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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- ////////////////////////////////////////////////////////////////////////////////
- // This file create unit test for some of the functions found in:
- // ode/src/joinst/universal.cpp
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <iostream>
- #include <UnitTest++.h>
- #include <ode/ode.h>
- #include "../../ode/src/joints/universal.h"
- dReal d2r(dReal degree)
- {
- return degree * (dReal)(M_PI / 180.0);
- }
- dReal r2d(dReal degree)
- {
- return degree * (dReal)(180.0/M_PI);
- }
- SUITE (TestdxJointUniversal)
- {
- // The 2 bodies are positionned at (0, 0, 0)
- // The bodis have no rotation.
- // The joint is a Universal Joint
- // Axis1 is along the X axis
- // Axis2 is along the Y axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y
- {
- Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateUniversal (wId, 0);
- joint = (dxJointUniversal*) jId;
- dJointAttach (jId, bId1, bId2);
- }
- ~Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointUniversal* joint;
- };
- // The 2 bodies are positionned at (-1, -2, -3), and (11, 22, 33)
- // The bodis have rotation of 27deg around some axis.
- // The joint is a Universal Joint
- // Axis is along the X axis
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X
- {
- Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, -1, -2, -3);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 11, 22, 33);
- dMatrix3 R;
- dVector3 axis;
- axis[0] = REAL(0.53);
- axis[1] = -REAL(0.71);
- axis[2] = REAL(0.43);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId1, R);
- axis[0] = REAL(1.2);
- axis[1] = REAL(0.87);
- axis[2] = -REAL(0.33);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId2, R);
- jId = dJointCreateUniversal (wId, 0);
- joint = (dxJointUniversal*) jId;
- dJointAttach (jId, bId1, bId2);
- }
- ~Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointUniversal* joint;
- };
- // Only one body body1 at (0,0,0)
- // The joint is an Universal Joint.
- // Axis1 is along the X axis
- // Axis2 is along the Y axis
- // Anchor at (0, 0, 0)
- //
- // ^Y
- // |
- // |
- // |
- // |
- // |
- // Z <-- X
- struct Fixture_dxJointUniversal_B1_At_Zero_Default_Axes
- {
- Fixture_dxJointUniversal_B1_At_Zero_Default_Axes()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- jId = dJointCreateUniversal (wId, 0);
- dJointAttach (jId, bId1, NULL);
- dJointSetUniversalAnchor (jId, 0, 0, 0);
- }
- ~Fixture_dxJointUniversal_B1_At_Zero_Default_Axes()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dJointID jId;
- };
- // Only one body body2 at (0,0,0)
- // The joint is an Universal Joint.
- // Axis1 is along the X axis.
- // Axis2 is along the Y axis.
- // Anchor at (0, 0, 0)
- //
- // ^Y
- // |
- // |
- // |
- // |
- // |
- // Z <-- X
- struct Fixture_dxJointUniversal_B2_At_Zero_Default_Axes
- {
- Fixture_dxJointUniversal_B2_At_Zero_Default_Axes()
- {
- wId = dWorldCreate();
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateUniversal (wId, 0);
- dJointAttach (jId, NULL, bId2);
- dJointSetUniversalAnchor (jId, 0, 0, 0);
- }
- ~Fixture_dxJointUniversal_B2_At_Zero_Default_Axes()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId2;
- dJointID jId;
- };
- // Test is dJointGetUniversalAngles versus
- // dJointGetUniversalAngle1 and dJointGetUniversalAngle2 dJointGetUniversalAxis
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetGetUniversalAngles_Versus_Angle1_and_Angle2)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dMatrix3 R;
- dReal ang1, ang2;
- dVector3 axis1;
- dJointGetUniversalAxis1 (jId, axis1);
- dVector3 axis2;
- dJointGetUniversalAxis2 (jId, axis2);
- ang1 = d2r(REAL(23.0));
- dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
- dBodySetRotation (bId1, R);
- ang2 = d2r(REAL(17.0));
- dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- // ax1 and ax2 are pseudo-random axis. N.B. They are NOT the axis of the joints.
