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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- design note: the general principle for giving a joint the option of connecting
- to the static environment (i.e. the absolute frame) is to check the second
- body (joint->node[1].body), and if it is zero then behave as if its body
- transform is the identity.
- */
- #include <ode/odemath.h>
- #include <ode/rotation.h>
- #include <ode/matrix.h>
- #include "joint.h"
- //****************************************************************************
- // externs
- extern "C" void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz);
- extern "C" void dBodyAddForce (dBodyID, dReal fx, dReal fy, dReal fz);
- //****************************************************************************
- // utility
- // set three "ball-and-socket" rows in the constraint equation, and the
- // corresponding right hand side.
- static inline void setBall (dxJoint *joint, dxJoint::Info2 *info,
- dVector3 anchor1, dVector3 anchor2)
- {
- // anchor points in global coordinates with respect to body PORs.
- dVector3 a1,a2;
- int s = info->rowskip;
- // set jacobian
- info->J1l[0] = 1;
- info->J1l[s+1] = 1;
- info->J1l[2*s+2] = 1;
- dMULTIPLY0_331 (a1,joint->node[0].body->R,anchor1);
- dCROSSMAT (info->J1a,a1,s,-,+);
- if (joint->node[1].body) {
- info->J2l[0] = -1;
- info->J2l[s+1] = -1;
- info->J2l[2*s+2] = -1;
- dMULTIPLY0_331 (a2,joint->node[1].body->R,anchor2);
- dCROSSMAT (info->J2a,a2,s,+,-);
- }
- // set right hand side
- dReal k = info->fps * info->erp;
- if (joint->node[1].body) {
- for (int j=0; j<3; j++) {
- info->c[j] = k * (a2[j] + joint->node[1].body->pos[j] -
- a1[j] - joint->node[0].body->pos[j]);
- }
- }
- else {
- for (int j=0; j<3; j++) {
- info->c[j] = k * (anchor2[j] - a1[j] -
- joint->node[0].body->pos[j]);
- }
- }
- }
- // this is like setBall(), except that `axis' is a unit length vector
- // (in global coordinates) that should be used for the first jacobian
- // position row (the other two row vectors will be derived from this).
- // `erp1' is the erp value to use along the axis.
- static inline void setBall2 (dxJoint *joint, dxJoint::Info2 *info,
- dVector3 anchor1, dVector3 anchor2,
- dVector3 axis, dReal erp1)
- {
- // anchor points in global coordinates with respect to body PORs.
- dVector3 a1,a2;
- int i,s = info->rowskip;
- // get vectors normal to the axis. in setBall() axis,q1,q2 is [1 0 0],
- // [0 1 0] and [0 0 1], which makes everything much easier.
- dVector3 q1,q2;
- dPlaneSpace (axis,q1,q2);
- // set jacobian
- for (i=0; i<3; i++) info->J1l[i] = axis[i];
- for (i=0; i<3; i++) info->J1l[s+i] = q1[i];
- for (i=0; i<3; i++) info->J1l[2*s+i] = q2[i];
- dMULTIPLY0_331 (a1,joint->node[0].body->R,anchor1);
- dCROSS (info->J1a,=,a1,axis);
- dCROSS (info->J1a+s,=,a1,q1);
- dCROSS (info->J1a+2*s,=,a1,q2);
- if (joint->node[1].body) {
- for (i=0; i<3; i++) info->J2l[i] = -axis[i];
- for (i=0; i<3; i++) info->J2l[s+i] = -q1[i];
- for (i=0; i<3; i++) info->J2l[2*s+i] = -q2[i];
- dMULTIPLY0_331 (a2,joint->node[1].body->R,anchor2);
- dCROSS (info->J2a,= -,a2,axis);
- dCROSS (info->J2a+s,= -,a2,q1);
- dCROSS (info->J2a+2*s,= -,a2,q2);
- }
- // set right hand side - measure error along (axis,q1,q2)
- dReal k1 = info->fps * erp1;
- dReal k = info->fps * info->erp;
- for (i=0; i<3; i++) a1[i] += joint->node[0].body->pos[i];
- if (joint->node[1].body) {
- for (i=0; i<3; i++) a2[i] += joint->node[1].body->pos[i];
- info->c[0] = k1 * (dDOT(axis,a2) - dDOT(axis,a1));
- info->c[1] = k * (dDOT(q1,a2) - dDOT(q1,a1));
- info->c[2] = k * (dDOT(q2,a2) - dDOT(q2,a1));
- }
- else {
- info->c[0] = k1 * (dDOT(axis,anchor2) - dDOT(axis,a1));
- info->c[1] = k * (dDOT(q1,anchor2) - dDOT(q1,a1));
- info->c[2] = k * (dDOT(q2,anchor2) - dDOT(q2,a1));
- }
- }
- // set three orientation rows in the constraint equation, and the
- // corresponding right hand side.
- static void setFixedOrientation(dxJoint *joint, dxJoint::Info2 *info, dQuaternion qrel, int start_row)
- {
- int s = info->rowskip;
- int start_index = start_row * s;
- // 3 rows to make body rotations equal
- info->J1a[start_index] = 1;
- info->J1a[start_index + s + 1] = 1;
- info->J1a[start_index + s*2+2] = 1;
- if (joint->node[1].body) {
- info->J2a[start_index] = -1;
- info->J2a[start_index + s+1] = -1;
- info->J2a[start_index + s*2+2] = -1;
- }
- // compute the right hand side. the first three elements will result in
- // relative angular velocity of the two bodies - this is set to bring them
- // back into alignment. the correcting angular velocity is
- // |angular_velocity| = angle/time = erp*theta / stepsize
- // = (erp*fps) * theta
- // angular_velocity = |angular_velocity| * u
- // = (erp*fps) * theta * u
- // where rotation along unit length axis u by theta brings body 2's frame
- // to qrel with respect to body 1's frame. using a small angle approximation
- // for sin(), this gives
- // angular_velocity = (erp*fps) * 2 * v
- // where the quaternion of the relative rotation between the two bodies is
- // q = [cos(theta/2) sin(theta/2)*u] = [s v]
- // get qerr = relative rotation (rotation error) between two bodies
- dQuaternion qerr,e;
- if (joint->node[1].body) {
- dQuaternion qq;
- dQMultiply1 (qq,joint->node[0].body->q,joint->node[1].body->q);
- dQMultiply2 (qerr,qq,qrel);
- }
- else {
- dQMultiply3 (qerr,joint->node[0].body->q,qrel);
- }
- if (qerr[0] < 0) {
- qerr[1] = -qerr[1]; // adjust sign of qerr to make theta small
- qerr[2] = -qerr[2];
- qerr[3] = -qerr[3];
- }
- dMULTIPLY0_331 (e,joint->node[0].body->R,qerr+1); // @@@ bad SIMD padding!
- dReal k = info->fps * info->erp;
- info->c[start_row] = 2*k * e[0];
- info->c[start_row+1] = 2*k * e[1];
- info->c[start_row+2] = 2*k * e[2];
- }
- // compute anchor points relative to bodies
- static void setAnchors (dxJoint *j, dReal x, dReal y, dReal z,
- dVector3 anchor1, dVector3 anchor2)
- {
- if (j->node[0].body) {
- dReal q[4];
- q[0] = x - j->node[0].body->pos[0];
- q[1] = y - j->node[0].body->pos[1];
- q[2] = z - j->node[0].body->pos[2];
- q[3] = 0;
- dMULTIPLY1_331 (anchor1,j->node[0].body->R,q);
- if (j->node[1].body) {
- q[0] = x - j->node[1].body->pos[0];
- q[1] = y - j->node[1].body->pos[1];
- q[2] = z - j->node[1].body->pos[2];
- q[3] = 0;
- dMULTIPLY1_331 (anchor2,j->node[1].body->R,q);
- }
- else {
- anchor2[0] = x;
- anchor2[1] = y;
- anchor2[2] = z;
- }
- }
- anchor1[3] = 0;
- anchor2[3] = 0;
- }
- // compute axes relative to bodies. either axis1 or axis2 can be 0.
- static void setAxes (dxJoint *j, dReal x, dReal y, dReal z,
- dVector3 axis1, dVector3 axis2)
- {
- if (j->node[0].body) {
- dReal q[4];
- q[0] = x;
- q[1] = y;
- q[2] = z;
- q[3] = 0;
- dNormalize3 (q);
- if (axis1) {
- dMULTIPLY1_331 (axis1,j->node[0].body->R,q);
- axis1[3] = 0;
- }
- if (axis2) {
- if (j->node[1].body) {
- dMULTIPLY1_331 (axis2,j->node[1].body->R,q);
- }
- else {
- axis2[0] = x;
- axis2[1] = y;
- axis2[2] = z;
- }
- axis2[3] = 0;
- }
- }
- }
- static void getAnchor (dxJoint *j, dVector3 result, dVector3 anchor1)
- {
- if (j->node[0].body) {
- dMULTIPLY0_331 (result,j->node[0].body->R,anchor1);
- result[0] += j->node[0].body->pos[0];
- result[1] += j->node[0].body->pos[1];
- result[2] += j->node[0].body->pos[2];
- }
- }
- static void getAnchor2 (dxJoint *j, dVector3 result, dVector3 anchor2)
- {
- if (j->node[1].body) {
- dMULTIPLY0_331 (result,j->node[1].body->R,anchor2);
- result[0] += j->node[1].body->pos[0];
- result[1] += j->node[1].body->pos[1];
- result[2] += j->node[1].body->pos[2];
- }
- else {
- result[0] = anchor2[0];
- result[1] = anchor2[1];
- result[2] = anchor2[2];
- }
- }
- static void getAxis (dxJoint *j, dVector3 result, dVector3 axis1)
- {
- if (j->node[0].body) {
- dMULTIPLY0_331 (result,j->node[0].body->R,axis1);
- }
- }
- static void getAxis2 (dxJoint *j, dVector3 result, dVector3 axis2)
- {
- if (j->node[1].body) {
- dMULTIPLY0_331 (result,j->node[1].body->R,axis2);
- }
- else {
- result[0] = axis2[0];
- result[1] = axis2[1];
- result[2] = axis2[2];
- }
- }
- static dReal getHingeAngleFromRelativeQuat (dQuaternion qrel, dVector3 axis)
- {
- // the angle between the two bodies is extracted from the quaternion that
- // represents the relative rotation between them. recall that a quaternion
- // q is:
- // [s,v] = [ cos(theta/2) , sin(theta/2) * u ]
- // where s is a scalar and v is a 3-vector. u is a unit length axis and
- // theta is a rotation along that axis. we can get theta/2 by:
- // theta/2 = atan2 ( sin(theta/2) , cos(theta/2) )
- // but we can't get sin(theta/2) directly, only its absolute value, i.e.:
- // |v| = |sin(theta/2)| * |u|
- // = |sin(theta/2)|
- // using this value will have a strange effect. recall that there are two
- // quaternion representations of a given rotation, q and -q. typically as
- // a body rotates along the axis it will go through a complete cycle using
- // one representation and then the next cycle will use the other
- // representation. this corresponds to u pointing in the direction of the
- // hinge axis and then in the opposite direction. the result is that theta
- // will appear to go "backwards" every other cycle. here is a fix: if u
- // points "away" from the direction of the hinge (motor) axis (i.e. more
- // than 90 degrees) then use -q instead of q. this represents the same
- // rotation, but results in the cos(theta/2) value being sign inverted.
