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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- // This is a demo of the QuickStep and StepFast methods,
- // originally by David Whittaker.
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #endif
- // some constants
- #define LENGTH 3.5 // chassis length
- #define WIDTH 2.5 // chassis width
- #define HEIGHT 1.0 // chassis height
- #define RADIUS 0.5 // wheel radius
- #define STARTZ 1.0 // starting height of chassis
- #define CMASS 1 // chassis mass
- #define WMASS 1 // wheel mass
- #define COMOFFSET -5 // center of mass offset
- #define WALLMASS 1 // wall box mass
- #define BALLMASS 1 // ball mass
- #define FMAX 25 // car engine fmax
- #define ROWS 1 // rows of cars
- #define COLS 1 // columns of cars
- #define ITERS 20 // number of iterations
- #define WBOXSIZE 1.0 // size of wall boxes
- #define WALLWIDTH 12 // width of wall
- #define WALLHEIGHT 10 // height of wall
- #define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled
- #define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled
- #define CANNON_X -10 // x position of cannon
- #define CANNON_Y 5 // y position of cannon
- #define CANNON_BALL_MASS 10 // mass of the cannon ball
- #define CANNON_BALL_RADIUS 0.5
- static const dVector3 xunit = { 1, 0, 0 }, yunit = { 0, 1, 0 }, zpunit = { 0, 0, 1 }, zmunit = { 0, 0, -1 };
- //#define BOX
- #define CARS
- #define WALL
- //#define BALLS
- //#define BALLSTACK
- //#define ONEBALL
- //#define CENTIPEDE
- #define CANNON
- // dynamics and collision objects (chassis, 3 wheels, environment)
- static dWorldID world;
- static dSpaceID space;
- static dThreadingImplementationID threading;
- static dThreadingThreadPoolID pool;
- static dBodyID body[10000];
- static int bodies;
- static dJointID joint[100000];
- static int joints;
- static dJointGroupID contactgroup;
- static dGeomID ground;
- static dGeomID box[10000];
- static int boxes;
- static dGeomID sphere[10000];
- static int spheres;
- static dGeomID wall_boxes[10000];
- static dBodyID wall_bodies[10000];
- static dGeomID cannon_ball_geom;
- static dBodyID cannon_ball_body;
- static int wb_stepsdis[10000];
- static int wb;
- static bool doFast;
- static dBodyID b;
- static dMass m;
- // things that the user controls
- static dReal turn = 0, speed = 0; // user commands
- static dReal cannon_angle=0,cannon_elevation=-1.2;
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *, dGeomID o1, dGeomID o2)
- {
- int i,n;
-
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
- if (b1 && b2 && dAreConnected(b1, b2))
- return;
-
- const int N = 4;
- dContact contact[N];
- n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
- if (n > 0) {
- for (i=0; i<n; i++) {
- contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
- if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass)
- contact[i].surface.mu = 20;
- else
- contact[i].surface.mu = 0.5;
- contact[i].surface.slip1 = 0.0;
- contact[i].surface.slip2 = 0.0;
- contact[i].surface.soft_erp = 0.8;
- contact[i].surface.soft_cfm = 0.01;
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2));
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- float xyz[3] = {3.8548f,9.0843f,7.5900f};
- float hpr[3] = {-145.5f,-22.5f,0.25f};
- dsSetViewpoint (xyz,hpr);
- printf ("Press:\t'a' to increase speed.\n"
- "\t'z' to decrease speed.\n"
- "\t',' to steer left.\n"
- "\t'.' to steer right.\n"
- "\t' ' to reset speed and steering.\n"
- "\t'[' to turn the cannon left.\n"
- "\t']' to turn the cannon right.\n"
- "\t'1' to raise the cannon.\n"
- "\t'2' to lower the cannon.\n"
- "\t'x' to shoot from the cannon.\n"
- "\t'f' to toggle fast step mode.\n"
- "\t'r' to reset simulation.\n");
- }
- void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI)
- {
- int i;
- dMass m;
-
- // chassis body
- body[bodyI] = dBodyCreate (world);
- dBodySetPosition (body[bodyI],x,y,STARTZ);
- dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
- dMassAdjust (&m,CMASS/2.0);
- dBodySetMass (body[bodyI],&m);
- box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
- dGeomSetBody (box[boxI],body[bodyI]);
-
- // wheel bodies
- for (i=1; i<=4; i++) {
- body[bodyI+i] = dBodyCreate (world);
