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- return {
- tag = 'graphicsState',
- summary = 'Get the field of view.',
- description = 'Returns the projection for a single view.',
- arguments = {
- view = {
- type = 'number',
- description = 'The view index.'
- },
- matrix = {
- type = 'Mat4',
- description = 'The matrix to fill with the projection.'
- }
- },
- returns = {
- left = {
- type = 'number',
- description = 'The left field of view angle, in radians.'
- },
- right = {
- type = 'number',
- description = 'The right field of view angle, in radians.'
- },
- up = {
- type = 'number',
- description = 'The top field of view angle, in radians.'
- },
- down = {
- type = 'number',
- description = 'The bottom field of view angle, in radians.'
- },
- matrix = {
- type = 'Mat4',
- description = 'The matrix containing the projection.'
- }
- },
- variants = {
- {
- arguments = { 'view' },
- returns = { 'left', 'right', 'up', 'down' }
- },
- {
- arguments = { 'view', 'matrix' },
- returns = { 'matrix' }
- }
- },
- notes = [[
- Non-stereo rendering will only use the first view.
- The projection matrices are available as the `mat4 lovrProjections[2]` variable in shaders. The
- current projection matrix is available as `lovrProjection`.
- ]],
- related = {
- 'lovr.headset.getViewAngles',
- 'lovr.headset.getViewCount',
- 'lovr.graphics.getViewPose',
- 'lovr.graphics.setViewPose'
- }
- }
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