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Update release post;

bjorn 6 months ago
parent
commit
299e2fa888
1 changed files with 6 additions and 1 deletions
  1. 6 1
      guides/v0.18.0.md

+ 6 - 1
guides/v0.18.0.md

@@ -79,6 +79,8 @@ For dynamic objects with arbitrary shapes, `ConvexShape` is a new shape that rep
 hull" of a triangle mesh.  ConvexShape can be created from all the same things as MeshShape can, but
 it won't tank the performance of the simulation like MeshShape used to do.
 
+<video controls loop disablePictureInPicture src="/img/v0.18.0/eggplant.mp4"></video>
+
 Also, it's possible to create copies of `MeshShape` and `ConvexShape`.  The copies will reuse the
 mesh data from the original shape, and they can have a different scale.  This makes it possible to
 stamp out copies of objects with complex collision meshes without any frame hitches.
@@ -135,7 +137,9 @@ physics-based animation rigs.
 A new `World:interpolate` function makes it much easier to implement fixed-timestep physics
 simulation, where the physics loop is run at a different rate than the normal frame loop.
 
-Above, both simulations are running at 20Hz, but the version on the right uses `World:interpolate`
+<video controls loop disablePictureInPicture src="/img/v0.18.0/timestep.mp4"></video>
+
+Above, both simulations are running at 15Hz, but the version on the right uses `World:interpolate`
 to smooth out the collider poses between the last 2 physics steps.
 
 Layers
@@ -310,6 +314,7 @@ Community
 - There is a changelog now!  See `CHANGES.md` in the repository.
 - There are new `x86_64` Android CI builds for Magic Leap 2.
 - immortalx made [ARKANOID EVO](https://github.com/immortalx74/arkanoid_evo), [freecell](https://github.com/immortalx74/freecell), and [sudoku](https://github.com/immortalx74/sudoku)
+- josip pushed a major update to [chui](https://github.com/jmiskovic/chui), a diegetic UI library.
 - micouay wrote 2 blog posts: [Drag & drop in VR with
 LÖVR](https://micouy.github.io/drag-and-drop-in-vr-with-lovr/) and [My LÖVR workflow](https://micouy.github.io/my-lovr-workflow/).
 - Udinanon made a gaussian splat viewer: [Gaussian Splatting viewer in OpenGL, using LOVR](https://martinoshelf.neocities.org/gaussiansplatting-in-lovr)