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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- #include <string>
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #endif
- // some constants
- #define NUM 10000 // max number of objects
- #define DENSITY (5.0) // density of all objects
- #define GPB 3 // maximum number of geometries per body
- #define MAX_CONTACTS 4 // maximum number of contact points per body
- #define WORLD_SIZE 20
- #define WORLD_HEIGHT 20
- // dynamics and collision objects
- struct MyObject {
- dBodyID body; // the body
- dGeomID geom[GPB]; // geometries representing this body
- };
- static int num=0; // number of objects in simulation
- static int nextobj=0; // next object to recycle if num==NUM
- static dWorldID world;
- static dSpaceID space = NULL;
- static MyObject obj[NUM];
- static dJointGroupID contactgroup;
- static int selected = -1; // selected object
- static int show_aabb = 0; // show geom AABBs?
- static int show_contacts = 0; // show contact points?
- static int random_pos = 1; // drop objects from random position?
- static int draw_geom = 1;
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *, dGeomID o1, dGeomID o2)
- {
- int i;
- // if (o1->body && o2->body) return;
- // exit without doing anything if the two bodies are connected by a joint
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
- if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
- dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
- for (i=0; i<MAX_CONTACTS; i++) {
- contact[i].surface.mode = dContactBounce | dContactSoftCFM;
- contact[i].surface.mu = dInfinity;
- contact[i].surface.mu2 = 0;
- contact[i].surface.bounce = 0.1;
- contact[i].surface.bounce_vel = 0.1;
- contact[i].surface.soft_cfm = 0.01;
- }
- if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
- sizeof(dContact))) {
- dMatrix3 RI;
- dRSetIdentity (RI);
- const dReal ss[3] = {0.02,0.02,0.02};
- for (i=0; i<numc; i++) {
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c,b1,b2);
- if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- static float xyz[3] = {2.1640f,-1.3079f,3.7600f};
- static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- printf ("To drop another object, press:\n");
- printf (" o to disable rendering.\n");
- printf (" b for box.\n");
- printf (" s for sphere.\n");
- printf (" c for cylinder.\n");
- printf (" x for a composite object.\n");
- printf (" y for cylinder.\n");
- printf ("To select an object, press space.\n");
- printf ("To disable the selected object, press d.\n");
- printf ("To enable the selected object, press e.\n");
- printf ("To toggle showing the geom AABBs, press a.\n");
- printf ("To toggle showing the contact points, press t.\n");
- printf ("To toggle dropping from random position/orientation, press r.\n");
- }
- char locase(char c)
- {
- if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
- else return c;
- }
- // called when a key pressed
- static void command (int cmd)
- {
- int i,j,k;
- dReal sides[3];
- dMass m;
- bool setBody = false;
- cmd = locase(cmd);
- if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y') {
- if (num < NUM) {
- // new object to be created
- i = num;
- num++;
- } else {
- // recycle existing object
- i = nextobj++;
- nextobj %= num; // wrap-around if needed
- // destroy the body and geoms for slot i
- dBodyDestroy (obj[i].body);
- obj[i].body = 0;
- for (k=0; k < GPB; k++)
- if (obj[i].geom[k]) {
- dGeomDestroy(obj[i].geom[k]);
- obj[i].geom[k] = 0;
- }
- }
- obj[i].body = dBodyCreate(world);
- for (k=0; k<3; k++)
- sides[k] = dRandReal()*0.5+0.1;
- dMatrix3 R;
- if (random_pos) {
- dBodySetPosition(obj[i].body,
- dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
- dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- } else {
- // higher than highest body position
- dReal maxheight = 0;
- for (k=0; k<num; k++) {
- const dReal *pos = dBodyGetPosition(obj[k].body);
- if (pos[2] > maxheight)
- maxheight = pos[2];
- }
- dBodySetPosition(obj[i].body, 0,0,maxheight+1);
- dRSetIdentity(R);
- //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0);
- }
- dBodySetRotation(obj[i].body,R);
- if (cmd == 'b') {
- dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]);
- obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]);
- } else if (cmd == 'c') {
- sides[0] *= 0.5;
- dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
- } else if (cmd == 'y') {
- dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]);
- } else if (cmd == 's') {
- sides[0] *= 0.5;
- dMassSetSphere (&m,DENSITY,sides[0]);
- obj[i].geom[0] = dCreateSphere (space,sides[0]);
- } else if (cmd == 'x') {
- setBody = true;
- // start accumulating masses for the composite geometries
- dMass m2;
- dMassSetZero (&m);
- dReal dpos[GPB][3]; // delta-positions for composite geometries
- dMatrix3 drot[GPB];
-
- // set random delta positions
- for (j=0; j<GPB; j++)
- for (k=0; k<3; k++)