- // extract the angle from the quaternion. cost2 = cos(theta/2),
- // sint2 = |sin(theta/2)|
- dReal cost2 = qrel[0];
- dReal sint2 = dSqrt (qrel[1]*qrel[1]+qrel[2]*qrel[2]+qrel[3]*qrel[3]);
- dReal theta = (dDOT(qrel+1,axis) >= 0) ? // @@@ padding assumptions
- (2 * dAtan2(sint2,cost2)) : // if u points in direction of axis
- (2 * dAtan2(sint2,-cost2)); // if u points in opposite direction
- // the angle we get will be between 0..2*pi, but we want to return angles
- // between -pi..pi
- if (theta > M_PI) theta -= 2*M_PI;
- // the angle we've just extracted has the wrong sign
- theta = -theta;
- return theta;
- }
- // given two bodies (body1,body2), the hinge axis that they are connected by
- // w.r.t. body1 (axis), and the initial relative orientation between them
- // (q_initial), return the relative rotation angle. the initial relative
- // orientation corresponds to an angle of zero. if body2 is 0 then measure the
- // angle between body1 and the static frame.
- //
- // this will not return the correct angle if the bodies rotate along any axis
- // other than the given hinge axis.
- static dReal getHingeAngle (dxBody *body1, dxBody *body2, dVector3 axis,
- dQuaternion q_initial)
- {
- // get qrel = relative rotation between the two bodies
- dQuaternion qrel;
- if (body2) {
- dQuaternion qq;
- dQMultiply1 (qq,body1->q,body2->q);
- dQMultiply2 (qrel,qq,q_initial);
- }
- else {
- // pretend body2->q is the identity
- dQMultiply3 (qrel,body1->q,q_initial);
- }
- return getHingeAngleFromRelativeQuat (qrel,axis);
- }
- //****************************************************************************
- // dxJointLimitMotor
- void dxJointLimitMotor::init (dxWorld *world)
- {
- vel = 0;
- fmax = 0;
- lostop = -dInfinity;
- histop = dInfinity;
- fudge_factor = 1;
- normal_cfm = world->global_cfm;
- stop_erp = world->global_erp;
- stop_cfm = world->global_cfm;
- bounce = 0;
- limit = 0;
- limit_err = 0;
- }
- void dxJointLimitMotor::set (int num, dReal value)
- {
- switch (num) {
- case dParamLoStop:
- if (value <= histop) lostop = value;
- break;
- case dParamHiStop:
- if (value >= lostop) histop = value;
- break;
- case dParamVel:
- vel = value;
- break;
- case dParamFMax:
- if (value >= 0) fmax = value;
- break;
- case dParamFudgeFactor:
- if (value >= 0 && value <= 1) fudge_factor = value;
- break;
- case dParamBounce:
- bounce = value;
- break;
- case dParamCFM:
- normal_cfm = value;
- break;
- case dParamStopERP:
- stop_erp = value;
- break;
- case dParamStopCFM:
- stop_cfm = value;
- break;
- }
- }
- dReal dxJointLimitMotor::get (int num)
- {
- switch (num) {
- case dParamLoStop: return lostop;
- case dParamHiStop: return histop;
- case dParamVel: return vel;
- case dParamFMax: return fmax;
- case dParamFudgeFactor: return fudge_factor;
- case dParamBounce: return bounce;
- case dParamCFM: return normal_cfm;
- case dParamStopERP: return stop_erp;
- case dParamStopCFM: return stop_cfm;
- default: return 0;
- }
- }
- int dxJointLimitMotor::testRotationalLimit (dReal angle)
- {
- if (angle <= lostop) {
- limit = 1;
- limit_err = angle - lostop;
- return 1;
- }
- else if (angle >= histop) {
- limit = 2;
- limit_err = angle - histop;
- return 1;
- }
- else {
- limit = 0;
- return 0;
- }
- }
- int dxJointLimitMotor::addLimot (dxJoint *joint,
- dxJoint::Info2 *info, int row,
- dVector3 ax1, int rotational)
- {
- int srow = row * info->rowskip;
- // if the joint is powered, or has joint limits, add in the extra row
- int powered = fmax > 0;
- if (powered || limit) {
- dReal *J1 = rotational ? info->J1a : info->J1l;
- dReal *J2 = rotational ? info->J2a : info->J2l;
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
- if (joint->node[1].body) {
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
- }
- // linear limot torque decoupling step:
- //
- // if this is a linear limot (e.g. from a slider), we have to be careful
- // that the linear constraint forces (+/- ax1) applied to the two bodies
- // do not create a torque couple. in other words, the points that the
- // constraint force is applied at must lie along the same ax1 axis.
- // a torque couple will result in powered or limited slider-jointed free
- // bodies from gaining angular momentum.
- // the solution used here is to apply the constraint forces at the point
- // halfway between the body centers. there is no penalty (other than an
- // extra tiny bit of computation) in doing this adjustment. note that we
- // only need to do this if the constraint connects two bodies.
- dVector3 ltd; // Linear Torque Decoupling vector (a torque)
- if (!rotational && joint->node[1].body) {
- dVector3 c;
- c[0]=REAL(0.5)*(joint->node[1].body->pos[0]-joint->node[0].body->pos[0]);
- c[1]=REAL(0.5)*(joint->node[1].body->pos[1]-joint->node[0].body->pos[1]);
- c[2]=REAL(0.5)*(joint->node[1].body->pos[2]-joint->node[0].body->pos[2]);
- dCROSS (ltd,=,c,ax1);
- info->J1a[srow+0] = ltd[0];
- info->J1a[srow+1] = ltd[1];
- info->J1a[srow+2] = ltd[2];
- info->J2a[srow+0] = ltd[0];
- info->J2a[srow+1] = ltd[1];
- info->J2a[srow+2] = ltd[2];
- }
- // if we're limited low and high simultaneously, the joint motor is
- // ineffective
- if (limit && (lostop == histop)) powered = 0;
- if (powered) {
- info->cfm[row] = normal_cfm;
- if (! limit) {
- info->c[row] = vel;
- info->lo[row] = -fmax;
- info->hi[row] = fmax;
- }
- else {
- // the joint is at a limit, AND is being powered. if the joint is
- // being powered into the limit then we apply the maximum motor force
- // in that direction, because the motor is working against the
- // immovable limit. if the joint is being powered away from the limit
- // then we have problems because actually we need *two* lcp
- // constraints to handle this case. so we fake it and apply some
- // fraction of the maximum force. the fraction to use can be set as
- // a fudge factor.
- dReal fm = fmax;
- if (vel > 0) fm = -fm;
- // if we're powering away from the limit, apply the fudge factor
- if ((limit==1 && vel > 0) || (limit==2 && vel < 0)) fm *= fudge_factor;
- if (rotational) {
- dBodyAddTorque (joint->node[0].body,-fm*ax1[0],-fm*ax1[1],
- -fm*ax1[2]);
- if (joint->node[1].body)
- dBodyAddTorque (joint->node[1].body,fm*ax1[0],fm*ax1[1],fm*ax1[2]);
- }
- else {
- dBodyAddForce (joint->node[0].body,-fm*ax1[0],-fm*ax1[1],-fm*ax1[2]);
- if (joint->node[1].body) {
- dBodyAddForce (joint->node[1].body,fm*ax1[0],fm*ax1[1],fm*ax1[2]);
- // linear limot torque decoupling step: refer to above discussion
- dBodyAddTorque (joint->node[0].body,-fm*ltd[0],-fm*ltd[1],
- -fm*ltd[2]);
- dBodyAddTorque (joint->node[1].body,-fm*ltd[0],-fm*ltd[1],
- -fm*ltd[2]);
- }
- }
- }
- }
- if (limit) {
- dReal k = info->fps * stop_erp;
- info->c[row] = -k * limit_err;
- info->cfm[row] = stop_cfm;
- if (lostop == histop) {
- // limited low and high simultaneously
- info->lo[row] = -dInfinity;
- info->hi[row] = dInfinity;
- }
- else {
- if (limit == 1) {
- // low limit
- info->lo[row] = 0;
- info->hi[row] = dInfinity;
- }
- else {
- // high limit
- info->lo[row] = -dInfinity;
- info->hi[row] = 0;
- }
- // deal with bounce
- if (bounce > 0) {
- // calculate joint velocity
- dReal vel;
- if (rotational) {
- vel = dDOT(joint->node[0].body->avel,ax1);
- if (joint->node[1].body)
- vel -= dDOT(joint->node[1].body->avel,ax1);
- }
- else {
- vel = dDOT(joint->node[0].body->lvel,ax1);
- if (joint->node[1].body)
- vel -= dDOT(joint->node[1].body->lvel,ax1);
- }
- // only apply bounce if the velocity is incoming, and if the
- // resulting c[] exceeds what we already have.
- if (limit == 1) {
- // low limit
- if (vel < 0) {
- dReal newc = -bounce * vel;
- if (newc > info->c[row]) info->c[row] = newc;
- }
- }
- else {
- // high limit - all those computations are reversed
- if (vel > 0) {
- dReal newc = -bounce * vel;
- if (newc < info->c[row]) info->c[row] = newc;
- }
- }
- }
- }
- }
- return 1;
- }
- else return 0;
- }
- //****************************************************************************
- // ball and socket
- static void ballInit (dxJointBall *j)
- {
- dSetZero (j->anchor1,4);
- dSetZero (j->anchor2,4);
- }
- static void ballGetInfo1 (dxJointBall *j, dxJoint::Info1 *info)
- {
- info->m = 3;
- info->nub = 3;
- }
- static void ballGetInfo2 (dxJointBall *joint, dxJoint::Info2 *info)
- {
- setBall (joint,info,joint->anchor1,joint->anchor2);
- }
- extern "C" void dJointSetBallAnchor (dxJointBall *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dball_vtable,"joint is not a ball");
- setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
- }
- extern "C" void dJointGetBallAnchor (dxJointBall *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dball_vtable,"joint is not a ball");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor2 (joint,result,joint->anchor2);
- else
- getAnchor (joint,result,joint->anchor1);
- }
- extern "C" void dJointGetBallAnchor2 (dxJointBall *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dball_vtable,"joint is not a ball");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor (joint,result,joint->anchor1);
- else
- getAnchor2 (joint,result,joint->anchor2);
- }
- dxJoint::Vtable __dball_vtable = {
- sizeof(dxJointBall),
- (dxJoint::init_fn*) ballInit,
- (dxJoint::getInfo1_fn*) ballGetInfo1,
- (dxJoint::getInfo2_fn*) ballGetInfo2,
- dJointTypeBall};
- //****************************************************************************
- // hinge
- static void hingeInit (dxJointHinge *j)
- {
- dSetZero (j->anchor1,4);
- dSetZero (j->anchor2,4);
- dSetZero (j->axis1,4);
- j->axis1[0] = 1;
- dSetZero (j->axis2,4);
- j->axis2[0] = 1;
- dSetZero (j->qrel,4);
- j->limot.init (j->world);
- }
- static void hingeGetInfo1 (dxJointHinge *j, dxJoint::Info1 *info)
- {
- info->nub = 5;
- // see if joint is powered
- if (j->limot.fmax > 0)
- info->m = 6; // powered hinge needs an extra constraint row
- else info->m = 5;
- // see if we're at a joint limit.