- dVector3 ax1;
- ax1[0] = REAL(0.2);
- ax1[1] = -REAL(0.67);
- ax1[2] = -REAL(0.81);
- dNormalize3(ax1);
- dVector3 ax2;
- ax2[0] = REAL(0.62);
- ax2[1] = REAL(0.31);
- ax2[2] = REAL(0.43);
- dNormalize3(ax2);
- ang1 = d2r(REAL(23.0));
- dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang1);
- dBodySetRotation (bId1, R);
- ang2 = d2r(REAL(0.0));
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- ang1 = d2r(REAL(0.0));
- ang2 = d2r(REAL(23.0));
- dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
- dBodySetRotation (bId1, R);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- ang1 = d2r(REAL(38.0));
- dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang2);
- dBodySetRotation (bId1, R);
- ang2 = d2r(REAL(-43.0));
- dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
- dBodySetRotation (bId1, R);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- // Try with random axis for the axis of the joints
- dRSetIdentity(R);
- dBodySetRotation (bId1, R);
- dBodySetRotation (bId1, R);
- axis1[0] = REAL(0.32);
- axis1[1] = -REAL(0.57);
- axis1[2] = REAL(0.71);
- dNormalize3(axis1);
- axis2[0] = -REAL(0.26);
- axis2[1] = -REAL(0.31);
- axis2[2] = REAL(0.69);
- dNormalize3(axis2);
- dVector3 cross;
- dCalcVectorCross3(cross, axis1, axis2);
- dJointSetUniversalAxis1(jId, axis1[0], axis1[1], axis1[2]);
- dJointSetUniversalAxis2(jId, cross[0], cross[1], cross[2]);
- ang1 = d2r(REAL(23.0));
- dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang1);
- dBodySetRotation (bId1, R);
- ang2 = d2r(REAL(0.0));
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- ang1 = d2r(REAL(0.0));
- ang2 = d2r(REAL(23.0));
- dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
- dBodySetRotation (bId1, R);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- ang1 = d2r(REAL(38.0));
- dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang2);
- dBodySetRotation (bId1, R);
- ang2 = d2r(REAL(-43.0));
- dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
- dBodySetRotation (bId1, R);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
- }
- // =========================================================================
- // Test ONE BODY behavior
- // =========================================================================
- // Test when there is only one body at position one on the joint
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
- test_dJointGetUniversalAngle1_1Body_B1)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis1;
- dJointGetUniversalAxis1 (jId, axis1);
- dVector3 axis2;
- dJointGetUniversalAxis2 (jId, axis2);
- dMatrix3 R;
- dReal ang1 = REAL(0.23);
- dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
- dBodySetRotation (bId1, R);
- dReal ang2 = REAL(0.0);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dMatrix3 I;
- dRSetIdentity(I); // Set the rotation of the body to be the Identity (i.e. zero)
- dBodySetRotation (bId1, I);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- // Test the same rotation, when axis1 is inverted
- dJointSetUniversalAxis1 (jId, -axis1[0], -axis1[1], -axis1[2]);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (-ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (-ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- // Test the same rotation, when axis1 is default and axis2 is inverted
- dBodySetRotation (bId1, I);
- dJointSetUniversalAxis1 (jId, axis1[0], axis1[1], axis1[2]);
- dJointSetUniversalAxis2 (jId, -axis2[0], -axis2[1], -axis2[2]);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- }
- // Test when there is only one body at position two on the joint
- TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
- test_dJointGetUniversalAngle1_1Body_B2)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis1;
- dJointGetUniversalAxis1 (jId, axis1);
- dVector3 axis2;
- dJointGetUniversalAxis2 (jId, axis2);
- dMatrix3 R;
- dReal ang1 = REAL(0.0);
- dReal ang2 = REAL(0.23);
- dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dMatrix3 I;
- dRSetIdentity(I); // Set the rotation of the body to be the Identity (i.e. zero)
- dBodySetRotation (bId2, I);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis2 (jId, -axis2[0], -axis2[1], -axis2[2]);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (-ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (-ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- // Test the same rotation, when axis1 is inverted and axis2 is default
