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Use ClipDistance instead of gl_ClipDistance;

bjorn 3 months ago
parent
commit
b578315d53
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/Effects/Clipping/main.lua

+ 1 - 1
examples/Effects/Clipping/main.lua

@@ -4,7 +4,7 @@ function lovr.load()
       vec3 planePosition = vec3(0, 1.7, 0);
       vec3 planeNormal = vec3(0, -1, 0);
 
-      gl_ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal);
+      ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal);
 
       return DefaultPosition;
     }