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- function lovr.load()
- shader = lovr.graphics.newShader([[
- vec4 lovrmain() {
- vec3 planePosition = vec3(0, 1.7, 0);
- vec3 planeNormal = vec3(0, -1, 0);
- ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal);
- return DefaultPosition;
- }
- ]], 'normal')
- end
- function lovr.draw(pass)
- pass:setShader(shader)
- pass:monkey(0, 1.7, -1, .5, lovr.timer.getTime(), 1, 1, 0)
- end
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