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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /* exercise the C++ interface */
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #endif
- // some constants
- #define NUM 10 // number of boxes
- #define SIDE (0.2) // side length of a box
- #define MASS (1.0) // mass of a box
- #define RADIUS (0.1732f) // sphere radius
- //using namespace ode;
- // dynamics and collision objects
- static dWorld world;
- static dSimpleSpace space (0);
- static dBody body[NUM];
- static dBallJoint joint[NUM-1];
- static dJointGroup contactgroup;
- static dBox box[NUM];
- // this is called by space.collide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *, dGeomID o1, dGeomID o2)
- {
- // exit without doing anything if the two bodies are connected by a joint
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
- if (b1 && b2 && dAreConnected (b1,b2)) return;
- // @@@ it's still more convenient to use the C interface here.
- dContact contact;
- contact.surface.mode = 0;
- contact.surface.mu = dInfinity;
- if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
- dJointID c = dJointCreateContact (world.id(),contactgroup.id(),&contact);
- dJointAttach (c,b1,b2);
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- float xyz[3] = {2.1640f,-1.3079f,1.7600f};
- float hpr[3] = {125.5000f,-17.0000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- }
- // simulation loop
- static void simLoop (int pause)
- {
- if (!pause) {
- static double angle = 0;
- angle += 0.05;
- body[NUM-1].addForce (0,0,1.5*(sin(angle)+1.0));
- space.collide (0,&nearCallback);
- world.step (0.05);
- // remove all contact joints
- contactgroup.empty();
- }
- dReal sides[3] = {SIDE,SIDE,SIDE};
- dsSetColor (1,1,0);
- dsSetTexture (DS_WOOD);
- for (int i=0; i<NUM; i++)
- dsDrawBox (body[i].getPosition(),body[i].getRotation(),sides);
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = 0;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- // create world
- dInitODE2(0);
- int i;
- contactgroup.create ();
- world.setGravity (0,0,-0.5);
- dWorldSetCFM (world.id(),1e-5);
- dPlane plane (space,0,0,1,0);
- for (i=0; i<NUM; i++) {
- body[i].create (world);
- dReal k = i*SIDE;
- body[i].setPosition (k,k,k+0.4);
- dMass m;
- m.setBox (1,SIDE,SIDE,SIDE);
- m.adjust (MASS);
- body[i].setMass (&m);
- body[i].setData ((void*)(dsizeint)i);
- box[i].create (space,SIDE,SIDE,SIDE);
- box[i].setBody (body[i]);
- }
- for (i=0; i<(NUM-1); i++) {
- joint[i].create (world);
- joint[i].attach (body[i],body[i+1]);
- dReal k = (i+0.5)*SIDE;
- joint[i].setAnchor (k,k,k+0.4);
- }
- // run simulation
- dsSimulationLoop (argc, argv, DS_SIMULATION_DEFAULT_WIDTH, DS_SIMULATION_DEFAULT_HEIGHT, &fn);
- dCloseODE();
- return 0;
- }
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