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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- //234567890123456789012345678901234567890123456789012345678901234567890123456789
- // 1 2 3 4 5 6 7
- #include <UnitTest++.h>
- #include <ode/ode.h>
- #include "ode/odemath.h"
- TEST(test_dNormalization3)
- {
- const dVector3 x = {1,0,0,0};
- const dVector3 y = {0,1,0,0};
- const dVector3 z = {0,0,1,0};
- dVector3 v;
- // Check when value in first component (i.e. [0])
- v[0] = REAL(1.0);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.1);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(1e-20);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(x, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- // Check when value in first component (i.e. [0])
- v[0] = REAL(0.0);
- v[1] = REAL(1.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(0.1);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(1e-20);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(y, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- // Check when value in first component (i.e. [0])
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(1.0);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(0.1);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(1e-20);
- dSafeNormalize3(v);
- CHECK_ARRAY_CLOSE(z, v, 3, 1e-6);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- // Check negative
- // Check when value in first component (i.e. [0])
- v[0] = REAL(-1.0);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(-0.1);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(-1e-20);
- v[1] = REAL(0.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- // Check when value in first component (i.e. [0])
- v[0] = REAL(0.0);
- v[1] = REAL(-1.0);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(-0.1);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(-1e-20);
- v[2] = REAL(0.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- // Check when value in first component (i.e. [0])
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(-1.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(-0.1);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(0.0);
- v[1] = REAL(0.0);
- v[2] = REAL(-1e-20);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(9999999999.0);
- v[1] = REAL(0.0);
- v[2] = REAL(1e-20);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- v[0] = REAL(9999999999.0);
- v[1] = REAL(9999.0);
- v[2] = REAL(9.0);
- dSafeNormalize3(v);
- CHECK_EQUAL(dCalcVectorLength3(v), REAL(1.0));
- }
- TEST(test_dOrthogonalizeR)
- {
- {
- dMatrix3 r1 = { 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- {
- dMatrix3 r1 = { 0, 1, 0, 0,
- 0, 0, 1, 0,
- 1, 0, 0, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- {
- dMatrix3 r1 = { 0, 0, 1, 0,
- 1, 0, 0, 0,
- 0, 1, 0, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- {
- dMatrix3 r1 = { -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, -1, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- {
- dMatrix3 r1 = { 0, -1, 0, 0,
- 0, 0, 1, 0,
- -1, 0, 0, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- {
- dMatrix3 r1 = { 0, 0, -1, 0,
- 0, -1, 0, 0,
- -1, 0, 0, 0
- };
- dMatrix3 r2;
- memcpy(r2, r1, sizeof(dMatrix3));
- dOrthogonalizeR(r2);
- CHECK_ARRAY_EQUAL(r1, r2, 12);
- }
- }
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