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@@ -3,7 +3,8 @@ return {
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description = 'A type of `Shape` that can be used for triangle meshes.',
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extends = 'Shape',
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notes = [[
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- MeshShape is static. If the collider contains a MeshShape, it will be forced to become static.
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+ If a `Collider` contains a MeshShape, it will be forced to become kinematic. `ConvexShape` can
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+ be used instead for dynamic mesh colliders.
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]],
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constructors = {
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'lovr.physics.newMeshShape',
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