odemath.cpp 5.0 KB

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  1. /*************************************************************************
  2. * *
  3. * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
  4. * All rights reserved. Email: [email protected] Web: www.q12.org *
  5. * *
  6. * This library is free software; you can redistribute it and/or *
  7. * modify it under the terms of EITHER: *
  8. * (1) The GNU Lesser General Public License as published by the Free *
  9. * Software Foundation; either version 2.1 of the License, or (at *
  10. * your option) any later version. The text of the GNU Lesser *
  11. * General Public License is included with this library in the *
  12. * file LICENSE.TXT. *
  13. * (2) The BSD-style license that is included with this library in *
  14. * the file LICENSE-BSD.TXT. *
  15. * *
  16. * This library is distributed in the hope that it will be useful, *
  17. * but WITHOUT ANY WARRANTY; without even the implied warranty of *
  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
  19. * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
  20. * *
  21. *************************************************************************/
  22. //234567890123456789012345678901234567890123456789012345678901234567890123456789
  23. // 1 2 3 4 5 6 7
  24. #include <UnitTest++.h>
  25. #include <ode/ode.h>
  26. #include "ode/odemath.h"
  27. TEST(test_dNormalization3)
  28. {
  29. const dVector3 x = {1,0,0,0};
  30. const dVector3 y = {0,1,0,0};
  31. const dVector3 z = {0,0,1,0};
  32. dVector3 v;
  33. // Check when value in first component (i.e. [0])
  34. v[0] = REAL(1.0); v[1] = REAL(0.0); v[2] = REAL(0.0);
  35. dSafeNormalize3(v);
  36. CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
  37. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  38. v[0] = REAL(0.1); v[1] = REAL(0.0); v[2] = REAL(0.0);
  39. dSafeNormalize3(v);
  40. CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
  41. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  42. v[0] = REAL(1e-20); v[1] = REAL(0.0); v[2] = REAL(0.0);
  43. dSafeNormalize3(v);
  44. CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
  45. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  46. // Check when value in first component (i.e. [0])
  47. v[0] = REAL(0.0); v[1] = REAL(1.0); v[2] = REAL(0.0);
  48. dSafeNormalize3(v);
  49. CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
  50. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  51. v[0] = REAL(0.0); v[1] = REAL(0.1); v[2] = REAL(0.0);
  52. dSafeNormalize3(v);
  53. CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
  54. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  55. v[0] = REAL(0.0); v[1] = REAL(1e-20); v[2] = REAL(0.0);
  56. dSafeNormalize3(v);
  57. CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
  58. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  59. // Check when value in first component (i.e. [0])
  60. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(1.0);
  61. dSafeNormalize3(v);
  62. CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
  63. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  64. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(0.1);
  65. dSafeNormalize3(v);
  66. CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
  67. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  68. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(1e-20);
  69. dSafeNormalize3(v);
  70. CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
  71. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  72. // Check negative
  73. // Check when value in first component (i.e. [0])
  74. v[0] = REAL(-1.0); v[1] = REAL(0.0); v[2] = REAL(0.0);
  75. dSafeNormalize3(v);
  76. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  77. v[0] = REAL(-0.1); v[1] = REAL(0.0); v[2] = REAL(0.0);
  78. dSafeNormalize3(v);
  79. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  80. v[0] = REAL(-1e-20); v[1] = REAL(0.0); v[2] = REAL(0.0);
  81. dSafeNormalize3(v);
  82. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  83. // Check when value in first component (i.e. [0])
  84. v[0] = REAL(0.0); v[1] = REAL(-1.0); v[2] = REAL(0.0);
  85. dSafeNormalize3(v);
  86. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  87. v[0] = REAL(0.0); v[1] = REAL(-0.1); v[2] = REAL(0.0);
  88. dSafeNormalize3(v);
  89. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  90. v[0] = REAL(0.0); v[1] = REAL(-1e-20); v[2] = REAL(0.0);
  91. dSafeNormalize3(v);
  92. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  93. // Check when value in first component (i.e. [0])
  94. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(-1.0);
  95. dSafeNormalize3(v);
  96. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  97. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(-0.1);
  98. dSafeNormalize3(v);
  99. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  100. v[0] = REAL(0.0); v[1] = REAL(0.0); v[2] = REAL(-1e-20);
  101. dSafeNormalize3(v);
  102. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  103. v[0] = REAL(9999999999.0); v[1] = REAL(0.0); v[2] = REAL(1e-20);
  104. dSafeNormalize3(v);
  105. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  106. v[0] = REAL(9999999999.0); v[1] = REAL(9999.0); v[2] = REAL(9.0);
  107. dSafeNormalize3(v);
  108. CHECK_EQUAL(dLENGTH(v), REAL(1.0));
  109. }