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- code = "function lovr.load()\n shader = lovr.graphics.newShader [[\n uniform vec3 offset;\n vec4 lovrMain() {\n vec4 vertex = lovrVertex;\n vertex.xyz += offset;\n return lovrProjection * lovrTransform * vertex;\n }\n ]]\n\n shader:send('offset', { .3, .7, 0 })\nend"
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+ code = "function lovr.load()\n shader = lovr.graphics.newShader([[\n uniform vec3 offset;\n vec4 lovrMain() {\n vec4 vertex = lovrVertex;\n vertex.xyz += offset;\n return lovrProjection * lovrTransform * vertex;\n }\n ]], nil)\n\n shader:send('offset', { .3, .7, 0 })\nend"
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