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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- // TriMesh test by Erwin de Vries
- #include <ode/ode.h>
- #include <drawstuff/drawstuff.h>
- #include "texturepath.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
- #endif
- //<---- Convex Object
- static const dReal planes[] = // planes for a cube
- {
- 1.0f ,0.0f ,0.0f ,0.25f,
- 0.0f ,1.0f ,0.0f ,0.25f,
- 0.0f ,0.0f ,1.0f ,0.25f,
- 0.0f ,0.0f ,-1.0f,0.25f,
- 0.0f ,-1.0f,0.0f ,0.25f,
- -1.0f,0.0f ,0.0f ,0.25f
- /*
- 1.0f ,0.0f ,0.0f ,2.0f,
- 0.0f ,1.0f ,0.0f ,1.0f,
- 0.0f ,0.0f ,1.0f ,1.0f,
- 0.0f ,0.0f ,-1.0f,1.0f,
- 0.0f ,-1.0f,0.0f ,1.0f,
- -1.0f,0.0f ,0.0f ,0.0f
- */
- };
- static const unsigned int planecount=6;
- static const dReal points[] = // points for a cube
- {
- 0.25f,0.25f,0.25f,
- -0.25f,0.25f,0.25f,
-
- 0.25f,-0.25f,0.25f,
- -0.25f,-0.25f,0.25f,
-
- 0.25f,0.25f,-0.25f,
- -0.25f,0.25f,-0.25f,
-
- 0.25f,-0.25f,-0.25f,
- -0.25f,-0.25f,-0.25f,
- };
- static const unsigned int pointcount=8;
- static const unsigned int polygons[] = //Polygons for a cube (6 squares)
- {
- 4,0,2,6,4, // positive X
- 4,1,0,4,5, // positive Y
- 4,0,1,3,2, // positive Z
- 4,3,1,5,7, // negative X
- 4,2,3,7,6, // negative Y
- 4,5,4,6,7, // negative Z
- };
- //----> Convex Object
- // select correct drawing functions
- #ifdef dDOUBLE
- #define dsDrawBox dsDrawBoxD
- #define dsDrawSphere dsDrawSphereD
- #define dsDrawCylinder dsDrawCylinderD
- #define dsDrawCapsule dsDrawCapsuleD
- #define dsDrawLine dsDrawLineD
- #define dsDrawTriangle dsDrawTriangleD
- #define dsDrawConvex dsDrawConvexD
- #endif
- // some constants
- #define NUM 200 // max number of objects
- #define DENSITY (5.0) // density of all objects
- #define GPB 3 // maximum number of geometries per body
- #define MAX_CONTACTS 40 // maximum number of contact points per body
- // dynamics and collision objects
- struct MyObject {
- dBodyID body; // the body
- dGeomID geom[GPB]; // geometries representing this body
- };
- static int num=0; // number of objects in simulation
- static int nextobj=0; // next object to recycle if num==NUM
- static dWorldID world;
- static dSpaceID space;
- static MyObject obj[NUM];
- static dJointGroupID contactgroup;
- static int selected = -1; // selected object
- static int show_aabb = 0; // show geom AABBs?
- static int show_contacts = 0; // show contact points?
- static int random_pos = 1; // drop objects from random position?
- #define VertexCount 5
- #define IndexCount 12
- static dVector3 Size;
- static float Vertices[VertexCount][3];
- static dTriIndex Indices[IndexCount];
- static dGeomID TriMesh;
- static dGeomID Ray;
- // this is called by dSpaceCollide when two objects in space are
- // potentially colliding.
