Opcode.dsp 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. # Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=OPCODE - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "Opcode.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA"
  24. # PROP Scc_LocalPath "..\vc6"
  25. CPP=cl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "OPCODE - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "Release"
  36. # PROP Intermediate_Dir "Release"
  37. # PROP Target_Dir ""
  38. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  39. # ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c
  40. # SUBTRACT CPP /Fr /YX
  41. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  42. # ADD RSC /l 0x409 /d "NDEBUG"
  43. BSC32=bscmake.exe
  44. # ADD BASE BSC32 /nologo
  45. # ADD BSC32 /nologo
  46. LIB32=link.exe -lib
  47. # ADD BASE LIB32 /nologo
  48. # ADD LIB32 /nologo /out:"..\lib\OPCODE.lib"
  49. !ELSEIF "$(CFG)" == "OPCODE - Win32 Debug"
  50. # PROP BASE Use_MFC 0
  51. # PROP BASE Use_Debug_Libraries 1
  52. # PROP BASE Output_Dir "Debug"
  53. # PROP BASE Intermediate_Dir "Debug"
  54. # PROP BASE Target_Dir ""
  55. # PROP Use_MFC 0
  56. # PROP Use_Debug_Libraries 1
  57. # PROP Output_Dir "Debug"
  58. # PROP Intermediate_Dir "Debug"
  59. # PROP Target_Dir ""
  60. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
  61. # ADD CPP /nologo /G6 /Zp4 /MDd /Gm /ZI /Od /I ".\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FR /FD /GZ /c
  62. # SUBTRACT CPP /YX
  63. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  64. # ADD RSC /l 0x409 /d "_DEBUG"
  65. BSC32=bscmake.exe
  66. # ADD BASE BSC32 /nologo
  67. # ADD BSC32 /nologo
  68. LIB32=link.exe -lib
  69. # ADD BASE LIB32 /nologo
  70. # ADD LIB32 /nologo /out:"..\lib\OPCODE_D.lib"
  71. !ENDIF
  72. # Begin Target
  73. # Name "OPCODE - Win32 Release"
  74. # Name "OPCODE - Win32 Debug"
  75. # Begin Source File
  76. SOURCE=.\Ice\IceAABB.cpp
  77. # End Source File
  78. # Begin Source File
  79. SOURCE=.\Ice\IceAABB.h
  80. # End Source File
  81. # Begin Source File
  82. SOURCE=.\Ice\IceAxes.h
  83. # End Source File
  84. # Begin Source File
  85. SOURCE=.\Ice\IceBoundingSphere.h
  86. # End Source File
  87. # Begin Source File
  88. SOURCE=.\Ice\IceContainer.cpp
  89. # End Source File
  90. # Begin Source File
  91. SOURCE=.\Ice\IceContainer.h
  92. # End Source File
  93. # Begin Source File
  94. SOURCE=.\Ice\IceFPU.h
  95. # End Source File
  96. # Begin Source File
  97. SOURCE=.\Ice\IceHPoint.cpp
  98. # End Source File
  99. # Begin Source File
  100. SOURCE=.\Ice\IceHPoint.h
  101. # End Source File
  102. # Begin Source File
  103. SOURCE=.\Ice\IceIndexedTriangle.cpp
  104. # End Source File
  105. # Begin Source File
  106. SOURCE=.\Ice\IceIndexedTriangle.h
  107. # End Source File
  108. # Begin Source File
  109. SOURCE=.\Ice\IceLSS.h
  110. # End Source File
  111. # Begin Source File
  112. SOURCE=.\Ice\IceMatrix3x3.cpp
  113. # End Source File
  114. # Begin Source File
  115. SOURCE=.\Ice\IceMatrix3x3.h
  116. # End Source File
  117. # Begin Source File
  118. SOURCE=.\Ice\IceMatrix4x4.cpp
  119. # End Source File
  120. # Begin Source File
  121. SOURCE=.\Ice\IceMatrix4x4.h
  122. # End Source File
  123. # Begin Source File
  124. SOURCE=.\Ice\IceMemoryMacros.h
  125. # End Source File
  126. # Begin Source File