- dpos[j][k] = dRandReal()*0.3-0.15;
-
- for (k=0; k<GPB; k++) {
- if (k==0) {
- dReal radius = dRandReal()*0.25+0.05;
- obj[i].geom[k] = dCreateSphere (space,radius);
- dMassSetSphere (&m2,DENSITY,radius);
- } else if (k==1) {
- obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
- dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
- } else {
- dReal radius = dRandReal()*0.1+0.05;
- dReal length = dRandReal()*1.0+0.1;
- obj[i].geom[k] = dCreateCapsule(space,radius,length);
- dMassSetCapsule(&m2,DENSITY,3,radius,length);
- }
- dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- dMassRotate(&m2,drot[k]);
-
- dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
- // add to the total mass
- dMassAdd(&m,&m2);
- }
- for (k=0; k<GPB; k++) {
- dGeomSetBody(obj[i].geom[k],obj[i].body);
- dGeomSetOffsetPosition(obj[i].geom[k],
- dpos[k][0]-m.c[0],
- dpos[k][1]-m.c[1],
- dpos[k][2]-m.c[2]);
- dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
- }
- dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
- dBodySetMass(obj[i].body,&m);
- }
- if (!setBody) { // avoid calling for composite geometries
- for (k=0; k < GPB; k++)
- if (obj[i].geom[k])
- dGeomSetBody(obj[i].geom[k],obj[i].body);
- dBodySetMass(obj[i].body,&m);
- }
- }
- if (cmd == ' ') {
- selected++;
- if (selected >= num) selected = 0;
- if (selected < 0) selected = 0;
- }
- else if (cmd == 'd' && selected >= 0 && selected < num) {
- dBodyDisable (obj[selected].body);
- }
- else if (cmd == 'e' && selected >= 0 && selected < num) {
- dBodyEnable (obj[selected].body);
- }
- else if (cmd == 'a') {
- show_aabb ^= 1;
- }
- else if (cmd == 't') {
- show_contacts ^= 1;
- }
- else if (cmd == 'r') {
- random_pos ^= 1;
- }
- else if (cmd == 'o') {
- draw_geom ^= 1;
- }
- }
- // draw a geom
- void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
- {
- if (!draw_geom){
- return;
- }
- if (!g) return;
- if (!pos) pos = dGeomGetPosition(g);
- if (!R) R = dGeomGetRotation(g);
- int type = dGeomGetClass (g);
- if (type == dBoxClass) {
- dVector3 sides;
- dGeomBoxGetLengths(g,sides);
- dsDrawBox(pos,R,sides);
- }
- else if (type == dSphereClass) {
- dsDrawSphere(pos,R,dGeomSphereGetRadius (g));
- }
- else if (type == dCapsuleClass) {
- dReal radius,length;
- dGeomCapsuleGetParams(g,&radius,&length);
- dsDrawCapsule (pos,R,length,radius);
- } else if (type == dCylinderClass) {
- dReal radius,length;
- dGeomCylinderGetParams(g,&radius,&length);
- dsDrawCylinder(pos,R,length,radius);
- }
- if (show_aabb) {
- // draw the bounding box for this geom
- dReal aabb[6];
- dGeomGetAABB(g,aabb);
- dVector3 bbpos;
- for (int i=0; i<3; i++)
- bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
- dVector3 bbsides;
- for (int j=0; j<3; j++)
- bbsides[j] = aabb[j*2+1] - aabb[j*2];
- dMatrix3 RI;
- dRSetIdentity(RI);
- dsSetColorAlpha(1,0,0,0.5);
- dsDrawBox(bbpos,RI,bbsides);
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- dsSetColor (0,0,2);
- dSpaceCollide (space,0,&nearCallback);
- //if (!pause) dWorldStep (world,0.05);
- if (!pause) dWorldQuickStep (world,0.05);
- //if (!pause) dWorldStepFast (world,0.05, 1);
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- dsSetColor (1,1,0);
- dsSetTexture (DS_WOOD);
- for (int i=0; i<num; i++) {
- for (int j=0; j < GPB; j++) {
- if (i==selected) {
- dsSetColor (0,0.7,1);
- }
- else if (! dBodyIsEnabled (obj[i].body)) {
- dsSetColor (1,0,0);
- }
- else {
- dsSetColor (1,1,0);
- }
- drawGeom (obj[i].geom[j],0,0,show_aabb);
- }
- }
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- dsSetSphereQuality(0);
- // create world
- dInitODE2(0);
- world = dWorldCreate();
- for (int i=1; i<argc; ++i) {
- if (argv[i] == std::string("quad")) {
- dVector3 Center = {0, 0, 0, 0};
- dVector3 Extents = {WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, 0};
- puts(":::: Using dQuadTreeSpace");
- space = dQuadTreeSpaceCreate (0, Center, Extents, 6);
- } else if (argv[i] == std::string("hash")) {
- puts(":::: Using dHashSpace");
- space = dHashSpaceCreate (0);
- } else if (argv[i] == std::string("sap")) {
- puts(":::: Using dSweepAndPruneSpace");
- space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
- } else if (argv[i] == std::string("simple")) {
- puts(":::: Using dSimpleSpace");
- space = dSimpleSpaceCreate(0);
- }
- }
- if (!space) {
- puts(":::: You can specify 'quad', 'hash', 'sap' or 'simple' in the");
- puts(":::: command line to specify the type of space.");
- puts(":::: Using SAP space by default.");
- space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
- }
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-0.5);
- dWorldSetCFM (world,1e-5);
- dCreatePlane (space,0,0,1,0);
- memset (obj,0,sizeof(obj));
- for (int i = 0; i < NUM; i++){
- command('s');
- }
- // run simulation
- dsSimulationLoop (argc,argv,352,288,&fn);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- dCloseODE();
- return 0;
- }
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