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Fix Shader:send example;

bjorn 5 years ago
parent
commit
b09dd02632
2 changed files with 3 additions and 3 deletions
  1. 1 1
      api/init.lua
  2. 2 2
      api/lovr/graphics/Shader/send.lua

+ 1 - 1
api/init.lua

@@ -12645,7 +12645,7 @@ return {
               examples = {
               examples = {
                 {
                 {
                   description = "Updating a `vec3` uniform:",
                   description = "Updating a `vec3` uniform:",
-                  code = "function lovr.load()\n  shader = lovr.graphics.newShader [[\n    uniform vec3 offset;\n    vec4 lovrMain() {\n      vec4 vertex = lovrVertex;\n      vertex.xyz += offset;\n      return lovrProjection * lovrTransform * vertex;\n    }\n  ]]\n\n  shader:send('offset', { .3, .7, 0 })\nend"
+                  code = "function lovr.load()\n  shader = lovr.graphics.newShader([[\n    uniform vec3 offset;\n    vec4 lovrMain() {\n      vec4 vertex = lovrVertex;\n      vertex.xyz += offset;\n      return lovrProjection * lovrTransform * vertex;\n    }\n  ]], nil)\n\n  shader:send('offset', { .3, .7, 0 })\nend"
                 }
                 }
               }
               }
             },
             },

+ 2 - 2
api/lovr/graphics/Shader/send.lua

@@ -102,14 +102,14 @@ return {
     description = 'Updating a `vec3` uniform:',
     description = 'Updating a `vec3` uniform:',
     code = [=[
     code = [=[
       function lovr.load()
       function lovr.load()
-        shader = lovr.graphics.newShader [[
+        shader = lovr.graphics.newShader([[
           uniform vec3 offset;
           uniform vec3 offset;
           vec4 lovrMain() {
           vec4 lovrMain() {
             vec4 vertex = lovrVertex;
             vec4 vertex = lovrVertex;
             vertex.xyz += offset;
             vertex.xyz += offset;
             return lovrProjection * lovrTransform * vertex;
             return lovrProjection * lovrTransform * vertex;
           }
           }
-        ]]
+        ]], nil)
 
 
         shader:send('offset', { .3, .7, 0 })
         shader:send('offset', { .3, .7, 0 })
       end
       end