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@@ -7,10 +7,10 @@ how to export and distribute a project.
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Creating an Archive
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---
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-The first step is to create an archive of your project, which is really just a zipped up version of
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-its contents. On Windows you can select all the files in a project (**not** the project folder),
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-right click them, and choose "Send to" -> "Compressed (zip) folder". On Unix systems, the `zip`
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-utility can be used:
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+The first step is to create an archive of your project, which is a zipped up version of its
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+contents. On Windows you can select all the files in a project (**not** the project folder), right
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+click them, and choose "Send to" -> "Compressed (zip) folder". On Unix systems, the `zip` utility
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+can be used:
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```
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zip -9qr .
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@@ -36,15 +36,10 @@ original LÖVR download.
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WebVR
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---
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-You can use the [WebVR Exporter](/share) to export to WebVR. Just drag and drop a `.zip` file into
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-your window to create a WebVR page.
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-
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-> Note that WebVR exports are removed after 30 days of inactivity!
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-
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To create a custom WebVR build, see [this
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guide](https://github.com/bjornbytes/lovr/blob/master/COMPILING.md#webvr).
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Note that there are a few differences when running LÖVR in the browser:
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- `Controller:newModel` will always return `nil`.
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-- Oculus Touch controllers are not fully supported yet.
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+- Compute shaders are not supported.
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