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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #endif
- // some constants
- #define SIDE (0.5f) // side length of a box
- #define MASS (1.0) // mass of a box
- // dynamics and collision objects
- static dWorldID world;
- static dBodyID body[2];
- static dJointID hinge;
- // state set by keyboard commands
- static int occasional_error = 0;
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- float xyz[3] = {1.0382f,-1.0811f,1.4700f};
- float hpr[3] = {135.0000f,-19.5000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- printf ("Press 'e' to start/stop occasional error.\n");
- }
- // called when a key pressed
- static void command (int cmd)
- {
- if (cmd == 'e' || cmd == 'E') {
- occasional_error ^= 1;
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- const dReal kd = -0.3; // angular damping constant
- if (!pause) {
- // add an oscillating torque to body 0, and also damp its rotational motion
- static dReal a=0;
- const dReal *w = dBodyGetAngularVel (body[0]);
- dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a));
- dWorldStep (world,0.05);
- a += 0.01;
- // occasionally re-orient one of the bodies to create a deliberate error.
- if (occasional_error) {
- static int count = 0;
- if ((count % 20)==0) {
- // randomly adjust orientation of body[0]
- const dReal *R1;
- dMatrix3 R2,R3;
- R1 = dBodyGetRotation (body[0]);
- dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
- dRandReal()-0.5,dRandReal()-0.5);
- dMultiply0 (R3,R1,R2,3,3,3);
- dBodySetRotation (body[0],R3);
- // randomly adjust position of body[0]
- const dReal *pos = dBodyGetPosition (body[0]);
- dBodySetPosition (body[0],
- pos[0]+0.2*(dRandReal()-0.5),
- pos[1]+0.2*(dRandReal()-0.5),
- pos[2]+0.2*(dRandReal()-0.5));
- }
- count++;
- }
- }
- dReal sides1[3] = {SIDE,SIDE,SIDE};
- dReal sides2[3] = {SIDE,SIDE,SIDE*0.8f};
- dsSetTexture (DS_WOOD);
- dsSetColor (1,1,0);
- dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
- dsSetColor (0,1,1);
- dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- // create world
- dInitODE2(0);
- world = dWorldCreate();
- dMass m;
- dMassSetBox (&m,1,SIDE,SIDE,SIDE);
- dMassAdjust (&m,MASS);
- dQuaternion q;
- dQFromAxisAndAngle (q,1,1,0,0.25*M_PI);
- body[0] = dBodyCreate (world);
- dBodySetMass (body[0],&m);
- dBodySetPosition (body[0],0.5*SIDE,0.5*SIDE,1);
- dBodySetQuaternion (body[0],q);
- body[1] = dBodyCreate (world);
- dBodySetMass (body[1],&m);
- dBodySetPosition (body[1],-0.5*SIDE,-0.5*SIDE,1);
- dBodySetQuaternion (body[1],q);
- hinge = dJointCreateHinge (world,0);
- dJointAttach (hinge,body[0],body[1]);
- dJointSetHingeAnchor (hinge,0,0,1);
- dJointSetHingeAxis (hinge,1,-1,1.41421356);
- // run simulation
- dsSimulationLoop (argc, argv, DS_SIMULATION_DEFAULT_WIDTH, DS_SIMULATION_DEFAULT_HEIGHT, &fn);
- dWorldDestroy (world);
- dCloseODE();
- return 0;
- }
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