|
@@ -3,6 +3,16 @@ v0.18.0
|
|
|
|
|
|
The codename for LÖVR v0.18.0 is TBD. It is currently <font style="font-weight: bold; color: red;">not released</font>.
|
|
|
|
|
|
+The main highlight of this release is a brand new physics engine, Jolt Physics! In addition to tons
|
|
|
+of new physics features, this version also added:
|
|
|
+
|
|
|
+- Fixed Foveated Rendering
|
|
|
+- OpenXR Compositor Layers
|
|
|
+- Stylus Input
|
|
|
+- BMFont
|
|
|
+- Filesystem Watching
|
|
|
+- Shader Code Improvements
|
|
|
+
|
|
|
Jolt Physics
|
|
|
---
|
|
|
|
|
@@ -274,7 +284,7 @@ having to reopen it every time, or for partial reads/writes.
|
|
|
|
|
|
`Quat` has new methods for working with euler angles: `Quat:getEuler` and `Quat:setEuler`.
|
|
|
|
|
|
-`Channel:push` supports Lua tables now (!)
|
|
|
+`Channel:push` supports Lua tables now!
|
|
|
|
|
|
Cubemap arrays are supported: `cube` textures can be created with any layer count as long as it's a
|
|
|
multiple of 6.
|