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- using System;
- using System.Collections.Generic;
- using Drawstuff.NET;
- namespace Ode.NET
- {
- #if dDOUBLE
- using dReal = System.Double;
- #else
- using dReal = System.Single;
- #endif
- public class TestBoxStack
- {
- #region Description of convex shape
- static dReal[] planes =
- {
- 1.0f, 0.0f, 0.0f, 0.25f,
- 0.0f, 1.0f, 0.0f, 0.25f,
- 0.0f, 0.0f, 1.0f, 0.25f,
- 0.0f, 0.0f, -1.0f, 0.25f,
- 0.0f, -1.0f, 0.0f, 0.25f,
- -1.0f, 0.0f , 0.0f, 0.25f
- };
- static dReal[] points =
- {
- 0.25f, 0.25f, 0.25f,
- -0.25f, 0.25f, 0.25f,
- 0.25f, -0.25f, 0.25f,
- -0.25f, -0.25f, 0.25f,
- 0.25f, 0.25f, -0.25f,
- -0.25f,0.25f,-0.25f,
- 0.25f,-0.25f,-0.25f,
- -0.25f,-0.25f,-0.25f,
- };
- static int[] polygons =
- {
- 4, 0, 2, 6, 4,
- 4, 1, 0, 4, 5,
- 4, 0, 1, 3, 2,
- 4, 3, 1, 5, 7,
- 4, 2, 3, 7, 6,
- 4, 5, 4, 6, 7,
- };
- #endregion
- const int NUM = 100;
- const float DENSITY = 5.0f;
- const int MAX_CONTACTS = 8;
-
- static IntPtr world;
- static IntPtr space;
- static IntPtr contactgroup;
- static Queue<IntPtr> obj = new Queue<IntPtr>();
- static d.Vector3 xyz = new d.Vector3(2.1640f, -1.3079f, 1.7600f);
- static d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
- static d.NearCallback nearCallback = near;
- static d.ContactGeom[] contacts = new d.ContactGeom[MAX_CONTACTS];
- static d.Contact contact;
- // Called when window is opened - sets up viewpoint and prints usage
- static void start(int unused)
- {
- ds.SetViewpoint(ref xyz, ref hpr);
- Console.WriteLine("To drop another object, press:");
- Console.WriteLine(" b for box.");
- Console.WriteLine(" s for sphere.");
- Console.WriteLine(" c for capsule.");
- Console.WriteLine(" y for cylinder.");
- Console.WriteLine(" v for a convex object.");
- Console.WriteLine(" x for a composite object.");
- Console.WriteLine("To select an object, press space.");
- Console.WriteLine("To disable the selected object, press d.");
- Console.WriteLine("To enable the selected object, press e.");
- Console.WriteLine("To toggle showing the geom AABBs, press a.");
- Console.WriteLine("To toggle showing the contact points, press t.");
- Console.WriteLine("To toggle dropping from random position/orientation, press r.");
- Console.WriteLine("To save the current state to 'state.dif', press 1.");
- }
- // Near callback - creates contact joints
- static void near(IntPtr space, IntPtr g1, IntPtr g2)
- {
- IntPtr b1 = d.GeomGetBody(g1);
- IntPtr b2 = d.GeomGetBody(g2);
- if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
- return;
- int count = d.Collide(g1, g2, MAX_CONTACTS, contacts, d.ContactGeom.SizeOf);
- for (int i = 0; i < count; ++i)
- {
- contact.geom = contacts[i];
- IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
- d.JointAttach(joint, b1, b2);
- }
- }
- // Adds a new object to the scene - attaches a body to the geom and
- // sets the initial position and orientation
- static void addObject(IntPtr geom, d.Mass mass)
- {
- // Create a body for this object
- IntPtr body = d.BodyCreate(world);
- d.GeomSetBody(geom, body);
- d.BodySetMass(body, ref mass);
- obj.Enqueue(geom);
- // Set the position of the new object
- d.Matrix3 R;
- d.BodySetPosition(body, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() + 2);
- d.RFromAxisAndAngle(out R, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() * 10 - 5);
- d.BodySetRotation(body, ref R);