- dQuaternion q;
- dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
- dBodySetQuaternion (body[bodyI+i],q);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m,WMASS);
- dBodySetMass (body[bodyI+i],&m);
- sphere[sphereI+i-1] = dCreateSphere (space,RADIUS);
- dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]);
- }
- dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
- dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
-
- // front and back wheel hinges
- for (i=0; i<4; i++) {
- joint[jointI+i] = dJointCreateHinge2 (world,0);
- dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]);
- const dReal *a = dBodyGetPosition (body[bodyI+i+1]);
- dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]);
- dJointSetHinge2Axes (joint[jointI+i], (i<2 ? zpunit : zmunit), yunit);
- dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8);
- dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5);
- dJointSetHinge2Param (joint[jointI+i],dParamVel2,0);
- dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX);
- }
-
- //center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint)
- dBodyID b = dBodyCreate (world);
- dBodySetPosition (b,x,y,STARTZ+COMOFFSET);
- dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
- dMassAdjust (&m,CMASS/2.0);
- dBodySetMass (b,&m);
- dJointID j = dJointCreateFixed(world, 0);
- dJointAttach(j, body[bodyI], b);
- dJointSetFixed(j);
- //box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT);
- //dGeomSetBody (box[boxI+1],b);
-
- bodyI += 5;
- jointI += 4;
- boxI += 1;
- sphereI += 4;
- }
- static
- void shutdownSimulation()
- {
- // destroy world if it exists
- if (bodies)
- {
- dThreadingImplementationShutdownProcessing(threading);
- dThreadingFreeThreadPool(pool);
- dWorldSetStepThreadingImplementation(world, NULL, NULL);
- dThreadingFreeImplementation(threading);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- bodies = 0;
- }
- }
- static
- void setupSimulation()
- {
- int i;
- for (i = 0; i < 1000; i++)
- wb_stepsdis[i] = 0;
- // recreate world
-
- world = dWorldCreate();
- // space = dHashSpaceCreate( 0 );
- // space = dSimpleSpaceCreate( 0 );
- space = dSweepAndPruneSpaceCreate( 0, dSAP_AXES_XYZ );
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-1.5);
- dWorldSetCFM (world, 1e-5);
- dWorldSetERP (world, 0.8);
- dWorldSetQuickStepNumIterations (world,ITERS);
- threading = dThreadingAllocateMultiThreadedImplementation();
- pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
- dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
- // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
- dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
- ground = dCreatePlane (space,0,0,1,0);
-
- bodies = 0;
- joints = 0;
- boxes = 0;
- spheres = 0;
- wb = 0;
-
- #ifdef CARS
- for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS)
- for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2)
- makeCar(x, y, bodies, joints, boxes, spheres);
- #endif
- #ifdef WALL
- bool offset = false;
- for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE)
- {
- offset = !offset;
- for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE)
- {
- wall_bodies[wb] = dBodyCreate (world);
- dBodySetPosition (wall_bodies[wb],-20,y,z);
- dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE);
- dMassAdjust (&m, WALLMASS);
- dBodySetMass (wall_bodies[wb],&m);
- wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE);
- dGeomSetBody (wall_boxes[wb],wall_bodies[wb]);
- //dBodyDisable(wall_bodies[wb++]);
- wb++;
- }
- }
- dMessage(0,"wall boxes: %i", wb);
- #endif
- #ifdef BALLS
- for (dReal x = -7; x <= -4; x+=1)
- for (dReal y = -1.5; y <= 1.5; y+=1)
- for (dReal z = 1; z <= 4; z+=1)
- {
- b = dBodyCreate (world);
- dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m, BALLMASS);
- dBodySetMass (b,&m);
- sphere[spheres] = dCreateSphere (space,RADIUS);
- dGeomSetBody (sphere[spheres++],b);
- }
- #endif
- #ifdef ONEBALL
- b = dBodyCreate (world);
- dBodySetPosition (b,0,0,2);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m, 1);
- dBodySetMass (b,&m);
- sphere[spheres] = dCreateSphere (space,RADIUS);
- dGeomSetBody (sphere[spheres++],b);
- #endif
- #ifdef BALLSTACK
