internal.h 2.2 KB

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  1. /*************************************************************************
  2. * *
  3. * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
  4. * All rights reserved. Email: [email protected] Web: www.q12.org *
  5. * *
  6. * This library is free software; you can redistribute it and/or *
  7. * modify it under the terms of EITHER: *
  8. * (1) The GNU Lesser General Public License as published by the Free *
  9. * Software Foundation; either version 2.1 of the License, or (at *
  10. * your option) any later version. The text of the GNU Lesser *
  11. * General Public License is included with this library in the *
  12. * file LICENSE.TXT. *
  13. * (2) The BSD-style license that is included with this library in *
  14. * the file LICENSE-BSD.TXT. *
  15. * *
  16. * This library is distributed in the hope that it will be useful, *
  17. * but WITHOUT ANY WARRANTY; without even the implied warranty of *
  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
  19. * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
  20. * *
  21. *************************************************************************/
  22. /* functions supplied and used by the platform specific code */
  23. #ifndef __DS_INTERNAL_H
  24. #define __DS_INTERNAL_H
  25. #include "drawstuff/drawstuff.h"
  26. // supplied by platform specific code
  27. void dsPlatformSimLoop (int window_width, int window_height,
  28. dsFunctions *fn, int initial_pause);
  29. // used by platform specific code
  30. void dsStartGraphics (int width, int height, dsFunctions *fn);
  31. void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
  32. void dsStopGraphics();
  33. void dsMotion (int mode, int deltax, int deltay);
  34. int dsGetShadows();
  35. void dsSetShadows (int a);
  36. int dsGetTextures();
  37. void dsSetTextures (int a);
  38. #endif