- dBodySetRotation (bId2, I);
- dJointSetUniversalAxis1 (jId, -axis1[0], -axis1[1], -axis1[2]);
- dJointSetUniversalAxis2 (jId, axis2[0], axis2[1], axis2[2]);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- }
- // =========================================================================
- //
- // =========================================================================
- // Test is dJointSetUniversalAxis and dJointGetUniversalAxis return same value
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X,
- test_dJointSetGetUniversalAxis)
- {
- dVector3 axisOrig, axis;
- dJointGetUniversalAxis1 (jId, axisOrig);
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1 (jId, axis[0], axis[1], axis[2]);
- dJointGetUniversalAxis1 (jId, axis);
- CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
- CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
- CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
- dJointGetUniversalAxis2 (jId, axisOrig);
- dJointGetUniversalAxis2(jId, axis);
- dJointSetUniversalAxis2 (jId, axis[0], axis[1], axis[2]);
- dJointGetUniversalAxis2 (jId, axis);
- CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
- CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
- CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
- dVector3 anchor1, anchor2, anchorOrig1, anchorOrig2;
- dJointGetUniversalAnchor (jId, anchorOrig1);
- dJointGetUniversalAnchor (jId, anchor1);
- dJointGetUniversalAnchor2 (jId, anchorOrig2);
- dJointGetUniversalAnchor2 (jId, anchor2);
- dJointSetUniversalAnchor (jId, anchor1[0], anchor1[1], anchor1[2]);
- dJointGetUniversalAnchor (jId, anchor1);
- dJointGetUniversalAnchor2 (jId, anchor2);
- CHECK_CLOSE (anchor1[0], anchorOrig1[0] , 1e-4);
- CHECK_CLOSE (anchor1[1], anchorOrig1[1] , 1e-4);
- CHECK_CLOSE (anchor1[2], anchorOrig1[2] , 1e-4);
- CHECK_CLOSE (anchor2[0], anchorOrig2[0] , 1e-4);
- CHECK_CLOSE (anchor2[1], anchorOrig2[1] , 1e-4);
- CHECK_CLOSE (anchor2[2], anchorOrig2[2] , 1e-4);
- }
- // Create 2 bodies attached by a Universal joint
- // Axis is along the X axis (Default value
- // Anchor at (0, 0, 0) (Default value)
- //
- // ^Y
- // |
- // * Body2
- // |
- // |
- // Body1 |
- // * Z-------->
- struct dxJointUniversal_Test_Initialization
- {
- dxJointUniversal_Test_Initialization()
- {
- wId = dWorldCreate();
- // Remove gravity to have the only force be the force of the joint
- dWorldSetGravity(wId, 0,0,0);
- for (int j=0; j<2; ++j)
- {
- bId[j][0] = dBodyCreate (wId);
- dBodySetPosition (bId[j][0], -1, -2, -3);
- bId[j][1] = dBodyCreate (wId);
- dBodySetPosition (bId[j][1], 11, 22, 33);
- dMatrix3 R;
- dVector3 axis; // Random axis
- axis[0] = REAL(0.53);
- axis[1] = -REAL(0.71);
- axis[2] = REAL(0.43);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][0], R);
- axis[0] = REAL(1.2);
- axis[1] = REAL(0.87);
- axis[2] = -REAL(0.33);
- dNormalize3(axis);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
- REAL(0.47123)); // 27deg
- dBodySetRotation (bId[j][1], R);
- jId[j] = dJointCreateUniversal (wId, 0);
- dJointAttach (jId[j], bId[j][0], bId[j][1]);
- dJointSetUniversalParam(jId[j], dParamLoStop, 1);
- dJointSetUniversalParam(jId[j], dParamHiStop, 2);
- dJointSetUniversalParam(jId[j], dParamFMax, 200);
- }
- }
- ~dxJointUniversal_Test_Initialization()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId[2][2];
- dJointID jId[2];
- };
- // Test if setting a Universal with its default values
- // will behave the same as a default Universal joint
- TEST_FIXTURE (dxJointUniversal_Test_Initialization,
- test_Universal_Initialization)
- {
- using namespace std;
- dVector3 axis;
- dJointGetUniversalAxis1(jId[1], axis);
- dJointSetUniversalAxis1(jId[1], axis[0], axis[1], axis[2]);
- dJointGetUniversalAxis2(jId[1], axis);
- dJointSetUniversalAxis2(jId[1], axis[0], axis[1], axis[2]);
- dVector3 anchor;
- dJointGetUniversalAnchor(jId[1], anchor);
- dJointSetUniversalAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
- for (int b=0; b<2; ++b)
- {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-4);
- CHECK_CLOSE (qA[1], qB[1], 1e-4);
- CHECK_CLOSE (qA[2], qB[2], 1e-4);
- CHECK_CLOSE (qA[3], qB[3], 1e-4);
- }
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- dWorldStep (wId,0.5);
- for (int b=0; b<2; ++b)
- {
- // Compare body b of the first joint with its equivalent on the
