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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #include "bunny_geom.h"
- #include "convex_bunny_geom.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #define dsDrawLine dsDrawLineD
- #define dsDrawTriangle dsDrawTriangleD
- #define dsDrawConvex dsDrawConvexD
- #endif
- // some constants
- #define NUM 200 // max number of objects
- #define DENSITY (5.0) // density of all objects
- #define GPB 3 // maximum number of geometries per body
- #define MAX_CONTACTS 64 // maximum number of contact points per body
- // dynamics and collision objects
- struct MyObject
- {
- dBodyID body; // the body
- dGeomID geom[GPB]; // geometries representing this body
- };
- static int num=0; // number of objects in simulation
- static int nextobj=0; // next object to recycle if num==NUM
- static dWorldID world;
- static dSpaceID space;
- static MyObject obj[NUM];
- static dJointGroupID contactgroup;
- static int selected = -1; // selected object
- static int show_aabb = 0; // show geom AABBs?
- static int show_contacts = 0; // show contact points?
- static int random_pos = 1; // drop objects from random position?
- typedef dReal dVector3R[3];
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback( void *, dGeomID o1, dGeomID o2 )
- {
- int i;
- // if (o1->body && o2->body) return;
- // exit without doing anything if the two bodies are connected by a joint
- dBodyID b1 = dGeomGetBody( o1 );
- dBodyID b2 = dGeomGetBody( o2 );
- if ( b1 && b2 && dAreConnectedExcluding( b1,b2,dJointTypeContact ) ) return;
- dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
- for ( i=0; i<MAX_CONTACTS; i++ )
- {
- contact[i].surface.mode = dContactBounce | dContactSoftCFM;
- contact[i].surface.mu = dInfinity;
- contact[i].surface.mu2 = 0;
- contact[i].surface.bounce = 0.1;
- contact[i].surface.bounce_vel = 0.1;
- contact[i].surface.soft_cfm = 0.01;
- }
- if ( int numc = dCollide( o1,o2,MAX_CONTACTS,&contact[0].geom,
- sizeof( dContact ) ) )
- {
- dMatrix3 RI;
- dRSetIdentity( RI );
- const dReal ss[3] = {0.02,0.02,0.02};
- for ( i=0; i<numc; i++ )
- {
- dJointID c = dJointCreateContact( world,contactgroup,contact+i );
- dJointAttach( c,b1,b2 );
- if ( show_contacts ) dsDrawBox( contact[i].geom.pos,RI,ss );
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread( dAllocateMaskAll );
- static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
- static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
- dsSetViewpoint( xyz,hpr );
- printf( "To drop another object, press:\n" );
- printf( " b for box.\n" );
- printf( " s for sphere.\n" );
- printf( " c for capsule.\n" );
- printf( " v for a convex.\n" );
- printf( "To select an object, press space.\n" );
- printf( "To disable the selected object, press d.\n" );
- printf( "To enable the selected object, press e.\n" );
- printf( "To toggle showing the geom AABBs, press a.\n" );
- printf( "To toggle showing the contact points, press t.\n" );
- printf( "To toggle dropping from random position/orientation, press r.\n" );
- }
- char locase( char c )
- {
- if ( c >= 'A' && c <= 'Z' ) return c - ( 'a'-'A' );
- else return c;
- }
- // called when a key pressed
- static void command( int cmd )
- {
- int i,k;
- dReal sides[3];
- dMass m;
- cmd = locase( cmd );
- if ( cmd == 'v' || cmd == 'b' || cmd == 'c' || cmd == 's' || cmd == 'y')
- {
- if ( num < NUM )
- {
- i = num;
- num++;
- }
- else
- {
- i = nextobj;
- nextobj++;
- if ( nextobj >= num ) nextobj = 0;
- // destroy the body and geoms for slot i
- dBodyDestroy( obj[i].body );
- for ( k=0; k < GPB; k++ )
- {
- if ( obj[i].geom[k] ) dGeomDestroy( obj[i].geom[k] );
- }
- memset( &obj[i],0,sizeof( obj[i] ) );
- }
- obj[i].body = dBodyCreate( world );
- for ( k=0; k<3; k++ ) sides[k] = dRandReal()*0.5+0.1;
- dMatrix3 R;
- if ( random_pos )
- {
- dBodySetPosition( obj[i].body,
- dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3 );
- dRFromAxisAndAngle( R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0 );
- }
- else
- {
- dReal maxheight = 0;
- for ( k=0; k<num; k++ )
- {
- const dReal *pos = dBodyGetPosition( obj[k].body );
- if ( pos[2] > maxheight ) maxheight = pos[2];
- }
- dBodySetPosition( obj[i].body, 0,0,maxheight+1 );
- dRFromAxisAndAngle( R,0,0,1,dRandReal()*10.0-5.0 );
- }
- dBodySetRotation( obj[i].body,R );
- dBodySetData( obj[i].body,( void* )( size_t )i );
- if ( cmd == 'b' )
- {
- dMassSetBox( &m,DENSITY,sides[0],sides[1],sides[2] );
- obj[i].geom[0] = dCreateBox( space,sides[0],sides[1],sides[2] );
- }
- else if ( cmd == 'c' )
