@@ -602,12 +602,3 @@ It's also possible to declare a custom sampler variable and use it to sample tex
// texture(sampler2D(myTexture, mySampler), UV)
A `Sampler` object can be sent to the shader using `Pass:send`, similar to buffers and textures.
-
-Flags
----
-SPIR-V
-Descriptor Set Interface