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@@ -165,7 +165,10 @@ return {
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{
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name = 'seated',
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type = 'boolean',
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- description = 'Whether seated mode should be used instead of standing.'
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+ description = [[
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+ Whether <a data-key="lovr.headset.isSeated">seated mode</a> should be used instead
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+ of standing, changing the headset coordinate space to place y=0 at eye level.
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+ ]]
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},
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{
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name = 'antialias',
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@@ -260,11 +263,6 @@ return {
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variables and stepping through shaders line-by-line in tools like RenderDoc.
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`t.graphics.debug` can also be enabled using the `--graphics-debug` command line option.
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-
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- The `headset.offset` field is a vertical offset applied to the scene for headsets that do not
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- center their tracking origin on the floor. This can be thought of as a "default user height".
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- Setting this offset makes it easier to design experiences that work in both seated and standing
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- VR configurations.
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]],
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example = {
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description = 'A noop conf.lua that sets all configuration settings to their defaults:',
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