- // second joint
- const dReal *qA = dBodyGetQuaternion(bId[0][b]);
- const dReal *qB = dBodyGetQuaternion(bId[1][b]);
- CHECK_CLOSE (qA[0], qB[0], 1e-4);
- CHECK_CLOSE (qA[1], qB[1], 1e-4);
- CHECK_CLOSE (qA[2], qB[2], 1e-4);
- CHECK_CLOSE (qA[3], qB[3], 1e-4);
- const dReal *posA = dBodyGetPosition(bId[0][b]);
- const dReal *posB = dBodyGetPosition(bId[1][b]);
- CHECK_CLOSE (posA[0], posB[0], 1e-4);
- CHECK_CLOSE (posA[1], posB[1], 1e-4);
- CHECK_CLOSE (posA[2], posB[2], 1e-4);
- CHECK_CLOSE (posA[3], posB[3], 1e-4);
- }
- }
- // ==========================================================================
- // Testing the offset
- // TODO:
- // - Test Axis1Offset(...., 0, ang2);
- // ==========================================================================
- // Rotate first body 90deg around X (Axis1) then back to original position
- //
- // ^ ^ ^ Z ^
- // | | => <--- | |
- // | | | |
- // B1 B2 B1 B2 .----->Y
- // /
- // /
- // v X (N.B. X is going out of the screen)
- //
- // Set Axis1 with an Offset of 90deg
- // ^ ^ ^
- // <--- | => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxis1Offset_B1_90deg)
- {
- dMatrix3 R;
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal ang1 = d2r(REAL(90.0));
- dReal ang2 = d2r(REAL(0.0));
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
- ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body 90deg around (Axis2) then back to original position
- // Offset when setting axis1
- //
- // ^ ^ ^ Z ^
- // | | => <--- | |
- // | | | |
- // B1 B2 B1 B2 .----->Y
- // /
- // /
- // v X (N.B. X is going out of the screen)
- //
- // Set Axis1 with an Offset of 90deg
- // ^ ^ ^
- // <--- | => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxis1Offset_B2_90deg)
- {
- dMatrix3 R;
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 ax1, ax2;
- dJointGetUniversalAxis1 (jId, ax1);
- dJointGetUniversalAxis2 (jId, ax2);
- dReal ang1 = d2r(REAL(0.0));
- dReal ang2 = d2r(REAL(90.0));
- dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointSetUniversalAxis1Offset (jId, ax1[0], ax1[1], ax1[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate second body 90deg around Y (Axis2) then back to original position
- //
- // ^ ^ ^ Z ^
- // | | => | . |
- // | | | |
- // B1 B2 B1 B2 .----->Y
- // /
- // /
- // v X (N.B. X is going out of the screen)
- //
- // Set Axis2 with an Offset of 90deg
- // ^ ^ ^
- // | . => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxisOffset_B2_90deg)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = d2r(REAL(0.0));
- dReal ang2 = d2r(REAL(90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body -90deg around Y (Axis2) then back to original position
- //
- // ^ ^ ^ Z ^
- // | | => | x |
- // | | | |
- // B1 B2 B1 B2 X .----> Y
- // N.B. X is going out of the screen
- // Start with a Delta of 90deg
- // ^ ^ ^
- // | x => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxisOffset_B2_Minus90deg)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = d2r(REAL(0.0));
- dReal ang2 = d2r(REAL(90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], -ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], 0);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 1st body 0.23rad around X (Axis1) then back to original position
- //
- // ^ ^ ^ ^ Z ^
- // | | => \ | |
- // | | \ | |
- // B1 B2 B1 B2 .-------> Y
- // /
- // /
- // v X (N.B. X is going out of the screen)
- //
- // Start with a Delta of 0.23rad
- // ^ ^ ^ ^
- // \ | => | |
- // \ | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxis1Offset_B1_0_23rad)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal ang1 = REAL(0.23);
- dReal ang2 = REAL(0.0);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
- ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body 0.23rad around Y (Axis2) then back to original position
- //
- // ^ ^ ^ ^ Z ^ ^ Y (N.B. Y is going in the screen)
- // | | => | / | /
- // | | | / | /
- // B1 B2 B1 B2 .-------> X
- //
- // Start with a Delta of 0.23rad
- // ^ ^ ^ ^
- // | / => | |
- // | / | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxisOffset_B2_0_23rad)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = REAL(0.0);
- dReal ang2 = REAL(0.23);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 1st body 0.23rad around X axis and 2nd body 0.37rad around Y (Axis2)
- // then back to their original position.
