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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- buggy with suspension.
- this also shows you how to use geom groups.
- */
- #include <stdlib.h>
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCappedCylinder dsDrawCappedCylinderD
- #endif
- // some constants
- #define LENGTH 0.7 // chassis length
- #define WIDTH 0.4 // chassis width
- #define HEIGHT 0.2 // chassis height
- #define RADIUS 0.22 // wheel radius
- #define STARTZ 0.4 // starting height of chassis
- #define CMASS 1 // chassis mass
- #define WMASS 0.2 // wheel mass
- // dynamics and collision objects (chassis, 4 wheels, environment, obstacles, chain)
- static dWorldID world;
- static dSpaceID space;
- // chain stuff
- static const float chain_radius = 0.1;
- static const float chain_mass = 0.1;
- static const int chain_num = 10;
- static dBodyID chain_body[chain_num];
- static dGeomID chain_geom[chain_num];
- static dJointID chain_joint[chain_num-1];
- // 1 chasses, 4 wheels
- static dBodyID body[5];
- // joint[0] is left front wheel, joint[1] is right front wheel
- static dJointID joint[4];
- static int joint_exists[4];
- static dJointGroupID contactgroup;
- static dGeomID ground;
- static dSpaceID car_space;
- static dGeomID box[1];
- static dGeomID sphere[4];
- static dGeomID ground_box;
- static const int obstacle_num = 25;
- static dGeomID obstacle[obstacle_num];
- // things that the user controls
- static dReal speed=0,steer=0; // user commands
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *data, dGeomID o1, dGeomID o2)
- {
- int i,n;
- // // do not collide objects that are connected
- // dBodyID b1 = dGeomGetBody (o1),
- // b2 = dGeomGetBody (o2);
- // if (b1 && b2 && dAreConnected(b1, b2)) return;
-
- const int N = 10;
- dContact contact[N];
- n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
- if (n > 0) {
- for (i=0; i<n; i++) {
- contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
- dContactSoftERP | dContactSoftCFM | dContactApprox1;
- contact[i].surface.mu = dInfinity;
- contact[i].surface.slip1 = 0.1;
- contact[i].surface.slip2 = 0.1;
- contact[i].surface.soft_erp = 0.5;
- contact[i].surface.soft_cfm = 0.3;
- dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
- dJointAttach (c,
- dGeomGetBody(contact[i].geom.g1),
- dGeomGetBody(contact[i].geom.g2));
- }
- }
- }
- // callback function for joints that break
- static void jointBreakCallback (dJointID j)
- {
- if (j == joint[0]) joint_exists[0] = 0;
- else if (j == joint[1]) joint_exists[1] = 0;
- else if (j == joint[2]) joint_exists[2] = 0;
- else if (j == joint[3]) joint_exists[3] = 0;
- printf ("A joint just broke\n");
- }
- // start simulation - set viewpoint
- static void start()
- {
- static float xyz[3] = {0.8317f,-0.9817f,0.8000f};
- static float hpr[3] = {121.0000f,-27.5000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- printf ("Press:\t'a' to increase speed.\n"
- "\t'z' to decrease speed.\n"
- "\t',' to steer left.\n"
- "\t'.' to steer right.\n"
- "\t' ' to reset speed and steering.\n");
- }
- // called when a key pressed
- static void command (int cmd)
- {
- switch (cmd) {
- case 'a': case 'A':
- speed += 0.3;
- break;
- case 'z': case 'Z':
- speed -= 0.3;
- break;
- case ',':
- steer -= 0.5;
- break;
- case '.':
- steer += 0.5;
- break;
- case ' ':
- speed = 0;
- steer = 0;
- break;
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- int i;
- if (!pause) {
- for (i=0; i<2; i++) {
- if (joint_exists[i]) {
- // motor
- dJointSetHinge2Param (joint[i],dParamVel2,-speed);
- dJointSetHinge2Param (joint[i],dParamFMax2,0.1);
- // steering
- dReal v = steer - dJointGetHinge2Angle1 (joint[i]);
- if (v > 0.1) v = 0.1;
- if (v < -0.1) v = -0.1;
- v *= 10.0;
- dJointSetHinge2Param (joint[i],dParamVel,v);
- dJointSetHinge2Param (joint[i],dParamFMax,0.2);
- dJointSetHinge2Param (joint[i],dParamLoStop,-0.75);
