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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCappedCylinder dsDrawCappedCylinderD
- #endif
- // some constants
- #define DENSITY (5.0) // density of all objects
- // dynamics and collision objects
- struct MyObject {
- dBodyID body; // the body
- dGeomID geom; // geometry representing this body
- };
- static dWorldID world;
- static dSpaceID space;
- static MyObject fallingObject;
- static dGeomID box1, box2;
- static dJointGroupID contactgroup;
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *data, dGeomID o1, dGeomID o2)
- {
- int i;
- // if (o1->body && o2->body) return;
- // exit without doing anything if the two bodies are connected by a joint
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
- if (b1 && b2 && dAreConnected (b1,b2)) return;
- dContact contact[4]; // up to 3 contacts per box
- for (i=0; i<4; i++) {
- contact[i].surface.mode = dContactBounce; //dContactMu2;
- contact[i].surface.mu = dInfinity;
- contact[i].surface.mu2 = 0;
- contact[i].surface.bounce = 0.5;
- contact[i].surface.bounce_vel = 0.1;
- }
- if (int numc = dCollide (o1,o2,4,&contact[0].geom,sizeof(dContact))) {
- // dMatrix3 RI;
- // dRSetIdentity (RI);
- // const dReal ss[3] = {0.02,0.02,0.02};
- for (i=0; i<numc; i++) {
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c,b1,b2);
- // dsDrawBox (contact[i].geom.pos,RI,ss);
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- static float xyz[3] = {-4.0f, 0.0f, 3.0f};
- static float hpr[3] = {0.0f,-15.0f,0.0f};
- dsSetViewpoint (xyz,hpr);
- printf ("To drop another object, press:\n");
- printf (" b for box.\n");
- printf (" s for sphere.\n");
- printf (" c for cylinder.\n");
- printf ("To select an object, press space.\n");
- }
- char locase (char c)
- {
- if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
- else return c;
- }
- // called when a key pressed
- static void command (int cmd)
- {
- int i,k;
- dReal sides[3];
- dMass m;
- cmd = locase (cmd);
- if (cmd == 'b' || cmd == 's' || cmd == 'c') {
- // Destroy the currently falling object and replace it by an instance of the requested type
- if (fallingObject.body) {
- dBodyDestroy (fallingObject.body);
- dGeomDestroy (fallingObject.geom);
- memset (&fallingObject, 0, sizeof(fallingObject));
- }
- fallingObject.body = dBodyCreate (world);
- for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
- // Start out centered above the V-gap
- dBodySetPosition (fallingObject.body, 0,0,5);
- #if 0
- dMatrix3 R;
- dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- dBodySetRotation (fallingObject.body,R);
- dBodySetData (fallingObject.body,(void*) i);
- #endif
-
- if (cmd == 'b') {
- dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
- fallingObject.geom = dCreateBox (space,sides[0],sides[1],sides[2]);
- }
- else if (cmd == 'c') {
- sides[0] *= 0.5;
- dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);
- fallingObject.geom = dCreateCCylinder (space,sides[0],sides[1]);
- }
- else if (cmd == 's') {
- sides[0] *= 0.5;
- dMassSetSphere (&m,DENSITY,sides[0]);
- fallingObject.geom = dCreateSphere (space,sides[0]);
- }
- dGeomSetBody (fallingObject.geom,fallingObject.body);
- dBodySetMass (fallingObject.body,&m);
- }
- }
- // draw a geom
- void drawGeom (dGeomID g, const dReal *pos, const dReal *R)
- {
- if (!g) return;
- if (!pos) pos = dGeomGetPosition (g);
- if (!R) R = dGeomGetRotation (g);
- int type = dGeomGetClass (g);
- if (type == dBoxClass) {
- dVector3 sides;
- dGeomBoxGetLengths (g,sides);
- dsDrawBox (pos,R,sides);
- }
- else if (type == dSphereClass) {
- dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
- }
- else if (type == dCCylinderClass) {
- dReal radius,length;
- dGeomCCylinderGetParams (g,&radius,&length);
- dsDrawCappedCylinder (pos,R,length,radius);
- }
- /*
- else if (type == dGeomTransformClass) {
- dGeomID g2 = dGeomTransformGetGeom (g);
- const dReal *pos2 = dGeomGetPosition (g2);
- const dReal *R2 = dGeomGetRotation (g2);
- dVector3 actual_pos;
- dMatrix3 actual_R;
- dMULTIPLY0_331 (actual_pos,R,pos2);
- actual_pos[0] += pos[0];
- actual_pos[1] += pos[1];
- actual_pos[2] += pos[2];
- dMULTIPLY0_333 (actual_R,R,R2);
- drawGeom (g2,actual_pos,actual_R);
- }
- */
- }
- // simulation loop
- static void simLoop (int pause)
- {
- dsSetColor (0,0,2);
- dSpaceCollide (space,0,&nearCallback);
- if (!pause) dWorldStep (world,0.0005);
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- dsSetColor (1,1,0);
- dsSetTexture (DS_WOOD);
- // draw the falling object
- dsSetColor (1,0,0);
- drawGeom (fallingObject.geom,0,0);
- // draw the constraining boxes
- dsSetColor(0.8, 1, 0.8);
- drawGeom (box1,0,0);
- drawGeom (box2,0,0);
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = "../../drawstuff/textures";
- if(argc==2)
- {
- fn.path_to_textures = argv[1];
- }
- // create world
- world = dWorldCreate();
- space = dHashSpaceCreate();
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-0.5);
- dWorldSetCFM (world,1e-5);
- dCreatePlane (space,0,0,1,0);
- memset (&fallingObject,0,sizeof(fallingObject));
- // Create two flat boxes, just slightly off vertical and a bit apart for stuff to fall in between.
- // Don't create bodies for these boxes -- they'll be immovable instead.
- {
- dReal sides[3];
- dMatrix3 R;
-
- sides[0] = 4;
- sides[1] = 0.2;
- sides[2] = 3;
- box1 = dCreateBox (space,sides[0],sides[1],sides[2]);
- dGeomSetPosition (box1, 0, sides[1], sides[2]/2);
- dRFromAxisAndAngle (R, 1, 0, 0, -0.1);
- dGeomSetRotation (box1, R);
-
- box2 = dCreateBox (space,sides[0],sides[1],sides[2]);
- dGeomSetPosition (box2, 0, -sides[1], sides[2]/2);
- dRFromAxisAndAngle (R, 1, 0, 0, 0.1);
- dGeomSetRotation (box2, R);
- }
-
- // Pretend to drop a box to start
- command('b');
-
- // run simulation
- dsSimulationLoop (argc,argv,640,480,&fn);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- return 0;
- }
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