setShader.lua 466 B

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  1. return {
  2. tag = 'graphicsState',
  3. summary = 'Set or disable the active shader.',
  4. description = 'Sets or disables the Shader used for drawing.',
  5. arguments = {
  6. shader = {
  7. type = 'Shader',
  8. description = 'The shader to use.'
  9. }
  10. },
  11. returns = {},
  12. variants = {
  13. {
  14. arguments = { 'shader' },
  15. returns = {}
  16. },
  17. {
  18. description = 'Revert back to the default shader.',
  19. arguments = {},
  20. returns = {}
  21. }
  22. }
  23. }