- dJointSetHinge2Param (joint[i],dParamHiStop,0.75);
- dJointSetHinge2Param (joint[i],dParamFudgeFactor,0.1);
- }
- }
-
- dSpaceCollide (space,0,&nearCallback);
- //dWorldStep (world,0.05);
- dWorldStepFast1 (world,0.05,5);
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- }
- dsSetColor (0,1,1);
- dsSetTexture (DS_WOOD);
- dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
- dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides);
- dsSetColor (1,1,1);
- for (i=1; i<=4; i++)
- dsDrawCylinder (dBodyGetPosition(body[i]),
- dBodyGetRotation(body[i]),
- 0.2,
- RADIUS);
- dVector3 ss;
- dGeomBoxGetLengths (ground_box,ss);
- dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss);
-
- dsSetColor (1,0,0);
- for (i=0; i<obstacle_num; i++) {
- dVector3 ss;
- dGeomBoxGetLengths (obstacle[i],ss);
- dsDrawBox (dGeomGetPosition(obstacle[i]),dGeomGetRotation(obstacle[i]),ss);
- }
- dsSetColor (1,1,0);
- for (i=0; i<chain_num; i++) {
- dsDrawSphere (dGeomGetPosition(chain_geom[i]),dGeomGetRotation(chain_geom[i]),chain_radius);
- }
-
- /*
- printf ("%.10f %.10f %.10f %.10f\n",
- dJointGetHingeAngle (joint[1]),
- dJointGetHingeAngle (joint[2]),
- dJointGetHingeAngleRate (joint[1]),
- dJointGetHingeAngleRate (joint[2]));
- */
- }
- int main (int argc, char **argv)
- {
- int i;
- dMass m;
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = "../../drawstuff/textures";
- if(argc==2)
- {
- fn.path_to_textures = argv[1];
- }
- // create world
- world = dWorldCreate();
- space = dHashSpaceCreate (0);
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-0.5);
- ground = dCreatePlane (space,0,0,1,0);
- // chassis body
- body[0] = dBodyCreate (world);
- dBodySetPosition (body[0],0,0,STARTZ);
- dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
- dMassAdjust (&m,CMASS);
- dBodySetMass (body[0],&m);
- box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT);
- dGeomSetBody (box[0],body[0]);
-
- // a chain
- for (i=0; i<chain_num; i++) {
- chain_body[i] = dBodyCreate (world);
- dBodySetPosition (chain_body[i],-LENGTH-(i*2*chain_radius),0,STARTZ-HEIGHT*0.5);
- dMassSetSphere (&m,1,chain_radius);
- dMassAdjust (&m,chain_mass);
- dBodySetMass (chain_body[i],&m);
- chain_geom[i] = dCreateSphere (space,chain_radius);
- dGeomSetBody (chain_geom[i],chain_body[i]);
- }
-
- // wheel bodies
- for (i=1; i<=4; i++) {
- body[i] = dBodyCreate (world);
- dQuaternion q;
- dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
- dBodySetQuaternion (body[i],q);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m,WMASS);
- dBodySetMass (body[i],&m);
- sphere[i-1] = dCreateSphere (0,RADIUS);
- dGeomSetBody (sphere[i-1],body[i]);
- }
- dBodySetPosition (body[1], 0.5*LENGTH, WIDTH*1.0, STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[2], 0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[3], -0.5*LENGTH, WIDTH*1.0, STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[4], -0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5);
- // front wheel hinge
- /*
- joint[0] = dJointCreateHinge2 (world,0);
- dJointAttach (joint[0],body[0],body[1]);
- const dReal *a = dBodyGetPosition (body[1]);
- dJointSetHinge2Anchor (joint[0],a[0],a[1],a[2]);
- dJointSetHinge2Axis1 (joint[0],0,0,1);
- dJointSetHinge2Axis2 (joint[0],0,1,0);
- */
- // front and back wheel hinges
- for (i=0; i<4; i++) {
- joint[i] = dJointCreateHinge2 (world,0);
- joint_exists[i] = 1;
- dJointAttach (joint[i],body[0],body[i+1]);
- const dReal *a = dBodyGetPosition (body[i+1]);
- dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]);
- dJointSetHinge2Axis1 (joint[i],0,0,1);
- dJointSetHinge2Axis2 (joint[i],0,1,0);
- // the wheels can break
- dJointSetBreakable (joint[i], 1);
- // the wheels wil break at a specific force
- dJointSetBreakMode (joint[i],
- dJOINT_BREAK_AT_B1_FORCE |
- dJOINT_BREAK_AT_B2_FORCE |
- dJOINT_DELETE_ON_BREAK);
- // specify the force for the first body connected to the joint ...