- if ((j->limot.lostop >= -M_PI || j->limot.histop <= M_PI) &&
- j->limot.lostop <= j->limot.histop) {
- dReal angle = getHingeAngle (j->node[0].body,j->node[1].body,j->axis1,
- j->qrel);
- if (j->limot.testRotationalLimit (angle)) info->m = 6;
- }
- }
- static void hingeGetInfo2 (dxJointHinge *joint, dxJoint::Info2 *info)
- {
- // set the three ball-and-socket rows
- setBall (joint,info,joint->anchor1,joint->anchor2);
- // set the two hinge rows. the hinge axis should be the only unconstrained
- // rotational axis, the angular velocity of the two bodies perpendicular to
- // the hinge axis should be equal. thus the constraint equations are
- // p*w1 - p*w2 = 0
- // q*w1 - q*w2 = 0
- // where p and q are unit vectors normal to the hinge axis, and w1 and w2
- // are the angular velocity vectors of the two bodies.
- dVector3 ax1; // length 1 joint axis in global coordinates, from 1st body
- dVector3 p,q; // plane space vectors for ax1
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
- dPlaneSpace (ax1,p,q);
- int s3=3*info->rowskip;
- int s4=4*info->rowskip;
- info->J1a[s3+0] = p[0];
- info->J1a[s3+1] = p[1];
- info->J1a[s3+2] = p[2];
- info->J1a[s4+0] = q[0];
- info->J1a[s4+1] = q[1];
- info->J1a[s4+2] = q[2];
- if (joint->node[1].body) {
- info->J2a[s3+0] = -p[0];
- info->J2a[s3+1] = -p[1];
- info->J2a[s3+2] = -p[2];
- info->J2a[s4+0] = -q[0];
- info->J2a[s4+1] = -q[1];
- info->J2a[s4+2] = -q[2];
- }
- // compute the right hand side of the constraint equation. set relative
- // body velocities along p and q to bring the hinge back into alignment.
- // if ax1,ax2 are the unit length hinge axes as computed from body1 and
- // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
- // if `theta' is the angle between ax1 and ax2, we need an angular velocity
- // along u to cover angle erp*theta in one step :
- // |angular_velocity| = angle/time = erp*theta / stepsize
- // = (erp*fps) * theta
- // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
- // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
- // ...as ax1 and ax2 are unit length. if theta is smallish,
- // theta ~= sin(theta), so
- // angular_velocity = (erp*fps) * (ax1 x ax2)
- // ax1 x ax2 is in the plane space of ax1, so we project the angular
- // velocity to p and q to find the right hand side.
- dVector3 ax2,b;
- if (joint->node[1].body) {
- dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
- }
- else {
- ax2[0] = joint->axis2[0];
- ax2[1] = joint->axis2[1];
- ax2[2] = joint->axis2[2];
- }
- dCROSS (b,=,ax1,ax2);
- dReal k = info->fps * info->erp;
- info->c[3] = k * dDOT(b,p);
- info->c[4] = k * dDOT(b,q);
- // if the hinge is powered, or has joint limits, add in the stuff
- joint->limot.addLimot (joint,info,5,ax1,1);
- }
- // compute initial relative rotation body1 -> body2, or env -> body1
- static void hingeComputeInitialRelativeRotation (dxJointHinge *joint)
- {
- if (joint->node[0].body) {
- if (joint->node[1].body) {
- dQMultiply1 (joint->qrel,joint->node[0].body->q,joint->node[1].body->q);
- }
- else {
- // set joint->qrel to the transpose of the first body q
- joint->qrel[0] = joint->node[0].body->q[0];
- for (int i=1; i<4; i++) joint->qrel[i] = -joint->node[0].body->q[i];
- }
- }
- }
- extern "C" void dJointSetHingeAnchor (dxJointHinge *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
- hingeComputeInitialRelativeRotation (joint);
- }
- extern "C" void dJointSetHingeAxis (dxJointHinge *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- setAxes (joint,x,y,z,joint->axis1,joint->axis2);
- hingeComputeInitialRelativeRotation (joint);
- }
- extern "C" void dJointGetHingeAnchor (dxJointHinge *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor2 (joint,result,joint->anchor2);
- else
- getAnchor (joint,result,joint->anchor1);
- }
- extern "C" void dJointGetHingeAnchor2 (dxJointHinge *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor (joint,result,joint->anchor1);
- else
- getAnchor2 (joint,result,joint->anchor2);
- }
- extern "C" void dJointGetHingeAxis (dxJointHinge *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- getAxis (joint,result,joint->axis1);
- }
- extern "C" void dJointSetHingeParam (dxJointHinge *joint,
- int parameter, dReal value)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- joint->limot.set (parameter,value);
- }
- extern "C" dReal dJointGetHingeParam (dxJointHinge *joint, int parameter)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- return joint->limot.get (parameter);
- }
- extern "C" dReal dJointGetHingeAngle (dxJointHinge *joint)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a hinge");
- if (joint->node[0].body) {
- dReal ang = getHingeAngle (joint->node[0].body,joint->node[1].body,joint->axis1,
- joint->qrel);
- if (joint->flags & dJOINT_REVERSE)
- return -ang;
- else
- return ang;
- }
- else return 0;
- }
- extern "C" dReal dJointGetHingeAngleRate (dxJointHinge *joint)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a Hinge");
- if (joint->node[0].body) {
- dVector3 axis;
- dMULTIPLY0_331 (axis,joint->node[0].body->R,joint->axis1);
- dReal rate = dDOT(axis,joint->node[0].body->avel);
- if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
- if (joint->flags & dJOINT_REVERSE) rate = - rate;
- return rate;
- }
- else return 0;
- }
- extern "C" void dJointAddHingeTorque (dxJointHinge *joint, dReal torque)
- {
- dVector3 axis;
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__dhinge_vtable,"joint is not a Hinge");
- if (joint->flags & dJOINT_REVERSE)
- torque = -torque;
- getAxis (joint,axis,joint->axis1);
- axis[0] *= torque;
- axis[1] *= torque;
- axis[2] *= torque;
- if (joint->node[0].body != 0)
- dBodyAddTorque (joint->node[0].body, axis[0], axis[1], axis[2]);
- if (joint->node[1].body != 0)
- dBodyAddTorque(joint->node[1].body, -axis[0], -axis[1], -axis[2]);
- }
- dxJoint::Vtable __dhinge_vtable = {
- sizeof(dxJointHinge),
- (dxJoint::init_fn*) hingeInit,
- (dxJoint::getInfo1_fn*) hingeGetInfo1,
- (dxJoint::getInfo2_fn*) hingeGetInfo2,
- dJointTypeHinge};
- //****************************************************************************
- // slider
- static void sliderInit (dxJointSlider *j)
- {
- dSetZero (j->axis1,4);
- j->axis1[0] = 1;
- dSetZero (j->qrel,4);
- dSetZero (j->offset,4);
- j->limot.init (j->world);
- }
- extern "C" dReal dJointGetSliderPosition (dxJointSlider *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- // get axis1 in global coordinates
- dVector3 ax1,q;
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
- if (joint->node[1].body) {
- // get body2 + offset point in global coordinates
- dMULTIPLY0_331 (q,joint->node[1].body->R,joint->offset);
- for (int i=0; i<3; i++) q[i] = joint->node[0].body->pos[i] - q[i] -
- joint->node[1].body->pos[i];
- }
- else {
- for (int i=0; i<3; i++) q[i] = joint->node[0].body->pos[i] -
- joint->offset[i];
- }
- return dDOT(ax1,q);
- }
- extern "C" dReal dJointGetSliderPositionRate (dxJointSlider *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- // get axis1 in global coordinates
- dVector3 ax1;
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
- if (joint->node[1].body) {
- return dDOT(ax1,joint->node[0].body->lvel) -
- dDOT(ax1,joint->node[1].body->lvel);
- }
- else {
- return dDOT(ax1,joint->node[0].body->lvel);
- }
- }
- static void sliderGetInfo1 (dxJointSlider *j, dxJoint::Info1 *info)
- {
- info->nub = 5;
- // see if joint is powered
- if (j->limot.fmax > 0)
- info->m = 6; // powered slider needs an extra constraint row
- else info->m = 5;
- // see if we're at a joint limit.
- j->limot.limit = 0;
- if ((j->limot.lostop > -dInfinity || j->limot.histop < dInfinity) &&
- j->limot.lostop <= j->limot.histop) {
- // measure joint position
- dReal pos = dJointGetSliderPosition (j);
- if (pos <= j->limot.lostop) {
- j->limot.limit = 1;
- j->limot.limit_err = pos - j->limot.lostop;
- info->m = 6;
- }
- else if (pos >= j->limot.histop) {
- j->limot.limit = 2;
- j->limot.limit_err = pos - j->limot.histop;
- info->m = 6;
- }
- }
- }
- static void sliderGetInfo2 (dxJointSlider *joint, dxJoint::Info2 *info)
- {
- int i,s = info->rowskip;
- int s2=2*s,s3=3*s,s4=4*s;
- // pull out pos and R for both bodies. also get the `connection'
- // vector pos2-pos1.
- dReal *pos1,*pos2,*R1,*R2;
- dVector3 c;
- pos1 = joint->node[0].body->pos;
- R1 = joint->node[0].body->R;
- if (joint->node[1].body) {
- pos2 = joint->node[1].body->pos;
- R2 = joint->node[1].body->R;
- for (i=0; i<3; i++) c[i] = pos2[i] - pos1[i];
- }
- else {
- pos2 = 0;
- R2 = 0;
- }
- // 3 rows to make body rotations equal
- setFixedOrientation(joint, info, joint->qrel, 0);
- // remaining two rows. we want: vel2 = vel1 + w1 x c ... but this would
- // result in three equations, so we project along the planespace vectors
- // so that sliding along the slider axis is disregarded. for symmetry we
- // also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2.
- dVector3 ax1; // joint axis in global coordinates (unit length)
- dVector3 p,q; // plane space of ax1
- dMULTIPLY0_331 (ax1,R1,joint->axis1);
- dPlaneSpace (ax1,p,q);
- if (joint->node[1].body) {
- dVector3 tmp;
- dCROSS (tmp, = REAL(0.5) * ,c,p);
- for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i];
- for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i];
- dCROSS (tmp, = REAL(0.5) * ,c,q);
- for (i=0; i<3; i++) info->J2a[s4+i] = tmp[i];
- for (i=0; i<3; i++) info->J2a[s4+i] = tmp[i];
- for (i=0; i<3; i++) info->J2l[s3+i] = -p[i];
- for (i=0; i<3; i++) info->J2l[s4+i] = -q[i];
- }
- for (i=0; i<3; i++) info->J1l[s3+i] = p[i];
- for (i=0; i<3; i++) info->J1l[s4+i] = q[i];
- // compute last two elements of right hand side. we want to align the offset
- // point (in body 2's frame) with the center of body 1.
