CSS3DRenderer.js 6.0 KB

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  1. ( function () {
  2. /**
  3. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  4. */
  5. class CSS3DObject extends THREE.Object3D {
  6. constructor( element ) {
  7. super();
  8. this.element = element || document.createElement( 'div' );
  9. this.element.style.position = 'absolute';
  10. this.element.style.pointerEvents = 'auto';
  11. this.addEventListener( 'removed', function () {
  12. this.traverse( function ( object ) {
  13. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  14. object.element.parentNode.removeChild( object.element );
  15. }
  16. } );
  17. } );
  18. }
  19. copy( source, recursive ) {
  20. super.copy( source, recursive );
  21. this.element = source.element.cloneNode( true );
  22. return this;
  23. }
  24. }
  25. CSS3DObject.prototype.isCSS3DObject = true;
  26. class CSS3DSprite extends CSS3DObject {
  27. constructor( element ) {
  28. super( element );
  29. }
  30. }
  31. CSS3DSprite.prototype.isCSS3DSprite = true; //
  32. const _matrix = new THREE.Matrix4();
  33. class CSS3DRenderer {
  34. constructor() {
  35. const _this = this;
  36. let _width, _height;
  37. let _widthHalf, _heightHalf;
  38. const cache = {
  39. camera: {
  40. fov: 0,
  41. style: ''
  42. },
  43. objects: new WeakMap()
  44. };
  45. const domElement = document.createElement( 'div' );
  46. domElement.style.overflow = 'hidden';
  47. this.domElement = domElement;
  48. const cameraElement = document.createElement( 'div' );
  49. cameraElement.style.transformStyle = 'preserve-3d';
  50. cameraElement.style.pointerEvents = 'none';
  51. domElement.appendChild( cameraElement );
  52. this.getSize = function () {
  53. return {
  54. width: _width,
  55. height: _height
  56. };
  57. };
  58. this.render = function ( scene, camera ) {
  59. const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  60. if ( cache.camera.fov !== fov ) {
  61. domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
  62. cache.camera.fov = fov;
  63. }
  64. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  65. if ( camera.parent === null ) camera.updateMatrixWorld();
  66. let tx, ty;
  67. if ( camera.isOrthographicCamera ) {
  68. tx = - ( camera.right + camera.left ) / 2;
  69. ty = ( camera.top + camera.bottom ) / 2;
  70. }
  71. const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  72. const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  73. if ( cache.camera.style !== style ) {
  74. cameraElement.style.transform = style;
  75. cache.camera.style = style;
  76. }
  77. renderObject( scene, scene, camera, cameraCSSMatrix );
  78. };
  79. this.setSize = function ( width, height ) {
  80. _width = width;
  81. _height = height;
  82. _widthHalf = _width / 2;
  83. _heightHalf = _height / 2;
  84. domElement.style.width = width + 'px';
  85. domElement.style.height = height + 'px';
  86. cameraElement.style.width = width + 'px';
  87. cameraElement.style.height = height + 'px';
  88. };
  89. function epsilon( value ) {
  90. return Math.abs( value ) < 1e-10 ? 0 : value;
  91. }
  92. function getCameraCSSMatrix( matrix ) {
  93. const elements = matrix.elements;
  94. return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
  95. }
  96. function getObjectCSSMatrix( matrix ) {
  97. const elements = matrix.elements;
  98. const matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';
  99. return 'translate(-50%,-50%)' + matrix3d;
  100. }
  101. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  102. if ( object.isCSS3DObject ) {
  103. object.onBeforeRender( _this, scene, camera );
  104. let style;
  105. if ( object.isCSS3DSprite ) {
  106. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  107. _matrix.copy( camera.matrixWorldInverse );
  108. _matrix.transpose();
  109. _matrix.copyPosition( object.matrixWorld );
  110. _matrix.scale( object.scale );
  111. _matrix.elements[ 3 ] = 0;
  112. _matrix.elements[ 7 ] = 0;
  113. _matrix.elements[ 11 ] = 0;
  114. _matrix.elements[ 15 ] = 1;
  115. style = getObjectCSSMatrix( _matrix );
  116. } else {
  117. style = getObjectCSSMatrix( object.matrixWorld );
  118. }
  119. const element = object.element;
  120. const cachedObject = cache.objects.get( object );
  121. if ( cachedObject === undefined || cachedObject.style !== style ) {
  122. element.style.transform = style;
  123. const objectData = {
  124. style: style
  125. };
  126. cache.objects.set( object, objectData );
  127. }
  128. element.style.display = object.visible ? '' : 'none';
  129. if ( element.parentNode !== cameraElement ) {
  130. cameraElement.appendChild( element );
  131. }
  132. object.onAfterRender( _this, scene, camera );
  133. }
  134. for ( let i = 0, l = object.children.length; i < l; i ++ ) {
  135. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  136. }
  137. }
  138. }
  139. }
  140. THREE.CSS3DObject = CSS3DObject;
  141. THREE.CSS3DRenderer = CSS3DRenderer;
  142. THREE.CSS3DSprite = CSS3DSprite;
  143. } )();