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@@ -102,14 +102,14 @@ return {
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description = 'Updating a `vec3` uniform:',
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description = 'Updating a `vec3` uniform:',
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code = [=[
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code = [=[
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function lovr.load()
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function lovr.load()
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- shader = lovr.graphics.newShader [[
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+ shader = lovr.graphics.newShader([[
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uniform vec3 offset;
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uniform vec3 offset;
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vec4 lovrMain() {
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vec4 lovrMain() {
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vec4 vertex = lovrVertex;
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vec4 vertex = lovrVertex;
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vertex.xyz += offset;
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vertex.xyz += offset;
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return lovrProjection * lovrTransform * vertex;
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return lovrProjection * lovrTransform * vertex;
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}
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}
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- ]]
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+ ]], nil)
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shader:send('offset', { .3, .7, 0 })
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shader:send('offset', { .3, .7, 0 })
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end
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end
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