- // The Axis offset are set one at a time
- //
- // ^ ^ ^ ^ Z ^ ^ Y (N.B. Y is going in the screen)
- // | | => \ / | /
- // | | \ / | /
- // B1 B2 B1 B2 .-------> X
- //
- // Start with a Delta of 0.23rad
- // ^ ^ ^ ^
- // \ / => | |
- // \ / | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
- test_dJointSetUniversalAxisOffset_B1_0_23rad_B2_0_37rad_One_by_One)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis1;
- dJointGetUniversalAxis1 (jId, axis1);
- dVector3 axis2;
- dJointGetUniversalAxis2 (jId, axis2);
- dMatrix3 R;
- dReal ang1 = REAL(0.23);
- dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
- dBodySetRotation (bId1, R);
- dReal ang2 = REAL(0.37);
- dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis1[0], axis1[1], axis1[2],
- ang1, -ang2 );
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointGetUniversalAxis1 (jId, axis1);
- dJointGetUniversalAxis2 (jId, axis2);
- dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
- dBodySetRotation (bId2, R);
- dJointSetUniversalAxis2Offset (jId, axis2[0], axis2[1], axis2[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // The 2 bodies are positionned at (0, 0, 0), with no rotation
- // The joint is an Universal Joint.
- // Axis in the inverse direction of the X axis
- // Anchor at (0, 0, 0)
- // ^Y
- // |
- // |
- // |
- // |
- // |
- // Z <---- x (X going out of the page)
- struct Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X
- {
- Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 0, 0, 0);
- jId = dJointCreateUniversal (wId, 0);
- joint = (dxJointUniversal*) jId;
- dJointAttach (jId, bId1, bId2);
- dJointSetUniversalAnchor (jId, 0, 0, 0);
- axis[0] = -1;
- axis[1] = 0;
- axis[2] = 0;
- dJointSetUniversalAxis1(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- dxJointUniversal* joint;
- dVector3 axis;
- };
- // No offset when setting the Axis1 offset
- // x is a Symbol for lines pointing into the screen
- // . is a Symbol for lines pointing out of the screen
- //
- // In 2D In 3D
- // ^ ^ ^ ^ Z ^ ^ Y
- // | | => | | | /
- // | | | | | /
- // B1 B2 B1 B2 .-------> X <-- Axis1
- //
- // Start with a Delta of 90deg
- // ^ ^ ^ ^
- // | | => | |
- // | | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxis1Offset_No_Offset_Axis1_Inverse_of_X)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal ang1 = REAL(0.0);
- dReal ang2 = REAL(0.0);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
- ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 1st body 90deg around axis1 then back to original position
- // x is a Symbol for lines pointing into the screen
- // . is a Symbol for lines pointing out of the screen
- //
- // In 2D In 3D
- // ^ ^ ^ Z ^ ^ Y
- // | | => x | | /
- // | | | | /
- // B1 B2 B1 B2 .-------> X <-- Axis1
- //
- // Start with a Delta of 90deg
- // ^ ^ ^
- // x | => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxis1Offset_B1_90Deg_Axis1_Inverse_of_X)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal ang1 = d2r(90);
- dReal ang2 = REAL(0.0);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
- ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // No offset when setting the Axis 2 offset
- // x is a Symbol for lines pointing into the screen
- // . is a Symbol for lines pointing out of the screen
- //
- // In 2D In 3D
- // ^ ^ ^ ^ Z ^ ^ Y ^ Axis2
- // | | => | | | / /
- // | | | | | / /
- // B1 B2 B1 B2 . -------> <-- Axis1
- //
- // Start with a Delta of 90deg
- // ^ ^ ^ ^
- // | | => | |
- // | | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxis2Offset_No_Offset_Axis2_Inverse_of_X)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = d2r(REAL(0.0));