- dReal k = info->fps * info->erp;
- if (joint->node[1].body) {
- dVector3 ofs; // offset point in global coordinates
- dMULTIPLY0_331 (ofs,R2,joint->offset);
- for (i=0; i<3; i++) c[i] += ofs[i];
- info->c[3] = k * dDOT(p,c);
- info->c[4] = k * dDOT(q,c);
- }
- else {
- dVector3 ofs; // offset point in global coordinates
- for (i=0; i<3; i++) ofs[i] = joint->offset[i] - pos1[i];
- info->c[3] = k * dDOT(p,ofs);
- info->c[4] = k * dDOT(q,ofs);
- }
- // if the slider is powered, or has joint limits, add in the extra row
- joint->limot.addLimot (joint,info,5,ax1,0);
- }
- extern "C" void dJointSetSliderAxis (dxJointSlider *joint,
- dReal x, dReal y, dReal z)
- {
- int i;
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- setAxes (joint,x,y,z,joint->axis1,0);
- // compute initial relative rotation body1 -> body2, or env -> body1
- // also compute center of body1 w.r.t body 2
- if (joint->node[1].body) {
- dQMultiply1 (joint->qrel,joint->node[0].body->q,joint->node[1].body->q);
- dVector3 c;
- for (i=0; i<3; i++)
- c[i] = joint->node[0].body->pos[i] - joint->node[1].body->pos[i];
- dMULTIPLY1_331 (joint->offset,joint->node[1].body->R,c);
- }
- else {
- // set joint->qrel to the transpose of the first body's q
- joint->qrel[0] = joint->node[0].body->q[0];
- for (i=1; i<4; i++) joint->qrel[i] = -joint->node[0].body->q[i];
- for (i=0; i<3; i++) joint->offset[i] = joint->node[0].body->pos[i];
- }
- }
- extern "C" void dJointGetSliderAxis (dxJointSlider *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- getAxis (joint,result,joint->axis1);
- }
- extern "C" void dJointSetSliderParam (dxJointSlider *joint,
- int parameter, dReal value)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- joint->limot.set (parameter,value);
- }
- extern "C" dReal dJointGetSliderParam (dxJointSlider *joint, int parameter)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- return joint->limot.get (parameter);
- }
- extern "C" void dJointAddSliderForce (dxJointSlider *joint, dReal force)
- {
- dVector3 axis;
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dslider_vtable,"joint is not a slider");
- if (joint->flags & dJOINT_REVERSE)
- force -= force;
- getAxis (joint,axis,joint->axis1);
- axis[0] *= force;
- axis[1] *= force;
- axis[2] *= force;
- if (joint->node[0].body != 0)
- dBodyAddForce (joint->node[0].body,axis[0],axis[1],axis[2]);
- if (joint->node[1].body != 0)
- dBodyAddForce(joint->node[1].body, -axis[0], -axis[1], -axis[2]);
- }
- dxJoint::Vtable __dslider_vtable = {
- sizeof(dxJointSlider),
- (dxJoint::init_fn*) sliderInit,
- (dxJoint::getInfo1_fn*) sliderGetInfo1,
- (dxJoint::getInfo2_fn*) sliderGetInfo2,
- dJointTypeSlider};
- //****************************************************************************
- // contact
- static void contactInit (dxJointContact *j)
- {
- // default frictionless contact. hmmm, this info gets overwritten straight
- // away anyway, so why bother?
- #if 0 /* so don't bother ;) */
- j->contact.surface.mode = 0;
- j->contact.surface.mu = 0;
- dSetZero (j->contact.geom.pos,4);
- dSetZero (j->contact.geom.normal,4);
- j->contact.geom.depth = 0;
- #endif
- }
- static void contactGetInfo1 (dxJointContact *j, dxJoint::Info1 *info)
- {
- // make sure mu's >= 0, then calculate number of constraint rows and number
- // of unbounded rows.
- int m = 1, nub=0;
- if (j->contact.surface.mu < 0) j->contact.surface.mu = 0;
- if (j->contact.surface.mode & dContactMu2) {
- if (j->contact.surface.mu > 0) m++;
- if (j->contact.surface.mu2 < 0) j->contact.surface.mu2 = 0;
- if (j->contact.surface.mu2 > 0) m++;
- if (j->contact.surface.mu == dInfinity) nub ++;
- if (j->contact.surface.mu2 == dInfinity) nub ++;
- }
- else {
- if (j->contact.surface.mu > 0) m += 2;
- if (j->contact.surface.mu == dInfinity) nub += 2;
- }
- j->the_m = m;
- info->m = m;
- info->nub = nub;
- }
- static void contactGetInfo2 (dxJointContact *j, dxJoint::Info2 *info)
- {
- int i,s = info->rowskip;
- int s2 = 2*s;
- // get normal, with sign adjusted for body1/body2 polarity
- dVector3 normal;
- if (j->flags & dJOINT_REVERSE) {
- normal[0] = - j->contact.geom.normal[0];
- normal[1] = - j->contact.geom.normal[1];
- normal[2] = - j->contact.geom.normal[2];
- }
- else {
- normal[0] = j->contact.geom.normal[0];
- normal[1] = j->contact.geom.normal[1];
- normal[2] = j->contact.geom.normal[2];
- }
- normal[3] = 0; // @@@ hmmm
- // c1,c2 = contact points with respect to body PORs
- dVector3 c1,c2;
- for (i=0; i<3; i++) c1[i] = j->contact.geom.pos[i] - j->node[0].body->pos[i];
- // set jacobian for normal
- info->J1l[0] = normal[0];
- info->J1l[1] = normal[1];
- info->J1l[2] = normal[2];
- dCROSS (info->J1a,=,c1,normal);
- if (j->node[1].body) {
- for (i=0; i<3; i++) c2[i] = j->contact.geom.pos[i] -
- j->node[1].body->pos[i];
- info->J2l[0] = -normal[0];
- info->J2l[1] = -normal[1];
- info->J2l[2] = -normal[2];
- dCROSS (info->J2a,= -,c2,normal);
- }
- // set right hand side and cfm value for normal
- dReal erp = info->erp;
- if (j->contact.surface.mode & dContactSoftERP)
- erp = j->contact.surface.soft_erp;
- dReal k = info->fps * erp;
- info->c[0] = k*j->contact.geom.depth;
- if (j->contact.surface.mode & dContactSoftCFM)
- info->cfm[0] = j->contact.surface.soft_cfm;
- // deal with bounce
- if (j->contact.surface.mode & dContactBounce) {
- // calculate outgoing velocity (-ve for incoming contact)
- dReal outgoing = dDOT(info->J1l,j->node[0].body->lvel) +
- dDOT(info->J1a,j->node[0].body->avel);
- if (j->node[1].body) {
- outgoing += dDOT(info->J2l,j->node[1].body->lvel) +
- dDOT(info->J2a,j->node[1].body->avel);
- }
- // only apply bounce if the outgoing velocity is greater than the
- // threshold, and if the resulting c[0] exceeds what we already have.
- if (j->contact.surface.bounce_vel >= 0 &&
- (-outgoing) > j->contact.surface.bounce_vel) {
- dReal newc = - j->contact.surface.bounce * outgoing;
- if (newc > info->c[0]) info->c[0] = newc;
- }
- }
- // set LCP limits for normal
- info->lo[0] = 0;
- info->hi[0] = dInfinity;
- // now do jacobian for tangential forces
- dVector3 t1,t2; // two vectors tangential to normal
- // first friction direction
- if (j->the_m >= 2) {
- if (j->contact.surface.mode & dContactFDir1) { // use fdir1 ?
- t1[0] = j->contact.fdir1[0];
- t1[1] = j->contact.fdir1[1];
- t1[2] = j->contact.fdir1[2];
- dCROSS (t2,=,normal,t1);
- }
- else {
- dPlaneSpace (normal,t1,t2);
- }
- info->J1l[s+0] = t1[0];
- info->J1l[s+1] = t1[1];
- info->J1l[s+2] = t1[2];
- dCROSS (info->J1a+s,=,c1,t1);
- if (j->node[1].body) {
- info->J2l[s+0] = -t1[0];
- info->J2l[s+1] = -t1[1];
- info->J2l[s+2] = -t1[2];
- dCROSS (info->J2a+s,= -,c2,t1);
- }
- // set right hand side
- if (j->contact.surface.mode & dContactMotion1) {
- info->c[1] = j->contact.surface.motion1;
- }
- // set LCP bounds and friction index. this depends on the approximation
- // mode
- info->lo[1] = -j->contact.surface.mu;
- info->hi[1] = j->contact.surface.mu;
- if (j->contact.surface.mode & dContactApprox1_1) info->findex[1] = 0;
- // set slip (constraint force mixing)
- if (j->contact.surface.mode & dContactSlip1)
- info->cfm[1] = j->contact.surface.slip1;
- }
- // second friction direction
- if (j->the_m >= 3) {
- info->J1l[s2+0] = t2[0];
- info->J1l[s2+1] = t2[1];
- info->J1l[s2+2] = t2[2];
- dCROSS (info->J1a+s2,=,c1,t2);
- if (j->node[1].body) {
- info->J2l[s2+0] = -t2[0];
- info->J2l[s2+1] = -t2[1];
- info->J2l[s2+2] = -t2[2];
- dCROSS (info->J2a+s2,= -,c2,t2);
- }
- // set right hand side
- if (j->contact.surface.mode & dContactMotion2) {
- info->c[2] = j->contact.surface.motion2;
- }
- // set LCP bounds and friction index. this depends on the approximation
- // mode
- if (j->contact.surface.mode & dContactMu2) {
- info->lo[2] = -j->contact.surface.mu2;
- info->hi[2] = j->contact.surface.mu2;
- }
- else {
- info->lo[2] = -j->contact.surface.mu;
- info->hi[2] = j->contact.surface.mu;
- }
- if (j->contact.surface.mode & dContactApprox1_2) info->findex[2] = 0;
- // set slip (constraint force mixing)
- if (j->contact.surface.mode & dContactSlip2)
- info->cfm[2] = j->contact.surface.slip2;
- }
- }
- dxJoint::Vtable __dcontact_vtable = {
- sizeof(dxJointContact),
- (dxJoint::init_fn*) contactInit,
- (dxJoint::getInfo1_fn*) contactGetInfo1,
- (dxJoint::getInfo2_fn*) contactGetInfo2,
- dJointTypeContact};
- //****************************************************************************
- // hinge 2. note that this joint must be attached to two bodies for it to work
- static dReal measureHinge2Angle (dxJointHinge2 *joint)
- {
- dVector3 a1,a2;
- dMULTIPLY0_331 (a1,joint->node[1].body->R,joint->axis2);
- dMULTIPLY1_331 (a2,joint->node[0].body->R,a1);
- dReal x = dDOT(joint->v1,a2);
- dReal y = dDOT(joint->v2,a2);
- return -dAtan2 (y,x);
- }
- static void hinge2Init (dxJointHinge2 *j)
- {
- dSetZero (j->anchor1,4);
- dSetZero (j->anchor2,4);
- dSetZero (j->axis1,4);
- j->axis1[0] = 1;
- dSetZero (j->axis2,4);
- j->axis2[1] = 1;
- j->c0 = 0;
- j->s0 = 0;
- dSetZero (j->v1,4);
- j->v1[0] = 1;
- dSetZero (j->v2,4);
- j->v2[1] = 1;
- j->limot1.init (j->world);
- j->limot2.init (j->world);
- j->susp_erp = j->world->global_erp;
- j->susp_cfm = j->world->global_cfm;
- j->flags |= dJOINT_TWOBODIES;
- }
- static void hinge2GetInfo1 (dxJointHinge2 *j, dxJoint::Info1 *info)
- {
- info->m = 4;
- info->nub = 4;
- // see if we're powered or at a joint limit for axis 1
- int atlimit=0;
- if ((j->limot1.lostop >= -M_PI || j->limot1.histop <= M_PI) &&
- j->limot1.lostop <= j->limot1.histop) {
- dReal angle = measureHinge2Angle (j);
- if (j->limot1.testRotationalLimit (angle)) atlimit = 1;
- }
- if (atlimit || j->limot1.fmax > 0) info->m++;
- // see if we're powering axis 2 (we currently never limit this axis)
- j->limot2.limit = 0;
- if (j->limot2.fmax > 0) info->m++;
- }
- // macro that computes ax1,ax2 = axis 1 and 2 in global coordinates (they are
- // relative to body 1 and 2 initially) and then computes the constrained
- // rotational axis as the cross product of ax1 and ax2.