- for (dReal z = 1; z <= 6; z+=1)
- {
- b = dBodyCreate (world);
- dBodySetPosition (b,0,0,z*RADIUS*2);
- dMassSetSphere (&m,1,RADIUS);
- dMassAdjust (&m, 0.1);
- dBodySetMass (b,&m);
- sphere[spheres] = dCreateSphere (space,RADIUS);
- dGeomSetBody (sphere[spheres++],b);
- }
- #endif
- #ifdef CENTIPEDE
- dBodyID lastb = 0;
- for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1)
- {
- // chassis body
-
- b = body[bodies] = dBodyCreate (world);
- dBodySetPosition (body[bodies],-15,y,STARTZ);
- dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT);
- dMassAdjust (&m,CMASS);
- dBodySetMass (body[bodies],&m);
- box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT);
- dGeomSetBody (box[boxes++],body[bodies++]);
-
- for (dReal x = -17; x > -20; x-=RADIUS*2)
- {
- body[bodies] = dBodyCreate (world);
- dBodySetPosition(body[bodies], x, y, STARTZ);
- dMassSetSphere(&m, 1, RADIUS);
- dMassAdjust(&m, WMASS);
- dBodySetMass(body[bodies], &m);
- sphere[spheres] = dCreateSphere (space, RADIUS);
- dGeomSetBody (sphere[spheres++], body[bodies]);
-
- joint[joints] = dJointCreateHinge2 (world,0);
- if (x == -17)
- dJointAttach (joint[joints],b,body[bodies]);
- else
- dJointAttach (joint[joints],body[bodies-2],body[bodies]);
- const dReal *a = dBodyGetPosition (body[bodies++]);
- dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]);
- dJointSetHinge2Axes (joint[joints], zpunit, xunit);
- dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
- dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
- dJointSetHinge2Param (joint[joints],dParamLoStop,0);
- dJointSetHinge2Param (joint[joints],dParamHiStop,0);
- dJointSetHinge2Param (joint[joints],dParamVel2,-10.0);
- dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
- body[bodies] = dBodyCreate (world);
- dBodySetPosition(body[bodies], -30 - x, y, STARTZ);
- dMassSetSphere(&m, 1, RADIUS);
- dMassAdjust(&m, WMASS);
- dBodySetMass(body[bodies], &m);
- sphere[spheres] = dCreateSphere (space, RADIUS);
- dGeomSetBody (sphere[spheres++], body[bodies]);
-
- joint[joints] = dJointCreateHinge2 (world,0);
- if (x == -17)
- dJointAttach (joint[joints],b,body[bodies]);
- else
- dJointAttach (joint[joints],body[bodies-2],body[bodies]);
- const dReal *b = dBodyGetPosition (body[bodies++]);
- dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]);
- dJointSetHinge2Axes (joint[joints], zpunit, xunit);
- dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
- dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
- dJointSetHinge2Param (joint[joints],dParamLoStop,0);
- dJointSetHinge2Param (joint[joints],dParamHiStop,0);
- dJointSetHinge2Param (joint[joints],dParamVel2,10.0);
- dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
- }
- if (lastb)
- {
- dJointID j = dJointCreateFixed(world,0);
- dJointAttach (j, b, lastb);
- dJointSetFixed(j);
- }
- lastb = b;
- }
- #endif
- #ifdef BOX
- body[bodies] = dBodyCreate (world);
- dBodySetPosition (body[bodies],0,0,HEIGHT/2);
- dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
- dMassAdjust (&m, 1);
- dBodySetMass (body[bodies],&m);
- box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
- dGeomSetBody (box[boxes++],body[bodies++]);
- #endif
- #ifdef CANNON
- cannon_ball_body = dBodyCreate (world);
- cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS);
- dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS);
- dBodySetMass (cannon_ball_body,&m);
- dGeomSetBody (cannon_ball_geom,cannon_ball_body);
- dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS);
- #endif
- }
- // called when a key pressed
- static void command (int cmd)
- {
- switch (cmd) {
- case 'a': case 'A':
- speed += 0.3;
- break;
- case 'z': case 'Z':
- speed -= 0.3;
- break;
- case ',':
- turn += 0.1;
- if (turn > 0.3)
- turn = 0.3;
- break;
- case '.':
- turn -= 0.1;
- if (turn < -0.3)
- turn = -0.3;
- break;
- case ' ':
- speed = 0;
- turn = 0;
- break;
- case 'f': case 'F':
- doFast = !doFast;
- break;
- case 'r': case 'R':
- shutdownSimulation();
- setupSimulation();
- break;
- case '[':
- cannon_angle += 0.1;
- break;
- case ']':
- cannon_angle -= 0.1;
- break;
- case '1':
- cannon_elevation += 0.1;
- break;
- case '2':
- cannon_elevation -= 0.1;
- break;
