@@ -344,7 +344,7 @@ fragment shaders. Textures can be sampled using the `getPixel` helper function.
<tr>
<td><code>Material.uvScale</code></td>
<td>vec2</td>
- <td>The material UV shift.</td>
+ <td>The material UV scale.</td>
</tr>
<td><code>Material.metalness</code></td>