  62. // LIGHTS
  63. var light = new THREE.DirectionalLight( 0xaabbff, 0.3 );
  64. light.position.x = 300;
  65. light.position.y = 250;
  66. light.position.z = - 500;
  67. scene.add( light );
  68. // SKYDOME
  69. var vertexShader = document.getElementById( 'vertexShader' ).textContent;
  70. var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  71. var uniforms = {
  72. topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
  73. bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
  74. offset: { type: "f", value: 400 },
  75. exponent: { type: "f", value: 0.6 }
  76. };
  77. uniforms.topColor.value.copy( light.color );
  78. var skyGeo = new THREE.SphereBufferGeometry( 4000, 32, 15 );
  79. var skyMat = new THREE.ShaderMaterial( {
  80. uniforms: uniforms,
  81. vertexShader: vertexShader,
  82. fragmentShader: fragmentShader,
  83. side: THREE.BackSide
  84. } );
  85. var sky = new THREE.Mesh( skyGeo, skyMat );
  86. scene.add( sky );
  87. // RENDERER
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  91. container.appendChild( renderer.domElement );
  92. renderer.gammaInput = true;
  93. renderer.gammaOutput = true;
  94. // STATS
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. // MODEL
  98. var loader = new THREE.ObjectLoader();
  99. loader.load( "models/json/lightmap/lightmap.json", function ( object ) {
  100. scene.add( object );
  101. } );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. renderer.render( scene, camera );
  114. stats.update();
  115. }
  116. </script>
  117. </body>
  118. </html>