- // the sin and cos of the angle between axis 1 and 2 is computed, this comes
- // from dot and cross product rules.
- #define HINGE2_GET_AXIS_INFO(axis,sin_angle,cos_angle) \
- dVector3 ax1,ax2; \
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1); \
- dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2); \
- dCROSS (axis,=,ax1,ax2); \
- sin_angle = dSqrt (axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]); \
- cos_angle = dDOT (ax1,ax2);
- static void hinge2GetInfo2 (dxJointHinge2 *joint, dxJoint::Info2 *info)
- {
- // get information we need to set the hinge row
- dReal s,c;
- dVector3 q;
- HINGE2_GET_AXIS_INFO (q,s,c);
- dNormalize3 (q); // @@@ quicker: divide q by s ?
- // set the three ball-and-socket rows (aligned to the suspension axis ax1)
- setBall2 (joint,info,joint->anchor1,joint->anchor2,ax1,joint->susp_erp);
- // set the hinge row
- int s3=3*info->rowskip;
- info->J1a[s3+0] = q[0];
- info->J1a[s3+1] = q[1];
- info->J1a[s3+2] = q[2];
- if (joint->node[1].body) {
- info->J2a[s3+0] = -q[0];
- info->J2a[s3+1] = -q[1];
- info->J2a[s3+2] = -q[2];
- }
- // compute the right hand side for the constrained rotational DOF.
- // axis 1 and axis 2 are separated by an angle `theta'. the desired
- // separation angle is theta0. sin(theta0) and cos(theta0) are recorded
- // in the joint structure. the correcting angular velocity is:
- // |angular_velocity| = angle/time = erp*(theta0-theta) / stepsize
- // = (erp*fps) * (theta0-theta)
- // (theta0-theta) can be computed using the following small-angle-difference
- // approximation:
- // theta0-theta ~= tan(theta0-theta)
- // = sin(theta0-theta)/cos(theta0-theta)
- // = (c*s0 - s*c0) / (c*c0 + s*s0)
- // = c*s0 - s*c0 assuming c*c0 + s*s0 ~= 1
- // where c = cos(theta), s = sin(theta)
- // c0 = cos(theta0), s0 = sin(theta0)
- dReal k = info->fps * info->erp;
- info->c[3] = k * (joint->c0 * s - joint->s0 * c);
- // if the axis1 hinge is powered, or has joint limits, add in more stuff
- int row = 4 + joint->limot1.addLimot (joint,info,4,ax1,1);
- // if the axis2 hinge is powered, add in more stuff
- joint->limot2.addLimot (joint,info,row,ax2,1);
- // set parameter for the suspension
- info->cfm[0] = joint->susp_cfm;
- }
- // compute vectors v1 and v2 (embedded in body1), used to measure angle
- // between body 1 and body 2
- static void makeHinge2V1andV2 (dxJointHinge2 *joint)
- {
- if (joint->node[0].body) {
- // get axis 1 and 2 in global coords
- dVector3 ax1,ax2,v;
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
- dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
- // don't do anything if the axis1 or axis2 vectors are zero or the same
- if ((ax1[0]==0 && ax1[1]==0 && ax1[2]==0) ||
- (ax2[0]==0 && ax2[1]==0 && ax2[2]==0) ||
- (ax1[0]==ax2[0] && ax1[1]==ax2[1] && ax1[2]==ax2[2])) return;
- // modify axis 2 so it's perpendicular to axis 1
- dReal k = dDOT(ax1,ax2);
- for (int i=0; i<3; i++) ax2[i] -= k*ax1[i];
- dNormalize3 (ax2);
- // make v1 = modified axis2, v2 = axis1 x (modified axis2)
- dCROSS (v,=,ax1,ax2);
- dMULTIPLY1_331 (joint->v1,joint->node[0].body->R,ax2);
- dMULTIPLY1_331 (joint->v2,joint->node[0].body->R,v);
- }
- }
- extern "C" void dJointSetHinge2Anchor (dxJointHinge2 *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
- makeHinge2V1andV2 (joint);
- }
- extern "C" void dJointSetHinge2Axis1 (dxJointHinge2 *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body) {
- dReal q[4];
- q[0] = x;
- q[1] = y;
- q[2] = z;
- q[3] = 0;
- dNormalize3 (q);
- dMULTIPLY1_331 (joint->axis1,joint->node[0].body->R,q);
- joint->axis1[3] = 0;
- // compute the sin and cos of the angle between axis 1 and axis 2
- dVector3 ax;
- HINGE2_GET_AXIS_INFO(ax,joint->s0,joint->c0);
- }
- makeHinge2V1andV2 (joint);
- }
- extern "C" void dJointSetHinge2Axis2 (dxJointHinge2 *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[1].body) {
- dReal q[4];
- q[0] = x;
- q[1] = y;
- q[2] = z;
- q[3] = 0;
- dNormalize3 (q);
- dMULTIPLY1_331 (joint->axis2,joint->node[1].body->R,q);
- joint->axis1[3] = 0;
- // compute the sin and cos of the angle between axis 1 and axis 2
- dVector3 ax;
- HINGE2_GET_AXIS_INFO(ax,joint->s0,joint->c0);
- }
- makeHinge2V1andV2 (joint);
- }
- extern "C" void dJointSetHinge2Param (dxJointHinge2 *joint,
- int parameter, dReal value)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if ((parameter & 0xff00) == 0x100) {
- joint->limot2.set (parameter & 0xff,value);
- }
- else {
- if (parameter == dParamSuspensionERP) joint->susp_erp = value;
- else if (parameter == dParamSuspensionCFM) joint->susp_cfm = value;
- else joint->limot1.set (parameter,value);
- }
- }
- extern "C" void dJointGetHinge2Anchor (dxJointHinge2 *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor2 (joint,result,joint->anchor2);
- else
- getAnchor (joint,result,joint->anchor1);
- }
- extern "C" void dJointGetHinge2Anchor2 (dxJointHinge2 *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor (joint,result,joint->anchor1);
- else
- getAnchor2 (joint,result,joint->anchor2);
- }
- extern "C" void dJointGetHinge2Axis1 (dxJointHinge2 *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body) {
- dMULTIPLY0_331 (result,joint->node[0].body->R,joint->axis1);
- }
- }
- extern "C" void dJointGetHinge2Axis2 (dxJointHinge2 *joint, dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[1].body) {
- dMULTIPLY0_331 (result,joint->node[1].body->R,joint->axis2);
- }
- }
- extern "C" dReal dJointGetHinge2Param (dxJointHinge2 *joint, int parameter)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if ((parameter & 0xff00) == 0x100) {
- return joint->limot2.get (parameter & 0xff);
- }
- else {
- if (parameter == dParamSuspensionERP) return joint->susp_erp;
- else if (parameter == dParamSuspensionCFM) return joint->susp_cfm;
- else return joint->limot1.get (parameter);
- }
- }
- extern "C" dReal dJointGetHinge2Angle1 (dxJointHinge2 *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body) return measureHinge2Angle (joint);
- else return 0;
- }
- extern "C" dReal dJointGetHinge2Angle1Rate (dxJointHinge2 *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body) {
- dVector3 axis;
- dMULTIPLY0_331 (axis,joint->node[0].body->R,joint->axis1);
- dReal rate = dDOT(axis,joint->node[0].body->avel);
- if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
- return rate;
- }
- else return 0;
- }
- extern "C" dReal dJointGetHinge2Angle2Rate (dxJointHinge2 *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body && joint->node[1].body) {
- dVector3 axis;
- dMULTIPLY0_331 (axis,joint->node[1].body->R,joint->axis2);
- dReal rate = dDOT(axis,joint->node[0].body->avel);
- if (joint->node[1].body) rate -= dDOT(axis,joint->node[1].body->avel);
- return rate;
- }
- else return 0;
- }
- extern "C" void dJointAddHinge2Torques (dxJointHinge2 *joint, dReal torque1, dReal torque2)
- {
- dVector3 axis1, axis2;
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dhinge2_vtable,"joint is not a hinge2");
- if (joint->node[0].body && joint->node[1].body) {
- dMULTIPLY0_331 (axis1,joint->node[0].body->R,joint->axis1);
- dMULTIPLY0_331 (axis2,joint->node[1].body->R,joint->axis2);
- axis1[0] = axis1[0] * torque1 + axis2[0] * torque2;
- axis1[1] = axis1[1] * torque1 + axis2[1] * torque2;
- axis1[2] = axis1[2] * torque1 + axis2[2] * torque2;
- dBodyAddTorque (joint->node[0].body,axis1[0],axis1[1],axis1[2]);
- dBodyAddTorque(joint->node[1].body, -axis1[0], -axis1[1], -axis1[2]);
- }
- }
- dxJoint::Vtable __dhinge2_vtable = {
- sizeof(dxJointHinge2),
- (dxJoint::init_fn*) hinge2Init,
- (dxJoint::getInfo1_fn*) hinge2GetInfo1,
- (dxJoint::getInfo2_fn*) hinge2GetInfo2,
- dJointTypeHinge2};
- //****************************************************************************
- // universal
- // I just realized that the universal joint is equivalent to a hinge 2 joint with
- // perfectly stiff suspension. By comparing the hinge 2 implementation to
- // the universal implementation, you may be able to improve this
- // implementation (or, less likely, the hinge2 implementation).