- {
- sides[0] *= 0.5;
- dMassSetCapsule( &m,DENSITY,3,sides[0],sides[1] );
- obj[i].geom[0] = dCreateCapsule( space,sides[0],sides[1] );
- }
- else if (cmd == 'y') {
- dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
- }
- else if ( cmd == 's' )
- {
- sides[0] *= 0.5;
- dMassSetSphere( &m,DENSITY,sides[0] );
- obj[i].geom[0] = dCreateSphere( space,sides[0] );
- }
- else if ( cmd == 'v' )
- {
- obj[i].geom[0] = dCreateConvex( space,
- convexBunnyPlanes,
- convexBunnyPlaneCount,
- convexBunnyPoints,
- convexBunnyPointCount,
- convexBunnyPolygons );
- /// Use equivalent TriMesh to set mass
- dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
- dGeomTriMeshDataBuildSingle( new_tmdata, &Vertices[0], 3 * sizeof( float ), VertexCount,
- ( dTriIndex* )&Indices[0], IndexCount, 3 * sizeof( dTriIndex ) );
- dGeomTriMeshDataPreprocess2( new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL );
- dGeomID triMesh = dCreateTriMesh( 0, new_tmdata, 0, 0, 0 );
- dMassSetTrimesh( &m, DENSITY, triMesh );
- dGeomDestroy( triMesh );
- dGeomTriMeshDataDestroy( new_tmdata );
- printf( "mass at %f %f %f\n", m.c[0], m.c[1], m.c[2] );
- dGeomSetPosition( obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2] );
- dMassTranslate( &m, -m.c[0], -m.c[1], -m.c[2] );
- }
- for ( k=0; k < GPB; k++ )
- {
- if ( obj[i].geom[k] ) dGeomSetBody( obj[i].geom[k],obj[i].body );
- }
- dBodySetMass( obj[i].body,&m );
- }
- if ( cmd == ' ' )
- {
- selected++;
- if ( selected >= num ) selected = 0;
- if ( selected < 0 ) selected = 0;
- }
- else if ( cmd == 'd' && selected >= 0 && selected < num )
- {
- dBodyDisable( obj[selected].body );
- }
- else if ( cmd == 'e' && selected >= 0 && selected < num )
- {
- dBodyEnable( obj[selected].body );
- }
- else if ( cmd == 'a' )
- {
- show_aabb ^= 1;
- }
- else if ( cmd == 't' )
- {
- show_contacts ^= 1;
- }
- else if ( cmd == 'r' )
- {
- random_pos ^= 1;
- }
- }
- // draw a geom
- void drawGeom( dGeomID g, const dReal *pos, const dReal *R, int show_aabb )
- {
- if ( !g ) return;
- if ( !pos ) pos = dGeomGetPosition( g );
- if ( !R ) R = dGeomGetRotation( g );
- int type = dGeomGetClass( g );
- if ( type == dBoxClass )
- {
- dVector3 sides;
- dGeomBoxGetLengths( g,sides );
- dsDrawBox( pos,R,sides );
- }
- else if ( type == dSphereClass )
- {
- dsDrawSphere( pos,R,dGeomSphereGetRadius( g ) );
- }
- else if (type == dCylinderClass) {
- dReal radius,length;
- dGeomCylinderGetParams (g,&radius,&length);
- dsDrawCylinder (pos,R,length,radius);
- }
- else if ( type == dCapsuleClass )
- {
- dReal radius,length;
- dGeomCapsuleGetParams( g,&radius,&length );
- dsDrawCapsule( pos,R,length,radius );
- }
- else if ( type == dConvexClass )
- {
- dsDrawConvex( pos,R,
- convexBunnyPlanes,
- convexBunnyPlaneCount,
- convexBunnyPoints,
- convexBunnyPointCount,
- convexBunnyPolygons );
- }
- if ( show_aabb )
- {
- // draw the bounding box for this geom
- dReal aabb[6];
- dGeomGetAABB( g,aabb );
- dVector3 bbpos;
- for ( int i=0; i<3; i++ ) bbpos[i] = 0.5*( aabb[i*2] + aabb[i*2+1] );
- dVector3 bbsides;
- for ( int j=0; j<3; j++ ) bbsides[j] = aabb[j*2+1] - aabb[j*2];
- dMatrix3 RI;
- dRSetIdentity( RI );
- dsSetColorAlpha( 1,0,0,0.5 );
- dsDrawBox( bbpos,RI,bbsides );
- }
- }
- // simulation loop
- static void simLoop( int pause )
- {
- dsSetColor( 0,0,2 );
- dSpaceCollide( space,0,&nearCallback );
- if ( !pause ) dWorldQuickStep( world,0.05 );
- for ( int j = 0; j < dSpaceGetNumGeoms( space ); j++ )
- {
- dSpaceGetGeom( space, j );
- }
- // remove all contact joints
- dJointGroupEmpty( contactgroup );
- dsSetColor( 1,1,0 );
- dsSetTexture( DS_WOOD );
- for ( int i=0; i<num; i++ )
- {
- for ( int j=0; j < GPB; j++ )
- {
- if ( obj[i].geom[j] )
- {
- if ( i==selected )
- {
- dsSetColor( 0,0.7,1 );
- }
- else if ( ! dBodyIsEnabled( obj[i].body ) )
- {
- dsSetColor( 1,0,0 );
- }
- else
- {
- dsSetColor( 1,1,0 );
- }
- drawGeom( obj[i].geom[j],0,0,show_aabb );
- }
- }
- }
- }
- int main( int argc, char **argv )
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- // create world
- dInitODE2( 0 );
- world = dWorldCreate();
- space = dSimpleSpaceCreate( 0 );
- contactgroup = dJointGroupCreate( 0 );
- dWorldSetGravity( world,0,0,-0.5 );
- dWorldSetCFM( world,1e-5 );
- dCreatePlane( space,0,0,1,0 );
- memset( obj,0,sizeof( obj ) );
- // run simulation
- dsSimulationLoop( argc,argv,352,288,&fn );
- dJointGroupDestroy( contactgroup );
- dSpaceDestroy( space );
- dWorldDestroy( world );
- dCloseODE();
- return 0;
- }
-
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