main.lua 320 B

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  1. function lovr.load()
  2. local format = {
  3. { 'VertexPosition', 'vec3' },
  4. { 'VertexColor', 'vec4' }
  5. }
  6. mesh = lovr.graphics.newMesh(format, {
  7. { 0, .4, 0 ; 1, 0, 0, 1 },
  8. { -.5, -.4, 0 ; 0, 1, 0, 1 },
  9. { .5, -.4, 0 ; 0, 0, 1, 1 }
  10. })
  11. end
  12. function lovr.draw(pass)
  13. pass:draw(mesh, 0, 1.7, -1)
  14. end