- static void universalInit (dxJointUniversal *j)
- {
- dSetZero (j->anchor1,4);
- dSetZero (j->anchor2,4);
- dSetZero (j->axis1,4);
- j->axis1[0] = 1;
- dSetZero (j->axis2,4);
- j->axis2[1] = 1;
- dSetZero(j->qrel1,4);
- dSetZero(j->qrel2,4);
- j->limot1.init (j->world);
- j->limot2.init (j->world);
- }
- static void getUniversalAxes(dxJointUniversal *joint, dVector3 ax1, dVector3 ax2)
- {
- // This says "ax1 = joint->node[0].body->R * joint->axis1"
- dMULTIPLY0_331 (ax1,joint->node[0].body->R,joint->axis1);
- if (joint->node[1].body) {
- dMULTIPLY0_331 (ax2,joint->node[1].body->R,joint->axis2);
- }
- else {
- ax2[0] = joint->axis2[0];
- ax2[1] = joint->axis2[1];
- ax2[2] = joint->axis2[2];
- }
- }
- static dReal getUniversalAngle1(dxJointUniversal *joint)
- {
- if (joint->node[0].body) {
- // length 1 joint axis in global coordinates, from each body
- dVector3 ax1, ax2;
- dMatrix3 R;
- dQuaternion qcross, qq, qrel;
- getUniversalAxes (joint,ax1,ax2);
- // It should be possible to get both angles without explicitly
- // constructing the rotation matrix of the cross. Basically,
- // orientation of the cross about axis1 comes from body 2,
- // about axis 2 comes from body 1, and the perpendicular
- // axis can come from the two bodies somehow. (We don't really
- // want to assume it's 90 degrees, because in general the
- // constraints won't be perfectly satisfied, or even very well
- // satisfied.)
- //
- // However, we'd need a version of getHingeAngleFromRElativeQuat()
- // that CAN handle when its relative quat is rotated along a direction
- // other than the given axis. What I have here works,
- // although it's probably much slower than need be.
- dRFrom2Axes(R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2]);
- dRtoQ (R,qcross);
- // This code is essential the same as getHingeAngle(), see the comments
- // there for details.
- // get qrel = relative rotation between node[0] and the cross
- dQMultiply1 (qq,joint->node[0].body->q,qcross);
- dQMultiply2 (qrel,qq,joint->qrel1);
- return getHingeAngleFromRelativeQuat(qrel, joint->axis1);
- }
- return 0;
- }
- static dReal getUniversalAngle2(dxJointUniversal *joint)
- {
- if (joint->node[0].body) {
- // length 1 joint axis in global coordinates, from each body
- dVector3 ax1, ax2;
- dMatrix3 R;
- dQuaternion qcross, qq, qrel;
- getUniversalAxes (joint,ax1,ax2);
- // It should be possible to get both angles without explicitly
- // constructing the rotation matrix of the cross. Basically,
- // orientation of the cross about axis1 comes from body 2,
- // about axis 2 comes from body 1, and the perpendicular
- // axis can come from the two bodies somehow. (We don't really
- // want to assume it's 90 degrees, because in general the
- // constraints won't be perfectly satisfied, or even very well
- // satisfied.)
- //
- // However, we'd need a version of getHingeAngleFromRElativeQuat()
- // that CAN handle when its relative quat is rotated along a direction
- // other than the given axis. What I have here works,
- // although it's probably much slower than need be.
- dRFrom2Axes(R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2]);
- dRtoQ(R, qcross);
- if (joint->node[1].body) {
- dQMultiply1 (qq, joint->node[1].body->q, qcross);
- dQMultiply2 (qrel,qq,joint->qrel2);
- }
- else {
- // pretend joint->node[1].body->q is the identity
- dQMultiply2 (qrel,qcross, joint->qrel2);
- }
- return - getHingeAngleFromRelativeQuat(qrel, joint->axis2);
- }
- return 0;
- }
- static void universalGetInfo1 (dxJointUniversal *j, dxJoint::Info1 *info)
- {
- info->nub = 4;
- info->m = 4;
- // see if we're powered or at a joint limit.
- bool constraint1 = j->limot1.fmax > 0;
- bool constraint2 = j->limot2.fmax > 0;
- bool limiting1 = (j->limot1.lostop >= -M_PI || j->limot1.histop <= M_PI) &&
- j->limot1.lostop <= j->limot1.histop;
- bool limiting2 = (j->limot2.lostop >= -M_PI || j->limot2.histop <= M_PI) &&
- j->limot2.lostop <= j->limot2.histop;
- // We need to call testRotationLimit() even if we're motored, since it
- // records the result.
- if (limiting1 || limiting2) {
- dReal angle1, angle2;
- angle1 = getUniversalAngle1(j);
- angle2 = getUniversalAngle2(j);
- if (limiting1 && j->limot1.testRotationalLimit (angle1)) constraint1 = true;
- if (limiting2 && j->limot2.testRotationalLimit (angle2)) constraint2 = true;
- }
- if (constraint1)
- info->m++;
- if (constraint2)
- info->m++;
- }
- static void universalGetInfo2 (dxJointUniversal *joint, dxJoint::Info2 *info)
- {
- // set the three ball-and-socket rows
- setBall (joint,info,joint->anchor1,joint->anchor2);
- // set the universal joint row. the angular velocity about an axis
- // perpendicular to both joint axes should be equal. thus the constraint
- // equation is
- // p*w1 - p*w2 = 0
- // where p is a vector normal to both joint axes, and w1 and w2
- // are the angular velocity vectors of the two bodies.
- // length 1 joint axis in global coordinates, from each body
- dVector3 ax1, ax2;
- dVector3 ax2_temp;
- // length 1 vector perpendicular to ax1 and ax2. Neither body can rotate
- // about this.
- dVector3 p;
- dReal k;
- getUniversalAxes(joint, ax1, ax2);
- k = dDOT(ax1, ax2);
- ax2_temp[0] = ax2[0] - k*ax1[0];
- ax2_temp[1] = ax2[1] - k*ax1[1];
- ax2_temp[2] = ax2[2] - k*ax1[2];
- dCROSS(p, =, ax1, ax2_temp);
- dNormalize3(p);
- int s3=3*info->rowskip;
- info->J1a[s3+0] = p[0];
- info->J1a[s3+1] = p[1];
- info->J1a[s3+2] = p[2];
- if (joint->node[1].body) {
- info->J2a[s3+0] = -p[0];
- info->J2a[s3+1] = -p[1];
- info->J2a[s3+2] = -p[2];
- }
- // compute the right hand side of the constraint equation. set relative
- // body velocities along p to bring the axes back to perpendicular.
- // If ax1, ax2 are unit length joint axes as computed from body1 and
- // body2, we need to rotate both bodies along the axis p. If theta
- // is the angle between ax1 and ax2, we need an angular velocity
- // along p to cover the angle erp * (theta - Pi/2) in one step:
- //
- // |angular_velocity| = angle/time = erp*(theta - Pi/2) / stepsize
- // = (erp*fps) * (theta - Pi/2)
- //
- // if theta is close to Pi/2,
- // theta - Pi/2 ~= cos(theta), so
- // |angular_velocity| ~= (erp*fps) * (ax1 dot ax2)
- info->c[3] = info->fps * info->erp * - dDOT(ax1, ax2);
- // if the first angle is powered, or has joint limits, add in the stuff
- int row = 4 + joint->limot1.addLimot (joint,info,4,ax1,1);
- // if the second angle is powered, or has joint limits, add in more stuff
- joint->limot2.addLimot (joint,info,row,ax2,1);
- }
- static void universalComputeInitialRelativeRotations (dxJointUniversal *joint)
- {
- if (joint->node[0].body) {
- dVector3 ax1, ax2;
- dMatrix3 R;
- dQuaternion qcross;
- getUniversalAxes(joint, ax1, ax2);
- // Axis 1.
- dRFrom2Axes(R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2]);
- dRtoQ(R, qcross);
- dQMultiply1 (joint->qrel1, joint->node[0].body->q, qcross);
- // Axis 2.