- dJointSetBreakForce (joint[i], 0, 2.5, 2.5, 2.5);
- // and for the second body
- dJointSetBreakForce (joint[i], 1, 2.5, 2.5, 2.5);
- // set the callback function
- dJointSetBreakCallback (joint[i], &jointBreakCallback);
- }
-
- // joints for the chain
- for (i=0; i<chain_num-1; i++) {
- chain_joint[i] = dJointCreateFixed (world,0);
- dJointAttach (chain_joint[i],chain_body[i+1],chain_body[i]);
- dJointSetFixed (chain_joint[i]);
- // the chain can break
- dJointSetBreakable (chain_joint[i], 1);
- // the chain wil break at a specific force
- dJointSetBreakMode (chain_joint[i],
- dJOINT_BREAK_AT_B1_FORCE |
- dJOINT_BREAK_AT_B2_FORCE |
- dJOINT_DELETE_ON_BREAK);
- // specify the force for the first body connected to the joint ...
- dJointSetBreakForce (chain_joint[i], 0, 0.5, 0.5, 0.5);
- // and for the second body
- dJointSetBreakForce (chain_joint[i], 1, 0.5, 0.5, 0.5);
- // set the callback function
- dJointSetBreakCallback (chain_joint[i], &jointBreakCallback);
- }
-
- // set joint suspension
- for (i=0; i<4; i++) {
- dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4);
- dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.1);
- }
- // lock back wheels along the steering axis
- for (i=1; i<4; i++) {
- // set stops to make sure wheels always stay in alignment
- dJointSetHinge2Param (joint[i],dParamLoStop,0);
- dJointSetHinge2Param (joint[i],dParamHiStop,0);
- // the following alternative method is no good as the wheels may get out
- // of alignment:
- // dJointSetHinge2Param (joint[i],dParamVel,0);
- // dJointSetHinge2Param (joint[i],dParamFMax,dInfinity);
- }
-
- // create car space and add it to the top level space
- car_space = dSimpleSpaceCreate (space);
- dSpaceSetCleanup (car_space,0);
- dSpaceAdd (car_space,box[0]);
- dSpaceAdd (car_space,sphere[0]);
- dSpaceAdd (car_space,sphere[1]);
- dSpaceAdd (car_space,sphere[2]);
- // environment
- ground_box = dCreateBox (space,2,1.5,1);
- dMatrix3 R;
- dRFromAxisAndAngle (R,0,1,0,-0.15);
- dGeomSetPosition (ground_box,2,0,-0.34);
- dGeomSetRotation (ground_box,R);
-
- // obstacles
- for (i=0; i<obstacle_num; i++) {
- dReal height = 0.1+(dReal(rand()%10)/10.0);
- obstacle[i] = dCreateBox (space,0.2,0.2,height);
- dGeomSetPosition (
- obstacle[i],
- (rand()%20)-10,
- (rand()%20)-10,
- height/2.0);
- }
- // run simulation
- dsSimulationLoop (argc,argv,352,288,&fn);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- dGeomDestroy (box[0]);
- for (i=0; i<4; i++)
- dGeomDestroy (sphere[i]);
-
- dCloseODE ();
-
- return 0;
- }
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