  127. SOURCE=.\Ice\IceOBB.cpp
  128. # End Source File
  129. # Begin Source File
  130. SOURCE=.\Ice\IceOBB.h
  131. # End Source File
  132. # Begin Source File
  133. SOURCE=.\Ice\IcePairs.h
  134. # End Source File
  135. # Begin Source File
  136. SOURCE=.\Ice\IcePlane.cpp
  137. # End Source File
  138. # Begin Source File
  139. SOURCE=.\Ice\IcePlane.h
  140. # End Source File
  141. # Begin Source File
  142. SOURCE=.\Ice\IcePoint.cpp
  143. # End Source File
  144. # Begin Source File
  145. SOURCE=.\Ice\IcePoint.h
  146. # End Source File
  147. # Begin Source File
  148. SOURCE=.\Ice\IcePreprocessor.h
  149. # End Source File
  150. # Begin Source File
  151. SOURCE=.\Ice\IceRandom.cpp
  152. # End Source File
  153. # Begin Source File
  154. SOURCE=.\Ice\IceRandom.h
  155. # End Source File
  156. # Begin Source File
  157. SOURCE=.\Ice\IceRay.cpp
  158. # End Source File
  159. # Begin Source File
  160. SOURCE=.\Ice\IceRay.h
  161. # End Source File
  162. # Begin Source File
  163. SOURCE=.\Ice\IceRevisitedRadix.cpp
  164. # End Source File
  165. # Begin Source File
  166. SOURCE=.\Ice\IceRevisitedRadix.h
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\Ice\IceSegment.cpp
  170. # End Source File
  171. # Begin Source File
  172. SOURCE=.\Ice\IceSegment.h
  173. # End Source File
  174. # Begin Source File
  175. SOURCE=.\Ice\IceTriangle.cpp
  176. # End Source File
  177. # Begin Source File
  178. SOURCE=.\Ice\IceTriangle.h
  179. # End Source File
  180. # Begin Source File
  181. SOURCE=.\Ice\IceTrilist.h
  182. # End Source File
  183. # Begin Source File
  184. SOURCE=.\Ice\IceTypes.h
  185. # End Source File
  186. # Begin Source File
  187. SOURCE=.\Ice\IceUtils.cpp
  188. # End Source File
  189. # Begin Source File
  190. SOURCE=.\Ice\IceUtils.h
  191. # End Source File
  192. # Begin Source File
  193. SOURCE=.\OPC_AABBCollider.cpp
  194. # End Source File
  195. # Begin Source File
  196. SOURCE=.\OPC_AABBCollider.h
  197. # End Source File
  198. # Begin Source File
  199. SOURCE=.\OPC_AABBTree.cpp
  200. # End Source File
  201. # Begin Source File
  202. SOURCE=.\OPC_AABBTree.h
  203. # End Source File
  204. # Begin Source File
  205. SOURCE=.\OPC_BaseModel.cpp
  206. # End Source File
  207. # Begin Source File
  208. SOURCE=.\OPC_BaseModel.h
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\OPC_BoxBoxOverlap.h
  212. # End Source File
  213. # Begin Source File
  214. SOURCE=.\OPC_BoxPruning.cpp
  215. # End Source File
  216. # Begin Source File
  217. SOURCE=.\OPC_BoxPruning.h
  218. # End Source File
  219. # Begin Source File
  220. SOURCE=.\OPC_Collider.cpp
  221. # End Source File
  222. # Begin Source File
  223. SOURCE=.\OPC_Collider.h
  224. # End Source File
  225. # Begin Source File
  226. SOURCE=.\OPC_Common.cpp
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\OPC_Common.h
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\OPC_HybridModel.cpp
  233. # End Source File
  234. # Begin Source File
  235. SOURCE=.\OPC_HybridModel.h
  236. # End Source File
  237. # Begin Source File
  238. SOURCE=.\OPC_IceHook.h
  239. # End Source File
  240. # Begin Source File
  241. SOURCE=.\OPC_LSSAABBOverlap.h
  242. # End Source File
  243. # Begin Source File
  244. SOURCE=.\OPC_LSSCollider.cpp
  245. # End Source File
  246. # Begin Source File