- case 'x': case 'X': {
- dMatrix3 R2,R3,R4;
- dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
- dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
- dMultiply0 (R4,R2,R3,3,3,3);
- dReal cpos[3] = {CANNON_X,CANNON_Y,1};
- for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2];
- dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]);
- dReal force = 10;
- dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]);
- dBodySetAngularVel (cannon_ball_body,0,0,0);
- break;
- }
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- int i, j;
-
- dsSetTexture (DS_WOOD);
- if (!pause) {
- #ifdef BOX
- dBodyAddForce(body[bodies-1],lspeed,0,0);
- #endif
- for (j = 0; j < joints; j++)
- {
- dReal curturn = dJointGetHinge2Angle1 (joint[j]);
- //dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0);
- dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0);
- dJointSetHinge2Param(joint[j],dParamFMax,dInfinity);
- dJointSetHinge2Param(joint[j],dParamVel2,speed);
- dJointSetHinge2Param(joint[j],dParamFMax2,FMAX);
- dBodyEnable(dJointGetBody(joint[j],0));
- dBodyEnable(dJointGetBody(joint[j],1));
- }
- if (doFast)
- {
- dSpaceCollide (space,0,&nearCallback);
- dWorldQuickStep (world,0.05);
- dJointGroupEmpty (contactgroup);
- }
- else
- {
- dSpaceCollide (space,0,&nearCallback);
- dWorldStep (world,0.05);
- dJointGroupEmpty (contactgroup);
- }
-
- for (i = 0; i < wb; i++)
- {
- b = dGeomGetBody(wall_boxes[i]);
- if (dBodyIsEnabled(b))
- {
- bool disable = true;
- const dReal *lvel = dBodyGetLinearVel(b);
- dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2];
- if (lspeed > DISABLE_THRESHOLD)
- disable = false;
- const dReal *avel = dBodyGetAngularVel(b);
- dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2];
- if (aspeed > DISABLE_THRESHOLD)
- disable = false;
-
- if (disable)
- wb_stepsdis[i]++;
- else
- wb_stepsdis[i] = 0;
-
- if (wb_stepsdis[i] > DISABLE_STEPS)
- {
- dBodyDisable(b);
- dsSetColor(0.5,0.5,1);
- }
- else
- dsSetColor(1,1,1);
- }
- else
- dsSetColor(0.4,0.4,0.4);
- dVector3 ss;
- dGeomBoxGetLengths (wall_boxes[i], ss);
- dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
- }
- }
- else
- {
- for (i = 0; i < wb; i++)
- {
- b = dGeomGetBody(wall_boxes[i]);
- if (dBodyIsEnabled(b))
- dsSetColor(1,1,1);
- else
- dsSetColor(0.4,0.4,0.4);
- dVector3 ss;
- dGeomBoxGetLengths (wall_boxes[i], ss);
- dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
- }
- }
-
- dsSetColor (0,1,1);
- dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
- for (i = 0; i < boxes; i++)
- dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides);
- dsSetColor (1,1,1);
- for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]),
- dGeomGetRotation(sphere[i]),RADIUS);
-
- // draw the cannon
- dsSetColor (1,1,0);
- dMatrix3 R2,R3,R4;
- dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
- dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
- dMultiply0 (R4,R2,R3,3,3,3);
- dReal cpos[3] = {CANNON_X,CANNON_Y,1};
- dReal csides[3] = {2,2,2};
- dsDrawBox (cpos,R2,csides);
- for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2];
- dsDrawCylinder (cpos,R4,3,0.5);
-
- // draw the cannon ball
- dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body),
- CANNON_BALL_RADIUS);
- }
- int main (int argc, char **argv)
- {
- doFast = true;
-
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
-
- dInitODE2(0);
- bodies = 0;
- joints = 0;
- boxes = 0;
- spheres = 0;
-
- setupSimulation();
-
- dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
- dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(8, 0, dAllocateFlagBasicData, NULL);
- dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
- // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
- dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
- // run simulation
- dsSimulationLoop (argc, argv, DS_SIMULATION_DEFAULT_WIDTH, DS_SIMULATION_DEFAULT_HEIGHT, &fn);
-
- dThreadingImplementationShutdownProcessing(threading);
- dThreadingFreeThreadPool(pool);
- dWorldSetStepThreadingImplementation(world, NULL, NULL);
- dThreadingFreeImplementation(threading);
- shutdownSimulation();
- dCloseODE();
- return 0;
- }
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