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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /* functions supplied and used by the platform specific code */
- #ifndef __DS_INTERNAL_H
- #define __DS_INTERNAL_H
- #include "drawstuff/drawstuff.h"
- // supplied by platform specific code
- void dsPlatformSimLoop (int window_width, int window_height,
- dsFunctions *fn, int initial_pause);
- // used by platform specific code
- void dsStartGraphics (int width, int height, dsFunctions *fn);
- void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
- void dsStopGraphics();
- void dsMotion (int mode, int deltax, int deltay);
- int dsGetShadows();
- void dsSetShadows (int a);
- int dsGetTextures();
- void dsSetTextures (int a);
- #endif
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