- static void nearCallback (void *, dGeomID o1, dGeomID o2)
- {
- int i;
- // if (o1->body && o2->body) return;
- // exit without doing anything if the two bodies are connected by a joint
- dBodyID b1 = dGeomGetBody(o1);
- dBodyID b2 = dGeomGetBody(o2);
- if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
- dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
- for (i=0; i<MAX_CONTACTS; i++) {
- contact[i].surface.mode = dContactBounce | dContactSoftCFM;
- contact[i].surface.mu = dInfinity;
- contact[i].surface.mu2 = 0;
- contact[i].surface.bounce = 0.1;
- contact[i].surface.bounce_vel = 0.1;
- contact[i].surface.soft_cfm = 0.01;
- }
- if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
- sizeof(dContact))) {
- dMatrix3 RI;
- dRSetIdentity (RI);
- const dReal ss[3] = {0.02,0.02,0.02};
- for (i=0; i<numc; i++) {
- if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){
- dMatrix3 Rotation;
- dRSetIdentity(Rotation);
- dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01));
-
- dVector3 End;
- End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth);
- End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth);
- End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth);
- End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth);
-
- dsDrawLine(contact[i].geom.pos, End);
- continue;
- }
-
- dJointID c = dJointCreateContact (world,contactgroup,contact+i);
- dJointAttach (c,b1,b2);
- if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
- }
- }
- }
- // start simulation - set viewpoint
- static void start()
- {
- dAllocateODEDataForThread(dAllocateMaskAll);
- float xyz[3] = {2.1640f,-4.3079f,1.7600f};
- float hpr[3] = {115.5000f,-17.0000f,0.0000f};
- dsSetViewpoint (xyz,hpr);
- printf ("To drop another object, press:\n");
- printf (" b for box.\n");
- printf (" s for sphere.\n");
- printf (" c for cylinder.\n");
- printf( " v for a convex.\n" );
- printf (" x for a composite object.\n");
- printf ("To select an object, press space.\n");
- printf ("To disable the selected object, press d.\n");
- printf ("To enable the selected object, press e.\n");
- printf ("To toggle showing the geom AABBs, press a.\n");
- printf ("To toggle showing the contact points, press t.\n");
- printf ("To toggle dropping from random position/orientation, press r.\n");
- }
- char locase (char c)
- {
- if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
- else return c;
- }
- // called when a key pressed
- static void command (int cmd)
- {
- int i,j,k;
- dReal sides[3];
- dMass m;
- bool setBody = false;
- cmd = locase (cmd);
- if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'v'
- /* || cmd == 'l' */) {
- if (num < NUM) {
- i = num;
- num++;
- }
- else {
- i = nextobj;
- nextobj++;
- if (nextobj >= num) nextobj = 0;
- // destroy the body and geoms for slot i
- dBodyDestroy (obj[i].body);
- for (k=0; k < GPB; k++) {
- if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
- }
- memset (&obj[i],0,sizeof(obj[i]));
- }
- obj[i].body = dBodyCreate (world);
- for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
- dMatrix3 R;
- if (random_pos) {
- dBodySetPosition (obj[i].body,
- dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);
- dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- }
- else {
- dReal maxheight = 0;
- for (k=0; k<num; k++) {
- const dReal *pos = dBodyGetPosition (obj[k].body);
- if (pos[2] > maxheight) maxheight = pos[2];
- }
- dBodySetPosition (obj[i].body, 0,0,maxheight+1);
- dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
- }
- dBodySetRotation (obj[i].body,R);
- dBodySetData (obj[i].body,(void*)(dsizeint)i);
- if (cmd == 'b') {
- dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
- obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
- }
- else if (cmd == 'c') {
- sides[0] *= 0.5;
- dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
- }
- /*
- // cylinder option not yet implemented
- else if (cmd == 'l') {
- sides[1] *= 0.5;
- dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
- obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
- }
- */
- else if (cmd == 's') {
- sides[0] *= 0.5;
- dMassSetSphere (&m,DENSITY,sides[0]);
- obj[i].geom[0] = dCreateSphere (space,sides[0]);
- }
- else if (cmd == 'x') {
-
- setBody = true;
- // start accumulating masses for the composite geometries
- dMass m2;
- dMassSetZero (&m);
- dReal dpos[GPB][3]; // delta-positions for composite geometries
- dMatrix3 drot[GPB];
-
- // set random delta positions
- for (j=0; j<GPB; j++)
- for (k=0; k<3; k++)
- dpos[j][k] = dRandReal()*0.3-0.15;
-
- for (k=0; k<GPB; k++) {
- if (k==0) {
- dReal radius = dRandReal()*0.25+0.05;
- obj[i].geom[k] = dCreateSphere (space,radius);
- dMassSetSphere (&m2,DENSITY,radius);
- } else if (k==1) {
- obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
- dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
- } else {
- dReal radius = dRandReal()*0.1+0.05;
- dReal length = dRandReal()*1.0+0.1;
- obj[i].geom[k] = dCreateCapsule(space,radius,length);
- dMassSetCapsule(&m2,DENSITY,3,radius,length);
- }
- dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
- dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
- dMassRotate(&m2,drot[k]);
-
- dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
- // add to the total mass
- dMassAdd(&m,&m2);
- }
- for (k=0; k<GPB; k++) {
- dGeomSetBody(obj[i].geom[k],obj[i].body);
- dGeomSetOffsetPosition(obj[i].geom[k],
- dpos[k][0]-m.c[0],
- dpos[k][1]-m.c[1],
- dpos[k][2]-m.c[2]);
- dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
- }
- dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
- dBodySetMass(obj[i].body,&m);
- } else if (cmd == 'v') {
- dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
- obj[i].geom[0] = dCreateConvex(space,
- planes,
- planecount,
- points,
- pointcount,
- polygons);
- }
- if (!setBody) { // avoid calling for composite geometries
- for (k=0; k < GPB; k++)
- if (obj[i].geom[k])
- dGeomSetBody(obj[i].geom[k],obj[i].body);
- dBodySetMass(obj[i].body,&m);
- }
- }
- if (cmd == ' ') {
- selected++;
- if (selected >= num) selected = 0;
- if (selected < 0) selected = 0;
- }
- else if (cmd == 'd' && selected >= 0 && selected < num) {
- dBodyDisable (obj[selected].body);
- }
- else if (cmd == 'e' && selected >= 0 && selected < num) {
- dBodyEnable (obj[selected].body);
- }
- else if (cmd == 'a') {
- show_aabb ^= 1;
- }
- else if (cmd == 't') {
- show_contacts ^= 1;
- }
- else if (cmd == 'r') {
- random_pos ^= 1;
- }
- }
- // draw a geom
- void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
- {
- if (!g) return;
- if (!pos) pos = dGeomGetPosition (g);
- if (!R) R = dGeomGetRotation (g);
- int type = dGeomGetClass (g);
- if (type == dBoxClass) {
- dVector3 sides;
- dGeomBoxGetLengths (g,sides);
- dsDrawBox (pos,R,sides);
- }
- else if (type == dSphereClass) {
- dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
- }
- else if (type == dCapsuleClass) {
- dReal radius,length;
- dGeomCapsuleGetParams (g,&radius,&length);
- dsDrawCapsule (pos,R,length,radius);
- } else if (type == dConvexClass) {
- //dVector3 sides={0.50,0.50,0.50};
- dsDrawConvex(pos,R,planes,
- planecount,
- points,
- pointcount,
- polygons);
- }
- /*
- // cylinder option not yet implemented
- else if (type == dCylinderClass) {
- dReal radius,length;
- dGeomCylinderGetParams (g,&radius,&length);
- dsDrawCylinder (pos,R,length,radius);
- }
- */
- if (show_aabb) {
- // draw the bounding box for this geom
- dReal aabb[6];
- dGeomGetAABB (g,aabb);
- dVector3 bbpos;
- for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
- dVector3 bbsides;
- for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
- dMatrix3 RI;
- dRSetIdentity (RI);
- dsSetColorAlpha (1,0,0,0.5);
- dsDrawBox (bbpos,RI,bbsides);
- }
- }
- // simulation loop
- static void simLoop (int pause)
- {
- dsSetColor (0,0,2);
- dSpaceCollide (space,0,&nearCallback);
- if (!pause) dWorldStep (world,0.05);
- //if (!pause) dWorldStepFast (world,0.05, 1);
- // remove all contact joints
- dJointGroupEmpty (contactgroup);
