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- return {
- summary = 'Set the weight of a blend shape.',
- description = [[
- Sets the weight of a blend shape. A blend shape contains offset values for the vertices of one
- of the meshes in a Model. Whenever the Model is drawn, the offsets are multiplied by the weight
- of the blend shape, allowing for smooth blending between different meshes. A weight of zero
- won't apply any displacement and will skip processing of the blend shape.
- ]],
- arguments = {
- index = {
- type = 'number',
- description = 'The index of a blend shape.'
- },
- name = {
- type = 'string',
- description = 'The name of a blend shape.'
- },
- weight = {
- type = 'number',
- description = 'The new weight for the blend shape.'
- },
- },
- returns = {},
- variants = {
- {
- arguments = { 'index', 'weight' },
- returns = {}
- },
- {
- arguments = { 'name', 'weight' },
- returns = {}
- }
- },
- notes = [[
- The initial weights are declared in the model file.
- Weights can be any number, but usually they're kept between 0 and 1.
- This function will throw an error if the blend shape name or index doesn't exist.
- ]],
- related = {
- 'Model:getBlendShapeCount',
- 'Model:getBlendShapeName',
- 'Model:resetBlendShapes'
- }
- }
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