- dRFrom2Axes(R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2]);
- dRtoQ(R, qcross);
- if (joint->node[1].body) {
- dQMultiply1 (joint->qrel2, joint->node[1].body->q, qcross);
- }
- else {
- // set joint->qrel to qcross
- for (int i=0; i<4; i++) joint->qrel2[i] = qcross[i];
- }
- }
- }
- extern "C" void dJointSetUniversalAnchor (dxJointUniversal *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- setAnchors (joint,x,y,z,joint->anchor1,joint->anchor2);
- universalComputeInitialRelativeRotations(joint);
- }
- extern "C" void dJointSetUniversalAxis1 (dxJointUniversal *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- setAxes (joint,x,y,z,NULL,joint->axis2);
- else
- setAxes (joint,x,y,z,joint->axis1,NULL);
- universalComputeInitialRelativeRotations(joint);
- }
- extern "C" void dJointSetUniversalAxis2 (dxJointUniversal *joint,
- dReal x, dReal y, dReal z)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- setAxes (joint,x,y,z,joint->axis1,NULL);
- else
- setAxes (joint,x,y,z,NULL,joint->axis2);
- universalComputeInitialRelativeRotations(joint);
- }
- extern "C" void dJointGetUniversalAnchor (dxJointUniversal *joint,
- dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor2 (joint,result,joint->anchor2);
- else
- getAnchor (joint,result,joint->anchor1);
- }
- extern "C" void dJointGetUniversalAnchor2 (dxJointUniversal *joint,
- dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- getAnchor (joint,result,joint->anchor1);
- else
- getAnchor2 (joint,result,joint->anchor2);
- }
- extern "C" void dJointGetUniversalAxis1 (dxJointUniversal *joint,
- dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- getAxis2 (joint,result,joint->axis2);
- else
- getAxis (joint,result,joint->axis1);
- }
- extern "C" void dJointGetUniversalAxis2 (dxJointUniversal *joint,
- dVector3 result)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(result,"bad result argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- getAxis (joint,result,joint->axis1);
- else
- getAxis2 (joint,result,joint->axis2);
- }
- extern "C" void dJointSetUniversalParam (dxJointUniversal *joint,
- int parameter, dReal value)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if ((parameter & 0xff00) == 0x100) {
- joint->limot2.set (parameter & 0xff,value);
- }
- else {
- joint->limot1.set (parameter,value);
- }
- }
- extern "C" dReal dJointGetUniversalParam (dxJointUniversal *joint, int parameter)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if ((parameter & 0xff00) == 0x100) {
- return joint->limot2.get (parameter & 0xff);
- }
- else {
- return joint->limot1.get (parameter);
- }
- }
- extern "C" dReal dJointGetUniversalAngle1 (dxJointUniversal *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- return getUniversalAngle2 (joint);
- else
- return getUniversalAngle1 (joint);
- }
- extern "C" dReal dJointGetUniversalAngle2 (dxJointUniversal *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE)
- return getUniversalAngle1 (joint);
- else
- return getUniversalAngle2 (joint);
- }
- extern "C" dReal dJointGetUniversalAngle1Rate (dxJointUniversal *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->node[0].body) {
- dVector3 axis;
- if (joint->flags & dJOINT_REVERSE)
- getAxis2 (joint,axis,joint->axis2);
- else
- getAxis (joint,axis,joint->axis1);
- dReal rate = dDOT(axis, joint->node[0].body->avel);
- if (joint->node[1].body) rate -= dDOT(axis, joint->node[1].body->avel);
- return rate;
- }
- return 0;
- }
- extern "C" dReal dJointGetUniversalAngle2Rate (dxJointUniversal *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->node[0].body) {
- dVector3 axis;
- if (joint->flags & dJOINT_REVERSE)
- getAxis (joint,axis,joint->axis1);
- else
- getAxis2 (joint,axis,joint->axis2);
- dReal rate = dDOT(axis, joint->node[0].body->avel);
- if (joint->node[1].body) rate -= dDOT(axis, joint->node[1].body->avel);
- return rate;
- }
- return 0;
- }
- extern "C" void dJointAddUniversalTorques (dxJointUniversal *joint, dReal torque1, dReal torque2)
- {
- dVector3 axis1, axis2;
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__duniversal_vtable,"joint is not a universal");
- if (joint->flags & dJOINT_REVERSE) {
- dReal temp = torque1;
- torque1 = - torque2;
- torque2 = - temp;
- }
- getAxis (joint,axis1,joint->axis1);
- getAxis2 (joint,axis2,joint->axis2);
- axis1[0] = axis1[0] * torque1 + axis2[0] * torque2;
- axis1[1] = axis1[1] * torque1 + axis2[1] * torque2;
- axis1[2] = axis1[2] * torque1 + axis2[2] * torque2;
- if (joint->node[0].body != 0)
- dBodyAddTorque (joint->node[0].body,axis1[0],axis1[1],axis1[2]);
- if (joint->node[1].body != 0)
- dBodyAddTorque(joint->node[1].body, -axis1[0], -axis1[1], -axis1[2]);
- }
- dxJoint::Vtable __duniversal_vtable = {
- sizeof(dxJointUniversal),
- (dxJoint::init_fn*) universalInit,
- (dxJoint::getInfo1_fn*) universalGetInfo1,
- (dxJoint::getInfo2_fn*) universalGetInfo2,
- dJointTypeUniversal};
- //****************************************************************************
- // angular motor
- static void amotorInit (dxJointAMotor *j)
- {
- int i;
- j->num = 0;
- j->mode = dAMotorUser;
- for (i=0; i<3; i++) {
- j->rel[i] = 0;
- dSetZero (j->axis[i],4);
- j->limot[i].init (j->world);
- j->angle[i] = 0;
- }
- dSetZero (j->reference1,4);
- dSetZero (j->reference2,4);
- j->flags |= dJOINT_TWOBODIES;
- }
- // compute the 3 axes in global coordinates
- static void amotorComputeGlobalAxes (dxJointAMotor *joint, dVector3 ax[3])
- {
- if (joint->mode == dAMotorEuler) {
- // special handling for euler mode
- dMULTIPLY0_331 (ax[0],joint->node[0].body->R,joint->axis[0]);
- dMULTIPLY0_331 (ax[2],joint->node[1].body->R,joint->axis[2]);
- dCROSS (ax[1],=,ax[2],ax[0]);
- dNormalize3 (ax[1]);
- }
- else {
- for (int i=0; i < joint->num; i++) {
- if (joint->rel[i] == 1) {
- // relative to b1
- dMULTIPLY0_331 (ax[i],joint->node[0].body->R,joint->axis[i]);
- }
- if (joint->rel[i] == 2) {
- // relative to b2
- dMULTIPLY0_331 (ax[i],joint->node[1].body->R,joint->axis[i]);
- }
- else {
- // global - just copy it
- ax[i][0] = joint->axis[i][0];
- ax[i][1] = joint->axis[i][1];
- ax[i][2] = joint->axis[i][2];
- }
- }
- }
- }
- static void amotorComputeEulerAngles (dxJointAMotor *joint, dVector3 ax[3])
- {
- // assumptions:
- // global axes already calculated --> ax
- // axis[0] is relative to body 1 --> global ax[0]
- // axis[2] is relative to body 2 --> global ax[2]
- // ax[1] = ax[2] x ax[0]
- // original ax[0] and ax[2] are perpendicular
- // reference1 is perpendicular to ax[0] (in body 1 frame)
- // reference2 is perpendicular to ax[2] (in body 2 frame)
- // all ax[] and reference vectors are unit length
- // calculate references in global frame
- dVector3 ref1,ref2;
- dMULTIPLY0_331 (ref1,joint->node[0].body->R,joint->reference1);
- dMULTIPLY0_331 (ref2,joint->node[1].body->R,joint->reference2);
- // get q perpendicular to both ax[0] and ref1, get first euler angle
- dVector3 q;
- dCROSS (q,=,ax[0],ref1);
- joint->angle[0] = -dAtan2 (dDOT(ax[2],q),dDOT(ax[2],ref1));
- // get q perpendicular to both ax[0] and ax[1], get second euler angle
- dCROSS (q,=,ax[0],ax[1]);
- joint->angle[1] = -dAtan2 (dDOT(ax[2],ax[0]),dDOT(ax[2],q));
- // get q perpendicular to both ax[1] and ax[2], get third euler angle
- dCROSS (q,=,ax[1],ax[2]);
- joint->angle[2] = -dAtan2 (dDOT(ref2,ax[1]), dDOT(ref2,q));
- }
- // set the reference vectors as follows:
- // * reference1 = current axis[2] relative to body 1
- // * reference2 = current axis[0] relative to body 2
- // this assumes that:
- // * axis[0] is relative to body 1
- // * axis[2] is relative to body 2
- static void amotorSetEulerReferenceVectors (dxJointAMotor *j)
- {
- if (j->node[0].body && j->node[1].body) {
- dVector3 r; // axis[2] and axis[0] in global coordinates
- dMULTIPLY0_331 (r,j->node[1].body->R,j->axis[2]);
- dMULTIPLY1_331 (j->reference1,j->node[0].body->R,r);
- dMULTIPLY0_331 (r,j->node[0].body->R,j->axis[0]);
- dMULTIPLY1_331 (j->reference2,j->node[1].body->R,r);
- }
- }
- static void amotorGetInfo1 (dxJointAMotor *j, dxJoint::Info1 *info)
- {
- info->m = 0;
- info->nub = 0;
- // compute the axes and angles, if in euler mode
- if (j->mode == dAMotorEuler) {
- dVector3 ax[3];
- amotorComputeGlobalAxes (j,ax);
- amotorComputeEulerAngles (j,ax);
- }
- // see if we're powered or at a joint limit for each axis
- for (int i=0; i < j->num; i++) {
- if (j->limot[i].testRotationalLimit (j->angle[i]) ||
- j->limot[i].fmax > 0) {
- info->m++;
- }
- }
- }
- static void amotorGetInfo2 (dxJointAMotor *joint, dxJoint::Info2 *info)
- {
- int i;
- // compute the axes (if not global)
- dVector3 ax[3];
- amotorComputeGlobalAxes (joint,ax);
- // in euler angle mode we do not actually constrain the angular velocity
- // along the axes axis[0] and axis[2] (although we do use axis[1]) :
- //
- // to get constrain w2-w1 along ...not
- // ------ --------------------- ------
- // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
- // d(angle[1])/dt = 0 ax[1]
- // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
- //
- // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
- // to prove the result for angle[0], write the expression for angle[0] from
- // GetInfo1 then take the derivative. to prove this for angle[2] it is
- // easier to take the euler rate expression for d(angle[2])/dt with respect
- // to the components of w and set that to 0.
- dVector3 *axptr[3];
- axptr[0] = &ax[0];
- axptr[1] = &ax[1];
- axptr[2] = &ax[2];
- dVector3 ax0_cross_ax1;
- dVector3 ax1_cross_ax2;
- if (joint->mode == dAMotorEuler) {
- dCROSS (ax0_cross_ax1,=,ax[0],ax[1]);
- axptr[2] = &ax0_cross_ax1;
- dCROSS (ax1_cross_ax2,=,ax[1],ax[2]);
- axptr[0] = &ax1_cross_ax2;
- }
- int row=0;
- for (i=0; i < joint->num; i++) {
- row += joint->limot[i].addLimot (joint,info,row,*(axptr[i]),1);
- }
- }
- extern "C" void dJointSetAMotorNumAxes (dxJointAMotor *joint, int num)
- {
- dAASSERT(joint && num >= 0 && num <= 3);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (joint->mode == dAMotorEuler) {
- joint->num = 3;
- }
- else {
- if (num < 0) num = 0;
- if (num > 3) num = 3;
- joint->num = num;
- }
- }
- extern "C" void dJointSetAMotorAxis (dxJointAMotor *joint, int anum, int rel,
- dReal x, dReal y, dReal z)
- {
- dAASSERT(joint && anum >= 0 && anum <= 2 && rel >= 0 && rel <= 2);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (anum < 0) anum = 0;
- if (anum > 2) anum = 2;
- joint->rel[anum] = rel;
- // x,y,z is always in global coordinates regardless of rel, so we may have
- // to convert it to be relative to a body
- dVector3 r;
- r[0] = x;
- r[1] = y;
- r[2] = z;
- r[3] = 0;
- if (rel > 0) {
- if (rel==1) {
