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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- //234567890123456789012345678901234567890123456789012345678901234567890123456789
- // 1 2 3 4 5 6 7
- ////////////////////////////////////////////////////////////////////////////////
- // This file create unit test for some of the functions found in:
- // ode/src/joinst/dball.cpp
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include <UnitTest++.h>
- #include <ode/ode.h>
- #include "../../ode/src/config.h"
- using namespace std;
- SUITE (TestdxJointDBall)
- {
- struct SimpleFixture {
- dWorldID w;
- dBodyID b1, b2;
- dJointID j;
- SimpleFixture() :
- w(dWorldCreate()),
- b1(dBodyCreate(w)),
- b2(dBodyCreate(w)),
- j(dJointCreateDBall(w, 0))
- {
- dJointAttach(j, b1, b2);
- }
- ~SimpleFixture()
- {
- dJointDestroy(j);
- dBodyDestroy(b1);
- dBodyDestroy(b2);
- dWorldDestroy(w);
- }
- };
- TEST_FIXTURE(SimpleFixture, testTargetDistance)
- {
- dBodySetPosition(b1, -1, -2, -3);
- dBodySetPosition(b2, 3, 5, 7);
- dJointAttach(j, b1, b2); // this recomputes the deduced target distance
- CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4);
- // moving body should not change target distance
- dBodySetPosition(b1, 2,3,4);
- CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4);
- // setting target distance manually should override the deduced one
- dJointSetDBallDistance(j, REAL(6.0));
- CHECK_EQUAL(dJointGetDBallDistance(j), REAL(6.0));
- }
- }
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