- // Cap the total number of objects
- if (obj.Count > NUM)
- {
- geom = obj.Dequeue();
- body = d.GeomGetBody(geom);
- d.BodyDestroy(body);
- d.GeomDestroy(geom);
- }
- }
- // Keyboard callback
- static void command(int cmd)
- {
- IntPtr geom;
- d.Mass mass;
- d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
- Char ch = Char.ToLower((Char)cmd);
- switch ((Char)ch)
- {
- case 'b':
- d.MassSetBox(out mass, DENSITY, sides.X, sides.Y, sides.Z);
- geom = d.CreateBox(space, sides.X, sides.Y, sides.Z);
- addObject(geom, mass);
- break;
- case 'c':
- sides.X *= 0.5f;
- d.MassSetCapsule(out mass, DENSITY, 3, sides.X, sides.Y);
- geom = d.CreateCapsule(space, sides.X, sides.Y);
- addObject(geom, mass);
- break;
- case 'v':
- d.MassSetBox(out mass, DENSITY, 0.25f, 0.25f, 0.25f);
- geom = d.CreateConvex(space, planes, planes.Length / 4, points, points.Length / 3, polygons);
- addObject(geom, mass);
- break;
- }
- }
- // Draw an object in the scene
- static void drawGeom(IntPtr geom)
- {
- IntPtr body = d.GeomGetBody(geom);
- d.Vector3 pos;
- d.BodyCopyPosition(body, out pos);
- d.Matrix3 R;
- d.BodyCopyRotation(body, out R);
- d.GeomClassID type = d.GeomGetClass(geom);
- switch (type)
- {
- case d.GeomClassID.BoxClass:
- d.Vector3 sides;
- d.GeomBoxGetLengths(geom, out sides);
- ds.DrawBox(ref pos, ref R, ref sides);
- break;
- case d.GeomClassID.CapsuleClass:
- dReal radius, length;
- d.GeomCapsuleGetParams(geom, out radius, out length);
- ds.DrawCapsule(ref pos, ref R, length, radius);
- break;
- case d.GeomClassID.ConvexClass:
- ds.DrawConvex(ref pos, ref R, planes, planes.Length / 4, points, points.Length / 3, polygons);
- break;
- }
- }
- // Called once per frame; updates the scene
- static void step(int pause)
- {
- d.SpaceCollide(space, IntPtr.Zero, nearCallback);
- if (pause == 0)
- d.WorldQuickStep(world, 0.02f);
- d.JointGroupEmpty(contactgroup);
- ds.SetColor(1.0f, 1.0f, 0.0f);
- ds.SetTexture(ds.Texture.Wood);
- foreach (IntPtr geom in obj)
- {
- drawGeom(geom);
- }
- }
- static void Main(string[] args)
- {
- dInitODE();
- // Setup pointers to drawstuff callback functions
- ds.Functions fn;
- fn.version = ds.VERSION;
- fn.start = new ds.CallbackFunction(start);
- fn.step = new ds.CallbackFunction(step);
- fn.command = new ds.CallbackFunction(command);
- fn.stop = null;
- fn.path_to_textures = "../../../../drawstuff/textures";
- if (args.Length > 0)
- {
- fn.path_to_textures = args[0];
- }
- // Set up contact response parameters
- contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM;
- contact.surface.mu = d.Infinity;
- contact.surface.mu2 = 0.0f;
- contact.surface.bounce = 0.1f;
- contact.surface.bounce_vel = 0.1f;
- contact.surface.soft_cfm = 0.01f;
- // Initialize the scene
- world = d.WorldCreate();
- space = d.HashSpaceCreate(IntPtr.Zero);
- contactgroup = d.JointGroupCreate(0);
- d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
- d.WorldSetCFM(world, 1e-5f);
- d.WorldSetAutoDisableFlag(world, true);
- d.WorldSetContactMaxCorrectingVel(world, 0.1f);
- d.WorldSetContactSurfaceLayer(world, 0.001f);
- d.CreatePlane(space, 0, 0, 1, 0);
- // Run the scene
- ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
- // Clean up
- d.JointGroupDestroy(contactgroup);
- d.SpaceDestroy(space);
- d.WorldDestroy(world);
- d.CloseODE();
- }
- }
- }
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