- dReal ang2 = d2r(REAL(0.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body 90deg around axis2 then back to original position
- //
- // In 2D In 3D
- // ^ ^ ^ Z ^ ^ Y ^ Axis2
- // | | => | --> | / /
- // | | | | / /
- // B1 B2 B1 B2 . -------> <-- Axis1
- //
- // Start with a Delta of 90deg
- // ^ ^ ^
- // | <--- => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxisOffset_B2_90Deg)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = d2r(REAL(0.0));
- dReal ang2 = d2r(REAL(90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body -90deg around axis2 then back to original position
- //
- // ^ ^ ^
- // | | => | --->
- // | | |
- // B1 B2 B1 B2
- //
- // Start with a Delta of 90deg
- // ^ ^ ^
- // | ---> => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxis1Offset_B2_Minus90Deg)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = d2r(0.0);
- dReal ang2 = d2r(REAL(-90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 1st body 0.23rad around X then back to original position
- //
- // ^ ^ ^ ^
- // | | => \ |
- // | | \ |
- // B1 B2 B1 B2
- //
- // Start with a Delta of 0.23rad
- // ^ ^ ^ ^
- // \ | => | |
- // \ | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxis1Offset_B1_0_23rad)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal ang1 = REAL(0.23);
- dReal ang2 = REAL(0.0);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], ang1, ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // Rotate 2nd body -0.23rad around Z then back to original position
- //
- // ^ ^ ^ ^
- // | | => / |
- // | | / |
- // B1 B2 B1 B2
- //
- // Start with a Delta of 0.23rad
- // ^ ^ ^ ^
- // / | => | |
- // / | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
- test_dJointSetUniversalAxisOffset_B1_Minus0_23rad)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- dMatrix3 R;
- dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], REAL(0.23), 0);
- CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dRFromAxisAndAngle (R, 1, 0, 0, 0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- }
- // Rotate the body by 90deg around X then back to original position.
- // The body is attached at the second position of the joint:
- // dJointAttache(jId, 0, bId);
- //
- // ^
- // | => <---
- // |
- // B1 B1
- //
- // Start with a Delta of 90deg
- // ^
- // <--- => |
- // |
- // B1 B1
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
- test_dJointSetUniversalAxisOffset_1Body_B1_90Deg)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- dMatrix3 R;
- dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (M_PI/2.0, dJointGetUniversalAngle1 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], M_PI/2.0, 0);
- CHECK_CLOSE (M_PI/2.0, dJointGetUniversalAngle1 (jId), 1e-4);
- dRFromAxisAndAngle (R, 1, 0, 0, 0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- }
- // Rotate the body by -0.23rad around X then back to original position.
- // The body is attached at the second position of the joint:
- // dJointAttache(jId, 0, bId);
- //
- // ^ ^
- // | => /
- // | /
- // B1 B1
- //
- // Start with a Delta of -0.23rad
- // ^ ^
- // / => |
- // / |
- // B1 B1
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
- test_dJointSetUniversalAxisOffset_1Body_B1_Minus0_23rad)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- dMatrix3 R;
- dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (-REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], -REAL(0.23), 0);
- CHECK_CLOSE (-REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dRFromAxisAndAngle (R, 1, 0, 0, 0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- }
- // Only one body body1 at (0,0,0)
- // The joint is an Universal Joint.