- dsSetColor (1,1,0);
- dsSetTexture (DS_WOOD);
- for (int i=0; i<num; i++) {
- for (int j=0; j < GPB; j++) {
- if (i==selected) {
- dsSetColor (0,0.7,1);
- }
- else if (! dBodyIsEnabled (obj[i].body)) {
- dsSetColor (1,0,0);
- }
- else {
- dsSetColor (1,1,0);
- }
- drawGeom (obj[i].geom[j],0,0,show_aabb);
- }
- }
- /*{
- for (int i = 1; i < IndexCount; i++) {
- dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]);
- }
- }*/
- {const dReal* Pos = dGeomGetPosition(TriMesh);
- const dReal* Rot = dGeomGetRotation(TriMesh);
- {for (int i = 0; i < IndexCount / 3; i++){
- const float *p = Vertices[Indices[i * 3 + 0]];
- const dVector3 v0 = { p[0], p[1], p[2] };
- p = Vertices[Indices[i * 3 + 1]];
- const dVector3 v1 = { p[0], p[1], p[2] };
- p = Vertices[Indices[i * 3 + 2]];
- const dVector3 v2 = { p[0], p[1], p[2] };
- dsDrawTriangle(Pos, Rot, v0, v1, v2, 0);
- }}}
- if (Ray){
- dVector3 Origin, Direction;
- dGeomRayGet(Ray, Origin, Direction);
-
- dReal Length = dGeomRayGetLength(Ray);
-
- dVector3 End;
- End[0] = Origin[0] + (Direction[0] * Length);
- End[1] = Origin[1] + (Direction[1] * Length);
- End[2] = Origin[2] + (Direction[2] * Length);
- End[3] = Origin[3] + (Direction[3] * Length);
-
- dsDrawLine(Origin, End);
- }
- }
- int main (int argc, char **argv)
- {
- // setup pointers to drawstuff callback functions
- dsFunctions fn;
- fn.version = DS_VERSION;
- fn.start = &start;
- fn.step = &simLoop;
- fn.command = &command;
- fn.stop = 0;
- fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
- // create world
- dInitODE2(0);
- world = dWorldCreate();
- space = dSimpleSpaceCreate(0);
- contactgroup = dJointGroupCreate (0);
- dWorldSetGravity (world,0,0,-0.5);
- dWorldSetCFM (world,1e-5);
- //dCreatePlane (space,0,0,1,0);
- memset (obj,0,sizeof(obj));
-
- Size[0] = 5.0f;
- Size[1] = 5.0f;
- Size[2] = 2.5f;
-
- Vertices[0][0] = -Size[0];
- Vertices[0][1] = -Size[1];
- Vertices[0][2] = Size[2];
-
- Vertices[1][0] = Size[0];
- Vertices[1][1] = -Size[1];
- Vertices[1][2] = Size[2];
-
- Vertices[2][0] = Size[0];
- Vertices[2][1] = Size[1];
- Vertices[2][2] = Size[2];
-
- Vertices[3][0] = -Size[0];
- Vertices[3][1] = Size[1];
- Vertices[3][2] = Size[2];
-
- Vertices[4][0] = 0;
- Vertices[4][1] = 0;
- Vertices[4][2] = 0;
-
- Indices[0] = 0;
- Indices[1] = 1;
- Indices[2] = 4;
-
- Indices[3] = 1;
- Indices[4] = 2;
- Indices[5] = 4;
-
- Indices[6] = 2;
- Indices[7] = 3;
- Indices[8] = 4;
-
- Indices[9] = 3;
- Indices[10] = 0;
- Indices[11] = 4;
- dTriMeshDataID Data = dGeomTriMeshDataCreate();
- //dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
- dGeomTriMeshDataBuildSingle(Data, Vertices[0], 3 * sizeof(float), VertexCount, &Indices[0], IndexCount, 3 * sizeof(dTriIndex));
- dGeomTriMeshDataPreprocess2(Data, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
- TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);
- //dGeomSetPosition(TriMesh, 0, 0, 1.0);
-
- Ray = dCreateRay(space, 0.9);
- dVector3 Origin, Direction;
- Origin[0] = 0.0;
- Origin[1] = 0;
- Origin[2] = 0.5;
- Origin[3] = 0;
-
- Direction[0] = 0;
- Direction[1] = 1.1f;
- Direction[2] = -1;
- Direction[3] = 0;
- dNormalize3(Direction);
-
- dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
-
- dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
- dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
- dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
- // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
- dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
- // run simulation
- dsSimulationLoop (argc, argv, DS_SIMULATION_DEFAULT_WIDTH, DS_SIMULATION_DEFAULT_HEIGHT, &fn);
- dThreadingImplementationShutdownProcessing(threading);
- dThreadingFreeThreadPool(pool);
- dWorldSetStepThreadingImplementation(world, NULL, NULL);
- dThreadingFreeImplementation(threading);
- dJointGroupDestroy (contactgroup);
- dSpaceDestroy (space);
- dWorldDestroy (world);
- dCloseODE();
- return 0;
- }
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