- dMULTIPLY1_331 (joint->axis[anum],joint->node[0].body->R,r);
- }
- else {
- dMULTIPLY1_331 (joint->axis[anum],joint->node[1].body->R,r);
- }
- }
- else {
- joint->axis[anum][0] = r[0];
- joint->axis[anum][1] = r[1];
- joint->axis[anum][2] = r[2];
- }
- dNormalize3 (joint->axis[anum]);
- if (joint->mode == dAMotorEuler) amotorSetEulerReferenceVectors (joint);
- }
- extern "C" void dJointSetAMotorAngle (dxJointAMotor *joint, int anum,
- dReal angle)
- {
- dAASSERT(joint && anum >= 0 && anum < 3);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (joint->mode == dAMotorUser) {
- if (anum < 0) anum = 0;
- if (anum > 3) anum = 3;
- joint->angle[anum] = angle;
- }
- }
- extern "C" void dJointSetAMotorParam (dxJointAMotor *joint, int parameter,
- dReal value)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- int anum = parameter >> 8;
- if (anum < 0) anum = 0;
- if (anum > 2) anum = 2;
- parameter &= 0xff;
- joint->limot[anum].set (parameter, value);
- }
- extern "C" void dJointSetAMotorMode (dxJointAMotor *joint, int mode)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- joint->mode = mode;
- if (joint->mode == dAMotorEuler) {
- joint->num = 3;
- amotorSetEulerReferenceVectors (joint);
- }
- }
- extern "C" int dJointGetAMotorNumAxes (dxJointAMotor *joint)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- return joint->num;
- }
- extern "C" void dJointGetAMotorAxis (dxJointAMotor *joint, int anum,
- dVector3 result)
- {
- dAASSERT(joint && anum >= 0 && anum < 3);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (anum < 0) anum = 0;
- if (anum > 2) anum = 2;
- if (joint->rel[anum] > 0) {
- if (joint->rel[anum]==1) {
- dMULTIPLY0_331 (result,joint->node[0].body->R,joint->axis[anum]);
- }
- else {
- dMULTIPLY0_331 (result,joint->node[1].body->R,joint->axis[anum]);
- }
- }
- else {
- result[0] = joint->axis[anum][0];
- result[1] = joint->axis[anum][1];
- result[2] = joint->axis[anum][2];
- }
- }
- extern "C" int dJointGetAMotorAxisRel (dxJointAMotor *joint, int anum)
- {
- dAASSERT(joint && anum >= 0 && anum < 3);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (anum < 0) anum = 0;
- if (anum > 2) anum = 2;
- return joint->rel[anum];
- }
- extern "C" dReal dJointGetAMotorAngle (dxJointAMotor *joint, int anum)
- {
- dAASSERT(joint && anum >= 0 && anum < 3);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (anum < 0) anum = 0;
- if (anum > 3) anum = 3;
- return joint->angle[anum];
- }
- extern "C" dReal dJointGetAMotorAngleRate (dxJointAMotor *joint, int anum)
- {
- // @@@
- dDebug (0,"not yet implemented");
- return 0;
- }
- extern "C" dReal dJointGetAMotorParam (dxJointAMotor *joint, int parameter)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- int anum = parameter >> 8;
- if (anum < 0) anum = 0;
- if (anum > 2) anum = 2;
- parameter &= 0xff;
- return joint->limot[anum].get (parameter);
- }
- extern "C" int dJointGetAMotorMode (dxJointAMotor *joint)
- {
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- return joint->mode;
- }
- extern "C" void dJointAddAMotorTorques (dxJointAMotor *joint, dReal torque1, dReal torque2, dReal torque3)
- {
- dVector3 axes[3];
- dAASSERT(joint);
- dUASSERT(joint->vtable == &__damotor_vtable,"joint is not an amotor");
- if (joint->num == 0)
- return;
- dUASSERT((joint->flags & dJOINT_REVERSE) == 0, "dJointAddAMotorTorques not yet implemented for reverse AMotor joints");
- amotorComputeGlobalAxes (joint,axes);
- axes[0][0] *= torque1;
- axes[0][1] *= torque1;
- axes[0][2] *= torque1;
- if (joint->num >= 2) {
- axes[0][0] += axes[1][0] * torque2;
- axes[0][1] += axes[1][0] * torque2;
- axes[0][2] += axes[1][0] * torque2;
- if (joint->num >= 3) {
- axes[0][0] += axes[2][0] * torque3;
- axes[0][1] += axes[2][0] * torque3;
- axes[0][2] += axes[2][0] * torque3;
- }
- }
- if (joint->node[0].body != 0)
- dBodyAddTorque (joint->node[0].body,axes[0][0],axes[0][1],axes[0][2]);
- if (joint->node[1].body != 0)
- dBodyAddTorque(joint->node[1].body, -axes[0][0], -axes[0][1], -axes[0][2]);
- }
- dxJoint::Vtable __damotor_vtable = {
- sizeof(dxJointAMotor),
- (dxJoint::init_fn*) amotorInit,
- (dxJoint::getInfo1_fn*) amotorGetInfo1,
- (dxJoint::getInfo2_fn*) amotorGetInfo2,
- dJointTypeAMotor};
- //****************************************************************************
- // fixed joint
- static void fixedInit (dxJointFixed *j)
- {
- dSetZero (j->offset,4);
- dSetZero (j->qrel,4);
- }
- static void fixedGetInfo1 (dxJointFixed *j, dxJoint::Info1 *info)
- {
- info->m = 6;
- info->nub = 6;
- }
- static void fixedGetInfo2 (dxJointFixed *joint, dxJoint::Info2 *info)
- {
- int s = info->rowskip;
- // Three rows for orientation
- setFixedOrientation(joint, info, joint->qrel, 3);
- // Three rows for position.
- // set jacobian
- info->J1l[0] = 1;
- info->J1l[s+1] = 1;
- info->J1l[2*s+2] = 1;
- dVector3 ofs;
- dMULTIPLY0_331 (ofs,joint->node[0].body->R,joint->offset);
- if (joint->node[1].body) {
- dCROSSMAT (info->J1a,ofs,s,+,-);
- info->J2l[0] = -1;
- info->J2l[s+1] = -1;
- info->J2l[2*s+2] = -1;
- }
- // set right hand side for the first three rows (linear)
- dReal k = info->fps * info->erp;
- if (joint->node[1].body) {
- for (int j=0; j<3; j++)
- info->c[j] = k * (joint->node[1].body->pos[j] -
- joint->node[0].body->pos[j] + ofs[j]);
- }
- else {
- for (int j=0; j<3; j++)
- info->c[j] = k * (joint->offset[j] - joint->node[0].body->pos[j]);
- }
- }
- extern "C" void dJointSetFixed (dxJointFixed *joint)
- {
- dUASSERT(joint,"bad joint argument");
- dUASSERT(joint->vtable == &__dfixed_vtable,"joint is not fixed");
- int i;
- // This code is taken from sJointSetSliderAxis(), we should really put the
- // common code in its own function.
- // compute the offset between the bodies
- if (joint->node[0].body) {
- if (joint->node[1].body) {
- dQMultiply1 (joint->qrel,joint->node[0].body->q,joint->node[1].body->q);
- dReal ofs[4];
- for (i=0; i<4; i++) ofs[i] = joint->node[0].body->pos[i];
- for (i=0; i<4; i++) ofs[i] -= joint->node[1].body->pos[i];
- dMULTIPLY1_331 (joint->offset,joint->node[0].body->R,ofs);
- }
- else {
- // set joint->qrel to the transpose of the first body's q
- joint->qrel[0] = joint->node[0].body->q[0];
- for (i=1; i<4; i++) joint->qrel[i] = -joint->node[0].body->q[i];
- for (i=0; i<4; i++) joint->offset[i] = joint->node[0].body->pos[i];
- }
- }
- }
- dxJoint::Vtable __dfixed_vtable = {
- sizeof(dxJointFixed),
- (dxJoint::init_fn*) fixedInit,
- (dxJoint::getInfo1_fn*) fixedGetInfo1,
- (dxJoint::getInfo2_fn*) fixedGetInfo2,
- dJointTypeFixed};
- //****************************************************************************
- // null joint
- static void nullGetInfo1 (dxJointNull *j, dxJoint::Info1 *info)
- {
- info->m = 0;
- info->nub = 0;
- }
- static void nullGetInfo2 (dxJointNull *joint, dxJoint::Info2 *info)
- {
- dDebug (0,"this should never get called");
- }
- dxJoint::Vtable __dnull_vtable = {
- sizeof(dxJointNull),
- (dxJoint::init_fn*) 0,
- (dxJoint::getInfo1_fn*) nullGetInfo1,
- (dxJoint::getInfo2_fn*) nullGetInfo2,
- dJointTypeNull};
- /******************** breakable joint contribution ***********************/
- extern "C" void dJointSetBreakable (dxJoint *joint, int b) {
- dAASSERT(joint);
- if (b) {
- // we want this joint to be breakable but we must first check if it
- // was already breakable
- if (!joint->breakInfo) {
- // allocate a dxJointBreakInfo struct
- joint->breakInfo = new dxJointBreakInfo;
- joint->breakInfo->flags = 0;
- for (int i = 0; i < 3; i++) {
- joint->breakInfo->b1MaxF[0] = 0;
- joint->breakInfo->b1MaxT[0] = 0;
- joint->breakInfo->b2MaxF[0] = 0;
- joint->breakInfo->b2MaxT[0] = 0;
- }
- joint->breakInfo->callback = 0;
- }
- else {
- // the joint was already breakable
- return;
- }
- }
- else {
- // we want this joint to be unbreakable mut we must first check if
- // it is alreay unbreakable
- if (joint->breakInfo) {
- // deallocate the dxJointBreakInfo struct
- delete joint->breakInfo;
- joint->breakInfo = 0;
- }
- else {
- // the joint was already unbreakable
- return;
- }
- }
- }
- extern "C" void dJointSetBreakCallback (dxJoint *joint, dJointBreakCallback *callbackFunc) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointSetBreakCallback called on unbreakable joint");
- }
- # endif
- joint->breakInfo->callback = callbackFunc;
- }
- extern "C" void dJointSetBreakMode (dxJoint *joint, int mode) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointSetBreakMode called on unbreakable joint");
- }
- # endif
- joint->breakInfo->flags = mode;
- }
- extern "C" int dJointGetBreakMode (dxJoint *joint) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointGetBreakMode called on unbreakable joint");
- }
- # endif
- return joint->breakInfo->flags;
- }
- extern "C" void dJointSetBreakForce (dxJoint *joint, int body, dReal x, dReal y, dReal z) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointSetBreakForce called on unbreakable joint");
- }
- # endif
- if (body) {
- joint->breakInfo->b2MaxF[0] = x;
- joint->breakInfo->b2MaxF[1] = y;
- joint->breakInfo->b2MaxF[2] = z;
- }
- else {
- joint->breakInfo->b1MaxF[0] = x;
- joint->breakInfo->b1MaxF[1] = y;
- joint->breakInfo->b1MaxF[2] = z;
- }
- }
- extern "C" void dJointSetBreakTorque (dxJoint *joint, int body, dReal x, dReal y, dReal z) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointSetBreakTorque called on unbreakable joint");
- }
- # endif
- if (body) {
- joint->breakInfo->b2MaxT[0] = x;
- joint->breakInfo->b2MaxT[1] = y;
- joint->breakInfo->b2MaxT[2] = z;
- }
- else {
- joint->breakInfo->b1MaxT[0] = x;
- joint->breakInfo->b1MaxT[1] = y;
- joint->breakInfo->b1MaxT[2] = z;
- }
- }
- extern "C" int dJointIsBreakable (dxJoint *joint) {
- dAASSERT(joint);
- return joint->breakInfo != 0;
- }
- extern "C" void dJointGetBreakForce (dxJoint *joint, int body, dReal *force) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointGetBreakForce called on unbreakable joint");
- }
- # endif
- if (body)
- for (int i=0; i<3; i++) force[i]=joint->breakInfo->b2MaxF[i];
- else
- for (int i=0; i<3; i++) force[i]=joint->breakInfo->b1MaxF[i];
- }
- extern "C" void dJointGetBreakTorque (dxJoint *joint, int body, dReal *torque) {
- dAASSERT(joint);
- # ifndef dNODEBUG
- // only works for a breakable joint
- if (!joint->breakInfo) {
- dDebug (0, "dJointGetBreakTorque called on unbreakable joint");
- }
- # endif
- if (body)
- for (int i=0; i<3; i++) torque[i]=joint->breakInfo->b2MaxT[i];
- else
- for (int i=0; i<3; i++) torque[i]=joint->breakInfo->b1MaxT[i];
- }
- /*************************************************************************/
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