- // Axis the inverse of the X axis
- // Anchor at (0, 0, 0)
- //
- // ^Y
- // |
- // |
- // |
- // |
- // |
- // Z <-- X
- struct Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X
- {
- Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, 0, 0, 0);
- jId = dJointCreateUniversal (wId, 0);
- joint = (dxJointUniversal*) jId;
- dJointAttach (jId, bId1, NULL);
- dJointSetUniversalAnchor (jId, 0, 0, 0);
- axis[0] = -1;
- axis[1] = 0;
- axis[2] = 0;
- dJointSetUniversalAxis1(jId, axis[0], axis[1], axis[2]);
- }
- ~Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dJointID jId;
- dxJointUniversal* joint;
- dVector3 axis;
- };
- // Rotate B1 by 90deg around X then back to original position
- //
- // ^
- // | => <---
- // |
- // B1 B1
- //
- // Start with a Delta of 90deg
- // ^
- // <--- => |
- // |
- // B1 B1
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetUniversalAxisOffset_1Body_B1_90Deg)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1(jId, axis);
- dReal ang1 = d2r(REAL(90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], ang1, 0);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- }
- // Rotate B1 by -0.23rad around X then back to original position
- //
- // ^ ^
- // | => /
- // | /
- // B1 B1
- //
- // Start with a Delta of -0.23rad
- // ^ ^
- // / => |
- // / |
- // B1 B1
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X,
- test_dJointSetUniversalAxisOffset_1Body_B1_Minus0_23rad)
- {
- CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
- dMatrix3 R;
- dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], REAL(0.23), 0);
- CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
- dRFromAxisAndAngle (R, 1, 0, 0, 0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- }
- // Rotate B2 by 90deg around X then back to original position
- //
- // ^
- // | => <---
- // |
- // B2 B2
- //
- // Start with a Delta of 90deg
- // ^
- // <--- => |
- // |
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
- test_dJointSetUniversalAxisOffset_1Body_B2_90Deg)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang2 = d2r(REAL(90.0));
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2], 0, -ang2);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- }
- // Rotate B2 by -0.23rad around Y then back to original position
- //
- // ^ ^
- // | => /
- // | /
- // B2 B2
- //
- // Start with an offset of -0.23rad
- // ^ ^
- // / => |
- // / |
- // B2 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
- test_dJointSetUniversalAxis2Offset_1Body_B2_Minus0_23rad)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis2 (jId, axis);
- dReal ang1 = 0;
- dReal ang2 = REAL(-0.23);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (ang1, angle1, 1e-4);
- CHECK_CLOSE (-ang2, angle2, 1e-4);
- dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
- ang1, -ang2);
- CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
- dRSetIdentity(R); // Set the rotation of the body to be zero
- dBodySetRotation (bId2, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- // The 2 bodies are positionned at (0,0,0), and (0,0,0)
- // The bodis have no rotation.
- // The joint is a Universal Joint
- // The axis of the joint are at random (Still at 90deg w.r.t each other)
- // Anchor at (0, 0, 0)
- struct Fixture_dxJointUniversal_B1_and_B2_Axis_Random
- {
- Fixture_dxJointUniversal_B1_and_B2_Axis_Random()
- {
- wId = dWorldCreate();
- bId1 = dBodyCreate (wId);
- dBodySetPosition (bId1, -1, -2, -3);
- bId2 = dBodyCreate (wId);
- dBodySetPosition (bId2, 11, 22, 33);
- jId = dJointCreateUniversal (wId, 0);
- dJointAttach (jId, bId1, bId2);
- dVector3 axis1;
- axis1[0] = REAL(0.53);
- axis1[1] = -REAL(0.71);
- axis1[2] = REAL(0.43);
- dNormalize3(axis1);
- dVector3 axis;
- axis[0] = REAL(1.2);
- axis[1] = REAL(0.87);
- axis[2] = -REAL(0.33);
- dVector3 axis2;
- dCalcVectorCross3(axis2, axis1, axis);
- dJointSetUniversalAxis1(jId, axis1[0], axis1[1], axis1[2]);
- dJointSetUniversalAxis2(jId, axis2[0], axis2[1], axis2[2]);
- }
- ~Fixture_dxJointUniversal_B1_and_B2_Axis_Random()
- {
- dWorldDestroy (wId);
- }
- dWorldID wId;
- dBodyID bId1;
- dBodyID bId2;
- dJointID jId;
- };
- // Rotate first body 90deg around Axis1 then back to original position
- //
- // ^ ^ ^ Z ^
- // | | => <--- | |
- // | | | |
- // B1 B2 B1 B2 X .----->Y
- // N.B. X is going out of the screen
- // Set Axis1 with an Offset of 90deg
- // ^ ^ ^
- // <--- | => | |
- // | | |
- // B1 B2 B1 B2
- TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_Axis_Random,
- test_dJointSetUniversalAxisOffset_B1_90deg_Axis_Random)
- {
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dReal angle1, angle2;
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dVector3 axis;
- dJointGetUniversalAxis1 (jId, axis);
- dReal angle = d2r(90);
- dMatrix3 R;
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], angle);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (angle, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], angle, 0);
- CHECK_CLOSE (angle, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (angle, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], 0);
- dBodySetRotation (bId1, R);
- CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
- CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
- dJointGetUniversalAngles(jId, &angle1, &angle2);
- CHECK_CLOSE (0, angle1, 1e-4);
- CHECK_CLOSE (0, angle2, 1e-4);
- }
- } // End of SUITE TestdxJointUniversal
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