  247. SOURCE=.\OPC_LSSCollider.h
  248. # End Source File
  249. # Begin Source File
  250. SOURCE=.\OPC_LSSTriOverlap.h
  251. # End Source File
  252. # Begin Source File
  253. SOURCE=.\OPC_MeshInterface.cpp
  254. # End Source File
  255. # Begin Source File
  256. SOURCE=.\OPC_MeshInterface.h
  257. # End Source File
  258. # Begin Source File
  259. SOURCE=.\OPC_Model.cpp
  260. # End Source File
  261. # Begin Source File
  262. SOURCE=.\OPC_Model.h
  263. # End Source File
  264. # Begin Source File
  265. SOURCE=.\OPC_OBBCollider.cpp
  266. # End Source File
  267. # Begin Source File
  268. SOURCE=.\OPC_OBBCollider.h
  269. # End Source File
  270. # Begin Source File
  271. SOURCE=.\OPC_OptimizedTree.cpp
  272. # End Source File
  273. # Begin Source File
  274. SOURCE=.\OPC_OptimizedTree.h
  275. # End Source File
  276. # Begin Source File
  277. SOURCE=.\OPC_Picking.cpp
  278. # End Source File
  279. # Begin Source File
  280. SOURCE=.\OPC_Picking.h
  281. # End Source File
  282. # Begin Source File
  283. SOURCE=.\OPC_PlanesAABBOverlap.h
  284. # End Source File
  285. # Begin Source File
  286. SOURCE=.\OPC_PlanesCollider.cpp
  287. # End Source File
  288. # Begin Source File
  289. SOURCE=.\OPC_PlanesCollider.h
  290. # End Source File
  291. # Begin Source File
  292. SOURCE=.\OPC_PlanesTriOverlap.h
  293. # End Source File
  294. # Begin Source File
  295. SOURCE=.\OPC_RayAABBOverlap.h
  296. # End Source File
  297. # Begin Source File
  298. SOURCE=.\OPC_RayCollider.cpp
  299. # End Source File
  300. # Begin Source File
  301. SOURCE=.\OPC_RayCollider.h
  302. # End Source File
  303. # Begin Source File
  304. SOURCE=.\OPC_RayTriOverlap.h
  305. # End Source File
  306. # Begin Source File
  307. SOURCE=.\OPC_Settings.h
  308. # End Source File
  309. # Begin Source File
  310. SOURCE=.\OPC_SphereAABBOverlap.h
  311. # End Source File
  312. # Begin Source File
  313. SOURCE=.\OPC_SphereCollider.cpp
  314. # End Source File
  315. # Begin Source File
  316. SOURCE=.\OPC_SphereCollider.h
  317. # End Source File
  318. # Begin Source File
  319. SOURCE=.\OPC_SphereTriOverlap.h
  320. # End Source File
  321. # Begin Source File
  322. SOURCE=.\OPC_SweepAndPrune.cpp
  323. # End Source File
  324. # Begin Source File
  325. SOURCE=.\OPC_SweepAndPrune.h
  326. # End Source File
  327. # Begin Source File
  328. SOURCE=.\OPC_TreeBuilders.cpp
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\OPC_TreeBuilders.h
  332. # End Source File
  333. # Begin Source File
  334. SOURCE=.\OPC_TreeCollider.cpp
  335. # End Source File
  336. # Begin Source File
  337. SOURCE=.\OPC_TreeCollider.h
  338. # End Source File
  339. # Begin Source File
  340. SOURCE=.\OPC_TriBoxOverlap.h
  341. # End Source File
  342. # Begin Source File
  343. SOURCE=.\OPC_TriTriOverlap.h
  344. # End Source File
  345. # Begin Source File
  346. SOURCE=.\OPC_VolumeCollider.cpp
  347. # End Source File
  348. # Begin Source File
  349. SOURCE=.\OPC_VolumeCollider.h
  350. # End Source File
  351. # Begin Source File
  352. SOURCE=.\Opcode.cpp
  353. # End Source File
  354. # Begin Source File
  355. SOURCE=.\Opcode.h
  356. # End Source File
  357. # Begin Source File
  358. SOURCE=.\StdAfx.cpp
  359. # End Source File
  360. # Begin Source File
  361. SOURCE=.\StdAfx.h
  362. # End Source File
  363. # End Target
  364. # End Project